Vollständiger Changelog zum kommenden Patch wurde veröffentlicht.
Es handelt sich mittlerweile um die Versionsnummer 1.8
Veröffentlichungsdatum wird 07/09/2013 - 14/09/2013 angegeben!
Morgen folgt ein Blogeintrag mit deutscher Überstetzung dazu.
Neu zu dem bisherigen Changelog sind folgende Punkte:
[li][NEW] - Vehicle - UH1H_DZ2 with Desert Skin.[/li]
[li][NEW] - Crafting system implemented (All recipes must be discovered by crafting).[/li]
[li][NEW] - Fishing has now been added.[/li]
[li][NEW] - 1 new food item, 1 New melee weapon, New fish models.[/li]
[li][NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))[/li]
[li][NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))[/li]
[li][NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Sledge Bat, Batchete, Chloroform Rag, Makeshift Machete, Makeshift Sledgehammer)[/li]
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[li][FIXED] - Removed benches in the middle of the NWAF barracks entrance.[/li]
[li][FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)[/li]
[li][FIXED] - Medical actions performed in vehicles now work properly.[/li]
[li][FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.[/li]
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[li][UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6[/li]
[li][UPDATED] - Players may now administer antibiotics to other players[/li]
[li][UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).[/li]
[li][UPDATED] - Removed non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)[/li]
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