Beiträge von Sichi

    Moin Moin,

    vielleicht kann mir ja einer von euch Helfen :)

    Ich habe bei mir auf dem Server eingestellt das die Uhrzeit nach einem Restart 14:00 Uhr ist.
    Seit gestern funktioniert es irgendwie nicht mehr. Es ist quasi durchgehend Nacht bei mir auf dem Server.

    Hat jemand eine Idee woran das liegen kann?

    Spoiler anzeigen



    hostname = ""; // Server name

    password = ""; // Password for connection to the server

    passwordAdmin = "";

    maxPlayers = 4;


    verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)

    forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)

    disableVoN = false;

    vonCodecQuality = 7;


    disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1)

    disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1)


    serverTime="2018/07/25/14/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .

    serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.

    serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value.

    guaranteedUpdates = 1;


    loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.

    loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue


    instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files

    lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save

    storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence

    storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)


    class Missions

    {

    class DayZ

    {

    template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map

    };

    };

    logFile = "server.log";

    steamport = 2307;

    steamqueryport = 2303;



    Und btw... Kann mir einer folgende Einträge erleutern:

    Spoiler anzeigen



    instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files

    lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save

    storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence

    storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)



    Irgendwie check ich die nicht ?(

    Besten Dank und einen schönen Abend
    LG Sichi