Arma3: Epoch Mod

  • Ist doch auch nichtböse gemeint, sollte nur ein Tip sein falls du einen Offiziellen Community Server hosten willst.
    Sieht aber so aus oder nicht ?


    Kannst mir glauben, die devs durchforsten dein komplettes Forum und prüfen auf kompetenz etc.

  • Ach das meinst ... ja gut wir werden sehen. Glaub eh nicht das wir "kleinen" gruppen da was bekommen... Mache mir da keine Hoffnungen. Aber probierern kann man es ja mal. Die Bedingungen sprechen eh für sich im Forum dort .... Wenn du da net schon viele qualitativ hochwertige Beiträge im Forum gemacht hast bist eh schon instant raus so wie ich das lese. Und das habe ich halt einfach auch net :)
    Ich weiß da gehen die meinungen auseinander und mit der aussage mach ich mir bestimmt keine freunde ... aber ich seh das halt so das die gar kein recht haben das so zu verschließen da es ja "nur" ein mod ist... was anderes wäre es wenn Sie wirklich ein eigenes spiel kreieren. Aber lasse mich da auch gerne eines besseren belehren ...

  • Epoch 0.2.5 Patch RC1 Changelog


    [New] Custom single seater "Mosquito" Light helicopter.
    [New] Consumables can now give the player multiple attributes on use.
    [New] Honey can now be consumed and an empty jar is returned.
    [New] Empty Food cooler added. To be used with food crafting.
    [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
    [New] 3 new Soda cans some with unique attributes.
    [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
    [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
    [New] Camo version of female wetsuit.
    [New] Female Ghillie Suits Tan, Light Green, Dark Green.
    [New] SteamAPI support added for future features and VAC ban check system.
    [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
    [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
    [Changed] Sledge Hammer damage increased 2x.
    [Changed] Loot now spawns more readily.
    [Changed] Loot table tweaks to increase building materials.
    [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
    [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode.
    [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
    [Changed] Death trigger now spawns shark if player is killed at sea.
    [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
    [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
    [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized.
    [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads.
    [Changed] Many performance and security changes server side.
    [Changed] Vehicle save queue system for better performance.
    [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables.
    [Fixed] UAV's are no longer static and now move like they are supposed to.
    [Fixed] Fully disabled thermal equipment for all vehicles.
    [Fixed] Geometry of walls changed to help reduce glitching.
    [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching.
    [Fixed] Global setdamage event with Communication towers.
    [Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
    [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
    [Known Issues] Moving a painted corrugated wall causes it to loose its color.


    Quelle: http://epochmod.com/forum/inde…-025-patch-rc1-changelog/

    Einmal editiert, zuletzt von Adebar ()

  • Hallöchen,


    Ich hab mal ne Frage zum Tahu: Immer wenn ich was an den Tahu anhänge geht der ATR (oder so) kaputt, obwohl ich das Flugmodel auf Standart habe und das eigendlich nicht passieren sollte. Kann man da Serverseitig noch was einstellen dass diese Funktion deaktiviert ist?


    MfG Golner

  • Changelog 0.2.5.2


    [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
    [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
    [Added] Basic wild plant spawner: Poppy
    [Added] New dynamic event object: Ferris Wheel
    [Added] Antagonist chances moved to epochconfig.
    [Added] Split server events from weather and added separate timers for each in epochconfig.
    [Added] Direction labels added to teleport pads.
    [Added] Epoch Story: Debug area is now Epoch Cloning facility.
    [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
    [Added] Support for Krypto account access from classed ATM and phonebooth objects.
    [Added] New loot objects: Tarp covered pallet and freezer chest.
    [Added] Tree support for Bornholm.
    [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
    [Added] Further enhanced DLL logging.
    [Added] Paint stripper & building parts pricing has been added to Traders.
    [Added] Extra logging of player connects and disconnects.
    [Updated] Further optimized sound system.
    [Fixed] Group invite not working
    [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu.
    [Fixed] Item spawning now will add the items to a vehicle if target is in one.
    [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch.
    [Fixed] Better way to track dead state of player.
    [Fixed] Losing group when logging out while dead.
    [Fixed] Revive statistics were not persisting.
    [Fixed] Optimize cleanup system for more stable server fps.
    [Fixed] Removed doppleganger code for now, as it was not working as intended.
    [Fixed] Epoch welcome message encoding issue and fixed Scroll bar.
    [Fixed] Parachutes are now safe to use.
    [Fixed] Increased the amount of thirst gained from Drinks/Sodas.
    [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats.
    [Fixed] Bug in sound system with Cultist caused error that broke master loop.
    [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
    [Fixed] False script restriction kicks that happen when player destroy electric wire.


