For this patch we’ve focused on bug fixing and memory improvements and are also really excited to be introducing FMOD audio support. We’ve also improved memory quite a bit and finally got some subsurface scattering rendering on plant leaves.
Version 0.08b Changelog:
-FMOD audio support added.
-New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
-New ambient sound effects mix and implementation
-New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
-Raccoons can now climb trees
-New art added, cave explorer bloated
-New art for red plane axe
-New art for crafted timed bomb
-Massively optimized 3d roots model
-Improved collision on gazebo and added in grass cutting to prefab
-Fixed missing collision on spiked defence structure
-Fixed small shelter and gazebo collision not blocking enemy vision
-Energy now drains faster when carrying logs (and faster still if carrying two logs)
-Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
-Fixed overbright small uncuttable plant
-Items now spin around as upgrade are applied!
-Fixed issue where new upgrades wouldn’t appear after loading a saved game
-Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen)
-Big sapling is now cuttable and collision no longer blocks player movement
-Fixed music in plane sequence off by a few seconds
Optimized deer model
-Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
-Fixed bug where flare gun would stop working after you put it away/load game
-Fixed body parts rolling (only decapitated heads will roll now)
-Fixed some player stats not being set on load save game (lizard armor, hunger etc)
-Fixed fish cooking instantly on drying rack
-Improved collision on custom wall piece with window (you can now shoot arrows through window)
-Fixed bug where you could fall through ocean or lake onto dry ground below
-Improved lake swim zones
-Skinny enemy unique animations added!
-Improved physics on small rocks thrown
-Fixed (hopefully) player thrown into air after chopping dead enemy up
-Fixed sprung rabbit traps not resettable after loading a game
-Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
-Thrown flares will now attract enemies to them, and improved feel of throw
-Cliffs and large rocks will now block building structures instead of letting you build the items underneath them
-Fixed small cabin door and custom wall door getting stuck in terrain
-Axe added to blocked cave room
-Fixed bug that was stopping raft from being buildable via book
-Fixed bug where cut trees were not saved the first time you saved/loaded a game
-Fixed bug with escape key if pressed once in building mode
-Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items
-Fixed suitcases around plane not having working pickups on loading a saved game
-Rabbits should now be saved in rabbit cages on save/load
-Rabbits/raccoons will not disappear from traps if player moves far away
-Poison will no longer take away armor, only health
-Added low memory option to graphics menu - will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down.
-Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent.
-Fixed missing audio on weapon fire
-Increased length fire stays on some weapons
-Fixed missing sound effect on eating meds
-More informative text about leaves in inventory
-Increased amount of impact upgrades have on weapons
-Tweaked how and when combat/stress music plays
-Main menu audio now plays throughout loading of game
-Fixed pedometer being slow to open and close
-Fire weapons will no longer be lit when lighting a regular fire
-Disabled player inventory and game pausing if player is dead
-Fixed garden not working with seeds
-Collected seeds are now visible in inventory
-Fixed bug where you couldn't cut aloe vera plant
-Simple leaf sub surface scattering added!
-Improved motion blur performance on enemies and creatures
-Music volume now has it’s own slider in options menu
-Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
-Closing inventory now removes items from crafting cog
-Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen
-Added option to return to title screen from pause menu
-Simplified bomb building to use any amount of coins
-Texture and animation memory improvements
-Left hand does not play block animation if using non-stick weapon
-Longer damage trigger added to enemies to fix player ducking from attacks cheat
-Fixed issues with enemies sometimes standing back up instantly if struck
-Fixed issue where enemies would sometimes stand in one place forever
-Less bunching up on turtles