V0.08B

  • For this patch we’ve focused on bug fixing and memory improvements and are also really excited to be introducing FMOD audio support. We’ve also improved memory quite a bit and finally got some subsurface scattering rendering on plant leaves.


    Version 0.08b Changelog:

    -FMOD audio support added.
    -New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
    -New ambient sound effects mix and implementation
    -New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
    -Raccoons can now climb trees
    -New art added, cave explorer bloated
    -New art for red plane axe
    -New art for crafted timed bomb
    -Massively optimized 3d roots model
    -Improved collision on gazebo and added in grass cutting to prefab
    -Fixed missing collision on spiked defence structure
    -Fixed small shelter and gazebo collision not blocking enemy vision
    -Energy now drains faster when carrying logs (and faster still if carrying two logs)
    -Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
    -Fixed overbright small uncuttable plant
    -Items now spin around as upgrade are applied!
    -Fixed issue where new upgrades wouldn’t appear after loading a saved game
    -Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen)
    -Big sapling is now cuttable and collision no longer blocks player movement
    -Fixed music in plane sequence off by a few seconds
    Optimized deer model
    -Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
    -Fixed bug where flare gun would stop working after you put it away/load game
    -Fixed body parts rolling (only decapitated heads will roll now)
    -Fixed some player stats not being set on load save game (lizard armor, hunger etc)
    -Fixed fish cooking instantly on drying rack
    -Improved collision on custom wall piece with window (you can now shoot arrows through window)
    -Fixed bug where you could fall through ocean or lake onto dry ground below
    -Improved lake swim zones
    -Skinny enemy unique animations added!
    -Improved physics on small rocks thrown
    -Fixed (hopefully) player thrown into air after chopping dead enemy up
    -Fixed sprung rabbit traps not resettable after loading a game
    -Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
    -Thrown flares will now attract enemies to them, and improved feel of throw
    -Cliffs and large rocks will now block building structures instead of letting you build the items underneath them
    -Fixed small cabin door and custom wall door getting stuck in terrain
    -Axe added to blocked cave room
    -Fixed bug that was stopping raft from being buildable via book
    -Fixed bug where cut trees were not saved the first time you saved/loaded a game
    -Fixed bug with escape key if pressed once in building mode
    -Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items
    -Fixed suitcases around plane not having working pickups on loading a saved game
    -Rabbits should now be saved in rabbit cages on save/load
    -Rabbits/raccoons will not disappear from traps if player moves far away
    -Poison will no longer take away armor, only health
    -Added low memory option to graphics menu - will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down.
    -Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent.
    -Fixed missing audio on weapon fire
    -Increased length fire stays on some weapons
    -Fixed missing sound effect on eating meds
    -More informative text about leaves in inventory
    -Increased amount of impact upgrades have on weapons
    -Tweaked how and when combat/stress music plays
    -Main menu audio now plays throughout loading of game
    -Fixed pedometer being slow to open and close
    -Fire weapons will no longer be lit when lighting a regular fire
    -Disabled player inventory and game pausing if player is dead
    -Fixed garden not working with seeds
    -Collected seeds are now visible in inventory
    -Fixed bug where you couldn't cut aloe vera plant
    -Simple leaf sub surface scattering added!
    -Improved motion blur performance on enemies and creatures
    -Music volume now has it’s own slider in options menu
    -Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
    -Closing inventory now removes items from crafting cog
    -Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen
    -Added option to return to title screen from pause menu
    -Simplified bomb building to use any amount of coins
    -Texture and animation memory improvements
    -Left hand does not play block animation if using non-stick weapon
    -Longer damage trigger added to enemies to fix player ducking from attacks cheat
    -Fixed issues with enemies sometimes standing back up instantly if struck
    -Fixed issue where enemies would sometimes stand in one place forever
    -Less bunching up on turtles