    Quelle: http://epochmod.com/forum/inde…pic/29099-0252-changelog/

  • 0.3 RC1 Changelog:


    [Added] Wood and cinder base objects now show damage state when over 50% damaged.
    [Added] Car Jack item added to every fresh spawned vehicle.
    [Added] Can now loot a dead UAV Drone and in return get Electronic components.
    [Added] Ability to specify starter items for freshly spawned traders via epochconfig.
    [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.
    [Added] Vehicle lock time is now stored in hive and will persist across server restarts.
    [Added] 3d interaction visuals to show you when an action is available.
    [Added] New loot bias system with nestable tables and overall loot balance.
    [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
    [Added] Goldenseal plant can be consumed to reduce toxicity.
    [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
    [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal.
    [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express.
    [Added] Ability to eat raw foods but at the risk of toxicity.
    [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot.
    [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
    [Added] Keesha default character now has shoes.
    [Added] Crafting of Rope from Hemp.
    [Added] Harvest Sticks from a bush using a Hatchet.
    [Added] Mining of Iron Ore and Rocks with sledgehammer.
    [Added] Removal with refund of Base building items. Respects Jammer Owner and group.
    [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
    [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
    [Added] New "Boss" Sapper variant with a larger bang.
    [Added] Both Sapper variants put off toxic gas if killed without blowing up.
    [Added] Player can now select gender after each death.
    [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
    [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
    [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
    [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
    [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
    [Added] Wood foundations can be crafted with 8x lumber.
    [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
    [Added] Base building objects now persist damage and armor increased substantially.
    [Added] Suppress loot spawn within the range of a Frequency Jammer.
    [Added] Blocked base building areas for Chernarus.
    [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
    [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
    [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
    [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
    [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
    [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.
    [Changed] Toxicity increase from consuming a toxic food item is now random.
    [Changed] Increased default antagonist spawn chances.
    [Changed] NPC Trader inventory menu now stacks like items and shows quantity.
    [Changed] Players are now sent to the lobby after dead, simply press ok to respawn.
    [Changed] Can now sell and buy uniforms from traders.
    [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
    [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.
    [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.
    [Changed] Player names saved to a separate data set on player connect.
    [Changed] Deathlog now logs distance and position.
    [Changed] Sapper brain reworked.
    [Changed] Display of personal Crypto balance when opening bank interface.
    [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
    [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions.
    [Changed] Improve Cleanup System on Server.
    [Changed] Behavior changed on UAV troop support.
    [Changed] Dog to glitch less, reduced whines and more chance to wander.
    [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).
    [Fixed] Sharks not spawning off shipwrecks.
    [Fixed] Black icons on admin panel spawn menu.
    [Fixed] Soiled and Wet calculation corrected.
    [Fixed] Pumpkin patches on Chernarus now payout proper loot.
    [Fixed] Traders now only allow one vehicle per trade.
    [Fixed] Alpha transparency issue with empty clone vats.
    [Fixed] Attempt to prevent vehicle damage during server startup.
    [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup.
    [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
    [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
    [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer.
    [Fixed] Dupe fixes for backpacks, vests, uniforms.
    [Fixed] Player revive did not work even after respawn.
    [Fixed] zasleh1_proxy.p3d error with M4A3.
    [Fixed] Prevent loot objects from spawning under the ground.
    [Fixed] Group kick and mod options did not work.
    [Fixed] Cleanup and removal of unneeded rpt debug logs.
    [Fixed] Removed spoiler button in Welcome Screen.
    [Fixed] Misspelling in debug monitor (crypto).
    [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).
    [Info] Requires Arma version 1.40 or higher.

    Admin Tool:


    [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.
    [Added] Different 3D Tools for: Player, Vehicles and Loot.
    [Added] Features: God Mode, Spawn Loot, Teleport Infront.


    Quelle: http://epochmod.com/forum/inde…/32503-0301-rc2-changelog

    Einmal editiert, zuletzt von Adebar ()

  • Today we release the current working build of our server files to the public. I feel this build 0.3.0.1 b17 is stable enough for wide spread use.


    Download :


    Clientfiles
    http://epochmod.com/download.php


    Serverfiles http://epochmod.com/download_server.php


    Now for the best part, A small taste of what you can expect from future major milestone updates (0.4,0.5,...):
    Advanced crafting with total UI overhaul fully extensible and customizable.
    Refined P2P and NPC trade systems.
    More Custom Base building objects.
    More server and user configurable options.
    Documentation on backend DLL calls and usage.
    More antagonists and AI refinements.
    CRC check and server file obfuscation removed.
    Custom Vehicles, Weapons, Uniforms and apparel.
    Custom map based in America.
    Bugfixes and much more.


