v0.12

  • Version 0.12 Changelog:


    -Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
    -MP Client loading added - will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
    -Improved craft item multiview placement on crafting mat
    -New item added: Rabbit skin
    -New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
    -New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
    -New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
    -New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
    -New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
    -New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
    -New upgrade recipes: Plane Axe + Blue/Orange paint
    -New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
    -(audio)New leaf wind rustle and ambient wind sounds zones added
    -(performance) Optimized collision on cave wall chunks
    -(performance) Added some optimizations to distant enemies, disabling physics checks etc
    -(performance) Improved material memory usage in inventory
    -(performance)Improved memory usage over time
    -Added some small streams to world
    -Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
    -Entering water at night will also make players cold
    (audio)New cave 2 waterfall sounds added
    -Fixed cassette player overlapping pedometer in inventory making it unselectable
    -Fixed tree houses not falling when tree is cut down after loading
    -Fixed bug where you could build structures in trees which already have something built
    -Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
    -Fixed bug that caused inventory to stay up when dying while in inventory
    -Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
    -Fixed missing material cave dead ground
    -Fixed energy mix inventory info
    -Fixed generic meat floating above fire
    -Fixed some a.i. issues where enemies would find players almost instantly
    -Fixed bug where building would sometimes break near standing fires
    Rock and stick pickups added to caves, along with some new body parts
    -Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
    -Crafting recipe output images! You can now see what item you are building towards on crafting mat
    -Fixed overbright moon
    -Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
    -Cave 2 - added sky opening to big lake room letting some light in
    -Tree attack animations added to armsy
    -Mid and close trees can now be torn up by armsy
    (multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
    -(multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
    Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
    -(multiplayer) First bash at performance improvements.
    -Increased range animals will spawn from player to avoid pop-in
    -Fixed some bugs with enemy pathfinding
    -Added a repeat delay for enemies spotting player and screaming
    -Increased vision range on enemies slightly
    -Fixed bug where placing a building near a fallen log could break the placement orientation
    -(multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
    -(multiplayer) Increased chat log visibility length and history
    -WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
    -(audio) Fixed missing underwater sounds
    -(audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
    -(Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
    -(audio) cave rock sound will now correctly play when walking in caves
    -Added more stick, rock and cash pickups to caves
    -Fixed bug where opening inventory would sometimes give you a black screen!!!
    -(audio)Player jump breath and land sound effects added
    -Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
    -Toy robot added to sleeping Timmy hand
    -Broken toy pickups added to world, along with new examine item animation
    -Paper money can now be used in place of leaves to start fires
    -Paper money can now be found in some suitcases
    -You can now build structures inside caves (although fires are most practical)


    Quelle: http://steamcommunity.com/game…detail/217630780826665290