Beiträge von Urs
-
-
[img width=500 height=263]http://i.imgur.com/SfcCsBp.png[/img][br]
DayZ 2017 wird in naher Zukunft für ARMA 3 veröffentlicht werden.
Geplant ist ein SP- & MP-Modus, die Entwickler von "Dynamic Zombie Sandbox" und von 2017 für Arma2 sind im Entwicklerteam.
Offizellen Ankündigungsthread findet Ihr im BIS Forum:
http://forums.bistudio.com/sho…017-Official-Announcement[img width=700 height=393]http://i.imgur.com/dCApu8a.jpg[/img]
[img width=700 height=393]http://i.imgur.com/9sGcjTU.jpg[/img]
[img width=700 height=393]http://i.imgur.com/0d02gR0h.jpg[/img]
[img width=700 height=393]http://i.imgur.com/72bcc7Kh.jpg[/img]
-
1. Post aktualisiert
Die Entwicker haben den aktuellesten Changlog zusammengefasst:
Current Full Changelog.
[li][NEW] - Completely reworked inventory design.[/li]
[li][NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)[/li]
[li][NEW] - You may now access another player's gear if they are unconscious.[/li]
[li][NEW] - Medbox1 and foodbox1 found at infected camps.[/li]
[li][NEW] - Medbox1 added to hospital[/li]
[li][NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)[/li]
[li][NEW] - Added item Camonet. (Helicrash, Military)[/li]
[li][NEW] - Camo nets will be removed within 24 hours of owners death.[/li]
[li][NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)[/li]
[li][NEW] - Log Suspicious weapons, kills with localvehicles and one shoot kills.[/li]
[li][NEW] - Hold/carry functionality to gear.[/li]
[li][NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)[/li]
[li][NEW] - Added plants model antihack.[/li]
[li][NEW] - Deathscreen function. (Player will be moved to lobby after a 5 second timeout.)[/li]
[li][NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.[/li]
[li][FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)[/li]
[li][FIXED] - Issue where you'd get stuck after the tackle animation.[/li]
[li][FIXED] - Infection divide by zero error.[/li]
[li][FIXED] - Updated all zed movement systems to fall in line with the readded LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)[/li]
[li][FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higer rate. (Both types can still knock players unconscious)[/li]
[li][FIXED] - Viral's base damage updated to be Normal's highest damage output.[/li]
[li][FIXED] - Major dupe, reconnect dupe and body dupe.[/li]
[li][FIXED] - DayZ Loadingscreen if people use ACR.[/li]
[li][FIXED] - Eating and drinking in vehicles.[/li]
[li][FIXED] - Infection will now be properly removed at tents after logout[/li]
[li][FIXED] - Readded Beartrap to loot tables.[/li]
[li][FIXED] - Death body doesn't disappear anymore if the player disconnected too fast.[/li]
[li][FIXED] - BattleFieldClearance antihack.[/li]
[li][FIXED] - Hospital wallhack.[/li]
[li][FIXED] - Antihack.[/li]
[li][UPDATED] - Quick switch now has action menu swapping.[/li]
[li][UPDATED] - PV optimization. (should remove some unwanted traffic)[/li]
[li][UPDATED] - Czech, German, Spanish, French and Russian stringtable.[/li]
[li][UPDATED] - Missionfile is now much smaller.[/li]
[li][UPDATED] - Replaced combat roll with Shacktac Bunny Hop.[/li]
[li][UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.[/li]
[li][UPDATED] - Security updates.[/li]
[li][UPDATED] - Updated hospital loot.[/li]
[li][UPDATED] - Increased angle of attack.[/li]
[li][UPDATED] - Infection base chance.[/li]
[li][UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) [/li]
[li][UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)[/li]
[li][UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) [/li]
[li][UPDATED] - Max smoke target range to 50.[/li]
[li][UPDATED] - Loot spawning radius reduced from 120 to 70.[/li]
[li][UPDATED] - Spawn delay reduced from 300 to 150.[/li]
[li][UPDATED] - Humanity gain over time for bandits.[/li]
[li][UPDATED] - Auto continue when mission loads for first time.[/li]
[li][UPDATED] - Antiwallhack.[/li]
[li][REMOVED] - Vehicle damage spam log.[/li]
[li][REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)[/li]
[li][REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)[/li] -
Ich will mal wissen welche Masken es so gibt.
Zeigt mal eure beste Maske
[img width=700 height=393]http://s7.directupload.net/images/130815/ixvstlae.jpg[/img]
-
-
Schade, darfst natürlich jederzeit wiederkommen sobald du mehr Zeit hast.
-
-
Gute Erklärung. Werde ich morgen auf unsere FB Seite teilen
-
Changelog UPDATE:
NEU 12.08.:
* [UPDATED] - Gear menu carry slot now active to quick switch to/from melee weapons.
* [UPDATED] - Quick switch now has action menu swapping.* [NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random)
* [FIXED] - Fixed eating and drinking in vehicles.
* [UPDATED] - Mission file is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop. -
Super gemacht
-
-
-
-
-
-
-
-
-
-