    Quelle: http://epochmod.com/index.php

    Einmal editiert, zuletzt von Adebar ()

  • 0.3.0.2 Release Changelog


    [Changed] Updated pricing and loot tables for Marksman DLC content.
    [Changed] Sapper brain reworked. Avoids jammers. *see notes below.
    [Changed] Lower Sapper and Drone antagonist spawn limits a bit.
    [Changed] Phantom updates.
    [Changed] Moved blocked build areas to mission file config.
    [Fixed] Document mission should now properly limit to one mission.
    [Fixed] Remove extra debug on monitor.
    [Info] Works on Arma 1.42+.


    Antagonist Updates
    Added Jammer detection - NEst will not spawn in 22m of Jammer, Sappers
    will stalk to a position around the jammer radius - Can still cross
    within jammer radius and will still loiter within radius. Charge is
    unaffected so sapper will follow player into jammer range, is more
    dangerous to do now.
    Updated Stuck Code - May see more self detonations
    Updated Stalk Position - Sapper will loop around player
    Updated Direct Detection of Player to initiate Charge mode. Distance of
    sight is lower
    Added variables in mission files to allow some editing of Sapper and UAv
    behaviour
    Sapper now is influenced by wind direction
    Extended UAV default range slightly
    Filtered units from spawning within jammer radius or static traders


    Client Downloads:
    http://epochmod.com/download.php


    Server Downloads:
    http://epochmod.com/...load_server.php


    Server Hotfix build b1:
    [Fixed] error preventing storage from spawning correctly.

    Server Hotfix build b2:
    [Fixed] Bipods should now persist correctly.
    [Fixed] magazine loss issue on logout.

    Update Notes: If 0.3.0.2 is already installed update just EpochServer.dll and a3_epoch_server.pbo otherwise see


    Update client files to 0.3.0.2.
    Update both server pbo's (a3_epoch_server.pbo, a3_epoch_server_settings.pbo) and epochserver.dll
    Remove epoch0300.bikey and replace with epoch0302.bikey.
    Add the line LogAbuse = 1 under InstanceID in the EpochServer.ini.
    Make sure pcre3.dll is unblocked and in your Arma 3 root folder.
    Update BE filters.
    Update redis-server.exe from the DB folder to the latest stable build 2.8.19.
    Update MPmissions files (description.ext updates).

    Server Downloads:
    http://epochmod.com/download_server.php


    Quelle: http://epochmod.com

    Einmal editiert, zuletzt von Adebar ()

  • 0.3.0.3 Build 4 Release Changelog


    Native Linux Support
    Thanks to a once over by devd our backend codebase now compiles natively on Windows or Linux. We will now officially support both Linux and Windows Epoch servers. Also included is a modified for Epoch linux start script by BIstudio, and Nasdero.

    Disabled CRC check
    With this check disabled it is no longer absolutely required to update the backend dll with each server build. Updates will still be required from time to time as version checks will still ensure the proper version for compatibility.

    Battleye Integration
    Direct integration with Battleye means we now have the following features server side: Requires (IP,Port,password) to be specified via the epochserver.ini. Some features are for future EAH updates and documentation will be provided for use server side by modders.
    shutdown - shuts down the server with the #shutdown command.
    lock/unlock - lock and unlock the server.
    message - Broadcast a message to everyone from BE say command.
    kick - Kick user with message.
    ban. - Ban user with message and duration.
    Scripted Server Restarts
    When enabled this feature will broadcast a message 5 minutes before restart and lock the server. Then message every 1 minute, till it kicks everyone from the server with the message "Server Restarting" before forcing a restart. This will ensure everyone saves before the server shuts down. Default state of this feature is disabled, when enabled the server will restart every 4 hours (14400 seconds). This can be changed via the epochconfig.hpp.

    Optimization and Data Reliability
    Optimized writing/reading more than 8K chars to database and fixed an Issue with potential data corruption issue when saving data.

    NPC Traders Roaming
    By default traders and their markers should now move with as they move from work to home. Server side trader FSM updated to fix direction issues.

    General Fixes
    Removed "srifle_DMR_03_spotter_F" from loots.h as it is missing textures.
    If a player logs out in a vehicle they will be moved to the nearest static trader city.




    EAH 2.0

    More Config Driven.
    Most all security checks can now be enabled/disabled and/or configured via security_checks.h inside epoch_server_settings.pbo.

    Whitelist Variable Scanner with Learning Mode.
    This scanner has the ability to ban any user that has a global variable set that is not explicitly allowed via whitelist. This check is disabled by default as it requires some setup to prevent false positives. Before enabling the variable scanner you need to profile your server so the server knows what variables to trust. Learning mode should only be used with a trusted group of players then disabled after profiling is complete.

    Battleye integration
    With the integration of loadbans and loadevents, (BEC + watchdog) should no longer be required to use EAH.

    Forced Quality and Viewdistance
    This feature forces all players to have the same viewDistance and terrain detail. Changes can be made in server settings pbo.


