A Year in Review - 2014 for DayZ
posted on December 19, 2014
Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to.
2014 - A Year in Review
With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it.
Red Water is not always a bad thing
- Brian Hicks / Lead Producer
First Quarter
Basic vehicles
Advanced loot distribution
New renderer
[New Infected AI
Basic stealth system (infected and animals)
Diseases
Improved cooking and horticulture
Advanced anti-hack system (Dynamic BattlEye)
Second Quarter
Advanced vehicles (repair and modifications)
Advanced animals (life cycle, group behaviour)
Player statistics (DayZ.com/DayZ API)
New UI
Player stamina
Dynamic events
World containers (Chests, Fridges, etc)
New physics system
Third Quarter
Traps
Barricading
Character life span + soft skills
Animal predators + birds
Aerial transport
Console prototype
Advanced communication
Fourth Quarter
Animal companions
Steam community integration (Steamworks)
Construction (base building)
Beta version
Quelle: http://dayz.com/blog/a-year-in-review-2014-for-dayz
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