DayZ Epoch Problem

  • Hallo ich hab den server genau nach anleitung auf gesezt msql leuft auch hab schon einen andern server laufen
    Mein Problem ist wenn ich den server starte und joine Henge ich beim Host Fest
    wenn ich mir den server in der liste anschaue sehe ich nur Creating mer nicht
    Hir meine Config

    Code
    hostName = "DayZ Epoch Chernarus Server (1.0.5.2/125548)";password = "";passwordAdmin = "changeme";maxPlayers = 50;steamport = 8766;steamqueryport = 27016;motd[] = {"DayZ Epoch","Have fun!"};motdInterval = 0;logFile = "server_log.txt";voteThreshold = 2;voteMissionPlayers = 3;timeStampFormat = "short";vonCodecQuality = 11;disableVoN = 0;kickduplicate = 1;verifySignatures = 2;persistent = 1;BattlEye = 1;doubleIdDetected = "";onUserConnected = "";onUserDisconnected = "";onUnsignedData = "kick (_this select 0)";onHackedData = "kick (_this select 0)";onDifferentData = "";regularCheck = "";requiredBuild = 125548;requiredSecureId = 2;class Missions{    class Mission1    {    	template = "DayZ_Epoch_11.Chernarus";    	difficulty="veteran";    };};

    ich habe nichts an der cfg bearbeitet Extra um zu testen ob der server leuft
    Hier der Log vom server

    Code
    6:59:56 BattlEye server updated to version: 194 6:59:56 BattlEye Server: Initialized (v1.194) 6:59:56 Host-Identität erstellt. 7:01:03 EisZombie benutzt modifizierte Daten-Datei 7:01:03 BattlEye Server: Player #0 EisZombie (62.143.109.11:11802) connected 7:01:03 Spieler EisZombie verbindet. 7:01:03 Mission DayZ Epoch Chernarus wird aus Verzeichnis geladen 7:01:04 BattlEye Server: Player #0 EisZombie - GUID: ***** (unverified) 7:01:05 BattlEye Server: Player #0 EisZombie - Legacy GUID: ***** 7:01:27 BattlEye Server: Update successfully completed. Restarting... 7:01:27 BattlEye Server: Initialized (v1.195)


    HiveExt.ini

    Code
    ;This is a comment;Comments above a certain setting will provide it's description;The format for a setting is ;Variable = Value;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default;To change from the default, simply uncomment the line and change the Value;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)[Time];Possible values: Local, Custom, Static;You cannot use Static on OFFICIAL Hive, it will just revert to LocalType = Static;If using Custom type, offset from UTC in hours (can be negative as well);Offset = -8;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour toHour = 13[Database];Hostname or IP of the server to connect to;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.;If using OFFICIAL hive, the rest of the settings in this section have no effectHost = localhost;Currently, only MySQL is supportedType = MySQL;Port to connect to. The default is the default listening port of a server of the selected Type;Instead of specifying Port, you can specify Socket and set Value to the socket namePort = 3306;Database name to connect to.Database = dayz_epoch;Username to connect withUsername = *****;Password to authenticate with (default is blank)Password = *****;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used[Characters];The field name that Player's IDs are stored in (unique per game license);Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable;IDField = PlayerUID;The field name that Player's World Position and rotation is stored in;Enables you to run multiple different maps (different instances) off the same character table;WSField = Worldspace;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself[Objects];Which table should the objects be stored and fetched from ?;Table = Object_DATA;Negative values will disable this feature;0 means that ALL empty placed items will be deleted every server restart;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted;CleanupPlacedAfterDays = 6;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [];Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors;You can find that file under the SQF directory for your server version;ResetOOBVehicles = false;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own[ObjectDB];Setting this to true separates the Object fetches from the Character fetches;That means that the Object Table must be on this other database;Use = false;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true;Type = MySQL;Host = localhost;Port = 3306;Database = dayz;Username = root;Password =


    Start Parameter

    Code
    @echo off
    start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"


    Ordnerstruktur
    [img width=700 height=393]http://s14.directupload.net/images/141102/neyxsozz.jpg[/img]
    [img width=700 height=393]http://s14.directupload.net/images/141102/mvqfxpup.jpg[/img]



    Hoffe es kann mir wer helfen were Super


    rechtschreibung bitte nicht beachten [facepalm]

    Einmal editiert, zuletzt von EisZombie ()

  • steamport = 2300;
    steamqueryport = 2301;
    [hr]
    Wie wärs den server.rpt log noch mit anzuhängen oder in nen Spoiler zu packen ? Der Server Log bringt da relativ wenig.


  • oder in nen Spoiler zu packen ?


    wenn ich das mache kann man das meiste nicht lesen wurde mir gesagt da der Sp zu Kurtz were bzw nicht weit genug auf ginge


    Ohne den von dir genannten Steam Port mit deinem steam port zeigt er mir nichts an in der console und in der server.rpt zeigt er das dazu an

    Code
    23:24:19 NetServer::finishDestroyPlayer(1583701778): DESTROY immediately after CREATE, both cancelled

    Einmal editiert, zuletzt von EisZombie ()

  • Hab es nun hinnbekommen hab alles nochmal neu gemacht db usw alles nochmal neu geladen und schon flupt es ka warum aber es leuft Danke trozdem und ein dickes danke an usduke23der mir richtig Helfen wollte und dies auch gemacht hat danke Duke