    --


    0.3.0.2 Build 20 Notes
    [Fixed] Linux start script path was incorrect.
    [Fixed] Typo in EAH that caused issues with Autoban #R2
    [Info] Recompiled epochserver.so on Debian 7.8 to increase Linux compatibility.
    [Fixed] Windows EOL on epoch_linux_startscript.sh
    [Changed] Updated BE filters to resolve reported kicks since 1.44 was released. (setvariableval.txt and publicvariable.txt)
    [Changed] Bump requiredBuild to 130654 in config.cfg
    [Changed] Updated Loots.h:
    to spawn 150Rnd_762x54_Box for Zafir instead of 150Rnd_762x51_Box
    added 130Rnd_338_Mag to MachinegunAmmo class (cfgPricing was updated with client build 0.3.0.3)


    Server Downloads:
    http://epochmod.com/download_server.php


    Quelle: http://epochmod.com

  • 3.0.4 Released changelog:

    [Added] Support for Esseker map.
    [Added] Support for Takistan and loot positions for more AiA TP buildings.
    [Added] Support for Australia Terrain Thanks to the communites of [url=http://uk-gaming-zone.co.uk/,]http://uk-gaming-zone.co.uk/,[/url] http://thewild.zone, http://www.utomnia.com/
    [Added] More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
    [Added] Female characters now have uniform storage once again.
    [Added] Server side config for max player Krypto limits.
    [Added] Environmental loot checks recoded and now allow for config via description.ext.
    [Added] Drone spawn chances reduced.
    [Added] Client spawning Sapper and Drone chance can now be controlled via description.ext.
    [Added] Server side version check added to CfgEpochClient.
    [Changed] Reduce payouts on scrap metal farming.
    [Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
    [Changed] lower primary weapon spawn chances.
    [Changed] Lower Krypto value for metal salvage and scraps.
    [Changed] Disable moving traders by default again (Needs recoding in fsm)
    [Changed] Increased weight of Cinder Blocks and Mortar Buckets.
    [Changed] Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
    [Changed] telepos array now uses modelToWorld offsets instead of world space positions.
    [Changed] Increased delay between antagonist spawns to 10 minutes.
    [Fixed] Increase range on proximity checks for gear should help with loot target issues.
    [Fixed] Krypto device will now only drop if player actually had Krypto.
    [Fixed] Added missing backpack B_AssaultPack_blk to loot table and pricing.
    [Fixed] Teleport issues on Stratis or any other map with one or less teleport pad.
    [Fixed] Added prevention of using tactical view.
    [Fixed] Unable to sell new 762x54 150Rnd ammo box.
    [Fixed] Energy, krypto stats shown and mouse auto centers once again when opening inventory.
    [Fixed] Recoil_default error on first use of hatchet.
    [Fixed] Weight added to SR-25 and L85A2 rifles.
    [Fixed] Lower base armor on characters to Arma defaults, should fix issues with damage reporting.
    [Info] Updated windows command line example to show usage of -serverMod
    [Info] Updated description.ext and mission pbo's for new cultist configs.

    WIP:
    [Changed] Helicopter air drop event code disabled by default as it needs more work.
    [Fixed] Cultist should now spawn correctly and also has a totally reworked code structure.


    Quelle: http://www.epochmod.com

  • Version 0.3.4x


    Client:


    [Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
    [Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
    [Added] New secure storage device: The Epoch Safe.
    [Added] Totally new crafting system and UI by Raymix.
    [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
    [Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
    [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
    [Fixed] Unable to remove lit fireplace.
    [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
    [Fixed] Shadow artifact at top of Jammer.
    [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
    [Fixed] Being unable to remove a solar generator.
    [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
    [Fixed] Issue with Headless clients being treated as players. @dayzai/Face
    [Changed] Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
    [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
    [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
    **Improved Dog AI Dog Brain by Axeman**
    [FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
    [UPDATED] Dog text format updated.
    [UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
    [UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
    [UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
    [ADDED] New Quiet dog bark and whine.
    [UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
    [UPDATED] Add occasional quiet dog whine when other players in the area.
    [UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'


    Server:
    [Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
    [Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
    [Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
    [Fixed] Logging to the database was not working due to missing function.
    [Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
    [Fixed] Added missing prices for female vests.
    [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
    [Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
    [Changed] Base building maintain option now also maintains storage devices.
    [Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
    [Changed] Use new sort command instead of BIS_fncSortBy.
    [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
    [Info] Removed old .bikey and added new one for 0340.
    [Info] The source code for the a3_epoch_server.pbo is now on the GitHub.


    Quelle: http://epochmod.com/index.php


    mit download link für 0.3.4x


    Epoch Mod Fall 2015 Update


    http://youtu.be/2F60Z558L5w#ws

    Einmal editiert, zuletzt von Adebar ()