Official Alpha 10.2 Release Notes
Added
Added Custom icon color tinting property for item icons
Added murky water can now be collected in old empty cans you find everywhere.
Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained
Added canned water can be turned into scrap metal
Added Forge Ahead Book icon
Added items and icons for red, brown, and black denim pants
Changed
Changed it so torches can be placed anywhere like before
Changed it so breaking a wall torch drops nothing
Changed log to not contain any passwords
Changed log on startup when parsing serverconfig fails
Changed concrete dries slower
Changed log to not contain any passwords
Changed log on startup when parsing serverconfig fails
Changed removed recipe for wall bracket, it is no longer needed
Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.
Changed planted trees now only grow on ground with a fertile level > 0
Changed updated EAC files
Changed prefab menu is now only accessible in edit or debug mode
Changed increased heat map settings for animal gore
Changed the particle effects on the forge, campfire and torches for better performance
Changed the forest biome decorations for better performance
Changed UMA-based screen checking for dedicated servers to disabled
Changed removed command “spawnwanderinghorde”
Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes
Changed air drops now drop military weapons and parts, rare books and valued medicines
Changed lowered weight of reinforced metal siding
Changed torches so they can be picked up once placed on a wall and fixed translation
Fixed
Fixed player texture rebuilding when swapping resolution and/or fullscreen
Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds
Fixed reading doubles from files independent of locale
Fixed error when opening creative menu when there are no group files
Fix map not loading bug
Fixed Null ref in HandleDirtyUpdate
Fixed texture rebuild was happening when window was not in focus instead of waiting
Fixed EAC was not used on dedicated servers since 10.1
Fixed server browser does not show favorites + history servers if they are not public
Fixed 3rd person body colliders for better hit detection of projectile weapons
Fixed missing sniper rifle trigger housing mold recipe
Fixed Animator.GotoState errors on hatches
Fixed NullRefException in GameManager.RequestToSpawnPlayer()
Fixed problem that zombie dog was hard to hit
Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations
Fixed the prefab menu is longer accessible in normal game modes
Fixed forge producing NullRef when first firing up
Fixed zombie cop attacking and animation broken
Fixed Alpha channel for crafting output was being overridden by custom tint
Fixed Alpha channel for crafting preview was being overridden by custom tint
Fixed Alpha channel for campfire output preview was being overridden by custom tint
Fixed Alpha channel for forge output preview was being overridden by custom tint
Fixed splint buff never goes away
Fixed icons and translations for all pants and tanktops
Known Issues
Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
Animals and zombies will occasionally spawn and fall through the world
Cars are sometimes sunk down into the world
Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow