UPDATE:
[li][NEW] - Removed annoying "re-arm" option from actions menu[/li]
[li][NEW] - Models and textures for mutton.[/li]
[li][NEW] - Seperate meat for goats, same blood regen as mutton.[/li]
[li][NEW] - Can now combine magazines.[/li]
[li][NEW] - Added new loot & table for church.[/li]
[li][NEW] - Added new food and drink items (only found in supermarkets).[/li]
[li][NEW] - Added model for a dropped map and watch.[/li]
[li][NEW] - Weapon MakarovSD (Military, Military Special).[/li]
[li][NEW] - Weapon RPK_74 (Mi8 Helicrash).[/li]
[li][NEW] - Vehicle Damage in Percent (With a Toolbox).[/li]
[li][NEW] - 5L Fuel can takes 1 inv slot.[/li]
[li][NEW] - Bigger Compass (You can see the number of degrees).[/li]
[li][NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).[/li]
[li][NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).[/li]
[li][NEW] - Mi8 Crash site model.[/li]
[li][NEW] - 3 New decayed Zeds - harder to kill(WIP).[/li]
[li][NEW] - Added optional watermark for servername (server admins only).[/li]
[li][NEW] - Sleep updated to Rest. (restores food and drink) (WIP)[/li]
[li][NEW] - Remote exec security. Should pervent all major RE exploits[/li]
[li][NEW] - Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)[/li]
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[li][FIXED] - Vehicle Repair should now always work correctly.[/li]
[li][FIXED] - M107 & AS50 Lock on system removed.[/li]
[li][FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)[/li]
[li][FIXED] - StudyBody should now work.[/li]
[li][FIXED] - Crashsite loot should now spawn correct for all types of Crash model.[/li]
[li][FIXED] - Hero Skin teleport issue.[/li]
[li][FIXED] - BAF Bags so they dont set on fire.
(no moaning it was a bug)[/li]
[li][FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)[/li]
[li][FIXED] - Zeds spawning underground.[/li]
[li][FIXED] - Loot spawning undergroung.[/li]
[li][FIXED] - Melee weapons having no ammo on login/skin change.[/li]
[li][FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 10 minutes.[/li]
[li][FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 15 minutes and no players within 250 meters(WIP). (Server performance boost)[/li]
[li][FIXED] - Gear menu Explot to force respawn.[/li]
[li][FIXED] - Optimized some destruction effects for security and performance.[/li]
[li][FIXED] - Unconscious Damage scale to only happen if hit by zeds.[/li]
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[li][UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)[/li]
[li][UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.[/li]
[li] [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)[/li]
[li][UPDATED] - M107 lowered chance in loot tables.[/li]
[li][UPDATED] - AS50 lowered chance in loot tables.[/li]
[li][UPDTAED] - ALL loot table weights have been updated.[/li]
[li][UPDTAED] - ALL loot table weights have been rebalanced.[/li]
[li][UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.[/li]
[li][UPDATED] - Mac and 1911 Pistol dmg updated.[/li]
[li][UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)[/li]
[li][UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.[/li]
[li][UPDATED] - Readded the "save" option to tents and vehilces. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehilces)[/li]
[li][UPDATED] - Zed generate system. Should stop zeds spawning in veiw of players then being deleted.[/li]
[li][UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)[/li]
[li][UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)[/li]
[li][UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is above > 0.8[/li]
[li][UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some surviabilty)[/li]
[li][UPDATED] - Zeds sight and sound chance has been readded so there is a chance they can ignore you.[/li]
[li][UPDATED] - Sight and sound rebalanced to make them a little more even from movement.[/li]
[li][UPDATED] - Call extension calls for vehilce dmg.[/li]
[li][UPDATED] - Zeds will no longer spawn for air vehilces.[/li]
[li][UPDATED] - Hunters loot table adjested with more weapons.[/li]
[li][UPDATED] - SQL files working on linux.[/li]
[li][UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.[/li]
[li][UPDATED] - Updated zed speed to default.[/li]
[li][UPDATED] - Melee systems updated.[/li]
[li][UPDATED] - Old Bandit skin for male chars.[/li]
[li][UPDATED] - Lowered action sound for refuel from 10 meters to 5.[/li]
[li][UPDATED] - Lowered Direct coms action sound.[/li]
[li][UPDATED] - Vehicle damage syncs updated to reduce call extension spam.[/li]
[li][UPDATED] - Lowered Transfusion infection rate.[/li]
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[li][REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)[/li]
[li][REMOVED] - Zeds can now push players to the ground when attacked from behind.[/li]
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Ein Veröffentlichungsdatum ist noch nicht bekannt!
(Stand 19.04.13)