Version 0.12 Changelog:
-Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
-MP Client loading added - will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
-Improved craft item multiview placement on crafting mat
-New item added: Rabbit skin
-New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
-New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
-New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
-New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
-New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
-New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
-New upgrade recipes: Plane Axe + Blue/Orange paint
-New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
-(audio)New leaf wind rustle and ambient wind sounds zones added
-(performance) Optimized collision on cave wall chunks
-(performance) Added some optimizations to distant enemies, disabling physics checks etc
-(performance) Improved material memory usage in inventory
-(performance)Improved memory usage over time
-Added some small streams to world
-Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
-Entering water at night will also make players cold
(audio)New cave 2 waterfall sounds added
-Fixed cassette player overlapping pedometer in inventory making it unselectable
-Fixed tree houses not falling when tree is cut down after loading
-Fixed bug where you could build structures in trees which already have something built
-Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
-Fixed bug that caused inventory to stay up when dying while in inventory
-Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
-Fixed missing material cave dead ground
-Fixed energy mix inventory info
-Fixed generic meat floating above fire
-Fixed some a.i. issues where enemies would find players almost instantly
-Fixed bug where building would sometimes break near standing fires
Rock and stick pickups added to caves, along with some new body parts
-Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
-Crafting recipe output images! You can now see what item you are building towards on crafting mat
-Fixed overbright moon
-Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
-Cave 2 - added sky opening to big lake room letting some light in
-Tree attack animations added to armsy
-Mid and close trees can now be torn up by armsy
(multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
-(multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
-(multiplayer) First bash at performance improvements.
-Increased range animals will spawn from player to avoid pop-in
-Fixed some bugs with enemy pathfinding
-Added a repeat delay for enemies spotting player and screaming
-Increased vision range on enemies slightly
-Fixed bug where placing a building near a fallen log could break the placement orientation
-(multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
-(multiplayer) Increased chat log visibility length and history
-WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
-(audio) Fixed missing underwater sounds
-(audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
-(Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
-(audio) cave rock sound will now correctly play when walking in caves
-Added more stick, rock and cash pickups to caves
-Fixed bug where opening inventory would sometimes give you a black screen!!!
-(audio)Player jump breath and land sound effects added
-Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
-Toy robot added to sleeping Timmy hand
-Broken toy pickups added to world, along with new examine item animation
-Paper money can now be used in place of leaves to start fires
-Paper money can now be found in some suitcases
-You can now build structures inside caves (although fires are most practical)
Quelle: http://steamcommunity.com/game…detail/217630780826665290