DayZ Standalone Update 0.55.126981 (Experimental)
Zu experimental Updates gibt es nie öffentliche Changelogs, alle Infos kommen von anderen Spieler.
Größe:227 mb
important informations regarding this branch and the next ones till 0.56:
The collision with cars is turned off for now (animals + zombies)
There is some small visual stuff (like the running up attack missing), so the zombie animation just stops as they attack
The loot system is turned off until we get the bug fixed. (I assume this is loot distribution around the map).
There is no group AI , nor there will be for 0.55
There will be more experimental updates over the next few days. The target for stable is 25th.
[Sound] V3S sounds tweaked
http://www.youtube.com/watch?v=R-EZk6YElGM#ws
[Vehicle] Crashing with V3S damages the player
Fixes:
[AI] new zombie-AI fixes added
[System] many crashes from previous exp. branch fixed
Bugs:
invisible zombie
chambering a sporter gives 30 bullets (like the player would have a clip, but he does not)
Zombies are HARD now! These bastards can smack you multiple times before you can even draw your weapon. Try not to face them head on.
It takes 6 Fireaxe hits to take them down.
Also land headshots with guns because my magnum took 3 shots to take one
From server_data file:
Chainsaw spawns added to industrial areas.
"Cancel current action" added to using wells.
"Search for kindling" replaced by "Search for wooden sticks"
Spawn table added to "Land_Ind_Coltan_Main_EP1". I presume this is the building at the mines. Spawn items are not very exciting.
class Land_Ind_Coltan_Main_EP1: HouseDefault {
class Spawns: Spawns {
class ToolsBig {
locations = {{"pointRoomsFloor", 2}, {"pointRoof", 2}, {"pointStaircase", 2}};
items = {{"Pickaxe", 0.090000}, {"Tool_Shovel", 0.210000}, {"Tool_Hammer", 0.005000}, {"Tool_Pliers", 0.005000}, {"Tool_Screwdriver", 0.010000}, {"Tool_SewingKit", 0.010000}, {"Tool_Broom", 0.010000}, {"Tool_LeatherSewingKit", 0.010000}, {"Tool_LugWrench", 0.005000}, {"Tool_Pipe", 0.010000}, {"Tool_Iceaxe", 0.005000}, {"Tool_Wrench", 0.014000}, {"Tool_Crowbar", 0.005000}, {"WeldingMask", 0.001000}, {"SledgeHammer", 0.005000}, {"Tool_FireExtinguisher", 0.050000}, {"Part_CanisterGasoline", 0.075000}, {"Tool_LugWrench", 0.075000}, {"Tool_Hammer", 0.010000}, {"Tool_Pliers", 0.010000}, {"Tool_Screwdriver", 0.020000}, {"Tool_SewingKit", 0.020000}, {"Tool_Broom", 0.020000}, {"Tool_LeatherSewingKit", 0.020000}, {"Tool_LugWrench", 0.010000}, {"Tool_Pipe", 0.020000}, {"Tool_Iceaxe", 0.010000}, {"Tool_Wrench", 0.028000}, {"Tool_Crowbar", 0.010000}, {"WeldingMask", 0.002000}, {"SledgeHammer", 0.010000}, {"BrassKnucklesDull", 0.080000}, {"BrassKnucklesShiny", 0.020000}, {"ConstructionHelmet_Blue", 0.012000}, {"ConstructionHelmet_Lime", 0.004000}, {"ConstructionHelmet_Orange", 0.006000}, {"ConstructionHelmet_Red", 0.008000}, {"ConstructionHelmet_White", 0.002000}, {"ConstructionHelmet_Yellow", 0.008000}, {"Wellies_Black", 0.012000}, {"Wellies_Brown", 0.008000}, {"Wellies_Green", 0.012000}, {"Wellies_Grey", 0.008000}, {"WorkingBoots_Brown", 0.016000}, {"WorkingBoots_Green", 0.008000}, {"WorkingBoots_Grey", 0.012000}, {"WorkingBoots_Yellow", 0.004000}, {"CargoPants_Beige", 0.008000}, {"CargoPants_Blue", 0.008000}, {"CargoPants_Black", 0.008000}, {"CargoPants_Green", 0.008000}, {"CargoPants_Grey", 0.008000}, {"WorkingGloves_Beige", 0.010000}, {"WorkingGloves_Black", 0.010000}, {"WorkingGloves_Brown", 0.010000}, {"WorkingGloves_Yellow", 0.010000}};
lootCategory = {"Tools", "Melee"};
};
};
};
Quelle: http://www.reddit.com/r/dayz