Update 0.06B

  • Version 0.06B Changelog:


    -New spawning system for enemies, better world population, better pacing and progression over time
    -A.i has more chance to venture to expected areas (ie cannibal villages)
    -Optimized sky light occlusion performance
    -Fixed fog showing through ocean water
    -Improved ssao!
    -New camping prop added
    -Fixed birds getting faster and faster over time
    -Improved ocean sound effects
    -Improved Bow and arrow sound effects
    -Fixed yacht lod bug where it would vanish for some players
    -Added sound effects to timmy dragged away scene
    -New improved cave drips and cave wind sound effects
    -Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
    -Fixed bug where skinny enemies would switch to default shading when injured
    -Cave ambient track added
    -Enemy combat theme/suspense themes added (rough)
    -Lowered (4x) damage and speed of arms and legs when used as weapons
    -New first class passenger model added
    -Skinny woman made blood less shiny
    -Fixed bug with inventory light at night being too bright
    -Balance tweaks : Increased fall damage, lowered how much health meds heal you
    -Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
    -Fixed brightness of standing fire (same as regular fire now)
    -Fixed fire stick enemy too bright