Changelog:
-Rock holder blueprint added
-Moveable log holder blueprint added
-Mid sized cabin blueprint added
-Tree house blueprint added
-Working door added to custom build doorway
-Male version of skinny mutant added
-New animal added: Tortoise
-New animal added: Racoons!
-Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate
-Different animal types now stay around specific parts of world
-Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.
-More accurate weapon collider sizes, small axe smaller, stick bigger etc
-You can now catch rabbits and place them into the rabbit cage
-Better previous weapon switching system
-Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
-New rock attack animation, more powerful, uses more stamina
-Cave’s now only contain blue skinned enemies and distorted mutants
-Better combat theme
-Better lake theme
-Fixed peaceful mode (was accidentally broken in last update)
-Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time
-Energy now replenishes faster when sitting on bench
-More small props added
-Switching weapons whilst holding molotov will no longer cause it to drop
-Sound effects added for adding sticks/logs and rocks to storage
-Whoosh sound added when items moved around inventory
-Fixed molotov pieces bouncing around causing fire to move in strange ways
-Fire now scales with amount of fuel
-Plants now burn for longer
-Trees will tumble over if burnt now and added new burning material with embers
-Tree leaves will now burn away correctly when on fire
-Energy bar now flashes when playing music to make clear that your stamina is getting a boost
-Crafting info pages unlocked in survival book (rough, missing lots of items)
-Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
-Fixed bug where day count could change when entering/exiting caves
-Fixed yellow axe mesh not visible when equipped
-Terrain texture and shape improvements
-Fires can now cook an unlimited amount of items, food will be placed at random location on fire
-Fixed bug where you could sometimes get infinite sticks/rocks in inventory
-Arrows should now work more effectively against enemies
-Visible lizard skin armour!