Official Alpha 10.2

  • Official Alpha 10.2 Release Notes


    Added


    Added Custom icon color tinting property for item icons
    Added murky water can now be collected in old empty cans you find everywhere.
    Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
    Added canned water can be turned into scrap metal
    Added Forge Ahead Book icon
    Added items and icons for red, brown, and black denim pants


    Changed


    Changed it so torches can be placed anywhere like before
    Changed it so breaking a wall torch drops nothing
    Changed log to not contain any passwords
    Changed log on startup when parsing serverconfig fails
    Changed concrete dries slower
    Changed log to not contain any passwords
    Changed log on startup when parsing serverconfig fails
    Changed removed recipe for wall bracket, it is no longer needed
    Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
    Changed planted trees now only grow on ground with a fertile level > 0
    Changed updated EAC files
    Changed prefab menu is now only accessible in edit or debug mode
    Changed increased heat map settings for animal gore
    Changed the particle effects on the forge, campfire and torches for better performance
    Changed the forest biome decorations for better performance
    Changed UMA-based screen checking for dedicated servers to disabled
    Changed removed command “spawnwanderinghorde”
    Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
    Changed air drops now drop military weapons and parts, rare books and valued medicines
    Changed lowered weight of reinforced metal siding
    Changed torches so they can be picked up once placed on a wall and fixed translation


    Fixed


    Fixed player texture rebuilding when swapping resolution and/or fullscreen
    Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
    Fixed reading doubles from files independent of locale
    Fixed error when opening creative menu when there are no group files
    Fix map not loading bug
    Fixed Null ref in HandleDirtyUpdate
    Fixed texture rebuild was happening when window was not in focus instead of waiting
    Fixed EAC was not used on dedicated servers since 10.1
    Fixed server browser does not show favorites + history servers if they are not public
    Fixed 3rd person body colliders for better hit detection of projectile weapons
    Fixed missing sniper rifle trigger housing mold recipe
    Fixed Animator.GotoState errors on hatches
    Fixed NullRefException in GameManager.RequestToSpawnPlayer()
    Fixed problem that zombie dog was hard to hit
    Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations
    Fixed the prefab menu is longer accessible in normal game modes
    Fixed forge producing NullRef when first firing up
    Fixed zombie cop attacking and animation broken
    Fixed Alpha channel for crafting output was being overridden by custom tint
    Fixed Alpha channel for crafting preview was being overridden by custom tint
    Fixed Alpha channel for campfire output preview was being overridden by custom tint
    Fixed Alpha channel for forge output preview was being overridden by custom tint
    Fixed splint buff never goes away
    Fixed icons and translations for all pants and tanktops


    Known Issues


    Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
    When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
    Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
    Animals and zombies will occasionally spawn and fall through the world
    Cars are sometimes sunk down into the world
    Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow


    Quelle: http://7daystodie.com/alpha-10-2-patch-is-out/

    Einmal editiert, zuletzt von Adebar ()