Version 0.06B Changelog:
-New spawning system for enemies, better world population, better pacing and progression over time
-A.i has more chance to venture to expected areas (ie cannibal villages)
-Optimized sky light occlusion performance
-Fixed fog showing through ocean water
-Improved ssao!
-New camping prop added
-Fixed birds getting faster and faster over time
-Improved ocean sound effects
-Improved Bow and arrow sound effects
-Fixed yacht lod bug where it would vanish for some players
-Added sound effects to timmy dragged away scene
-New improved cave drips and cave wind sound effects
-Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
-Fixed bug where skinny enemies would switch to default shading when injured
-Cave ambient track added
-Enemy combat theme/suspense themes added (rough)
-Lowered (4x) damage and speed of arms and legs when used as weapons
-New first class passenger model added
-Skinny woman made blood less shiny
-Fixed bug with inventory light at night being too bright
-Balance tweaks : Increased fall damage, lowered how much health meds heal you
-Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
-Fixed brightness of standing fire (same as regular fire now)
-Fixed fire stick enemy too bright