Beiträge von Urs

    Changlog wurde erweitert.



      [li][FIXED] - DMR, SVD and SVD_CAMO firemodes now working as they should.[/li]
      [li][FIXED] - Backpack sounds not playing for opening the backpack of other players.[/li]
      [li][FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.[/li]
      [li][FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost[/li]
      [li][FIXED] - Potential fix for the action menu issues.[/li]


      [li][UPDATED] - PBX Boat speed reduced from 125 to 85.[/li]
      [li][UPDATED] - Infection cure from tents updated to 3% chance.[/li]
      [li][UPDATED] - Infection from eating Raw food and drinking unsterilized water has now changed to now give a new medical condition called Contaminated.[/li]


    Contaminated -
    - Caused by eating raw food Chance based (random 15 < 1).
    - Caused by drinking unsterilized water Chance based (random 15 < 1).

    Treatment -
    - Non just yet

    Notes -
    - No treatment for this stage.
    - Logging out during this stage will give you condition Food Poisoning.

    Food Poisoning -
    - Caused by contaminated state.

    Treatment -
    - 5% chance for removal. per cycle (cycle time 1 sec).
    - 50% chance for removal sleeping at your own camp/Tent with lit fire.
    - 10% Drink herbal teas. (basil + water) (basil found in wild)

    Symptoms -
    - always in pain.
    - loss of blood. (random 10 per cycle)
    - Camera shake.
    - Cough.
    - Random chance of unconscious state. 3% chance
    - Unable to eat food.

    Notes -
    - As you eat/drink uncooked/unsterilized items you get a stage called contaminated during this stage you have a warning msg and 15 minute timer before the medical condition Food Poisoning starts.

    DayZ Epoch Private Server 1.0.2.3


    http://board.germandayz.de/ind…ownloads;sa=view;down=165



    CHANGE LOG 1.0.2.3



      [li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
      [li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
      [li][FIXED] Removed debug message spam from r3f weight system.[/li]
      [li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
      [li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
      [li][CHANGED] Added debug back to most server side code.[/li]
      [li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
      [li][REMOVED] Removed pipebomb from military special loot table. [/li]

    DayZ Epoch 1.0.2.3


    http://board.germandayz.de/ind…ownloads;sa=view;down=164



    CHANGE LOG 1.0.2.3



      [li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
      [li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
      [li][FIXED] Removed debug message spam from r3f weight system.[/li]
      [li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
      [li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
      [li][CHANGED] Added debug back to most server side code.[/li]
      [li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
      [li][REMOVED] Removed pipebomb from military special loot table. [/li]

    ROLLING CHANGELOG 1.0.2.3


      [li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
      [li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
      [li][FIXED] Removed debug message spam from r3f weight system.[/li]
      [li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
      [li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
      [li][CHANGED] Added debug back to most server side code.[/li]
      [li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
      [li][REMOVED] Removed pipebomb from military special loot table.[/li]

        [size=16pt]DayZ Patch 1.8.1[/size]


        Download Client: Link
        Download Server: Link


        Benötigt Beta Update 112555: Download


        Changes:


          [li]Mechanic - Nutrition system for all food types.[/li]
          [li] Mechanic - Hunger and Thirst is now based on the new nutrition system.[/li]
          [li]Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)[/li]
          [li]Infectious Water Holes - Random water holes on the map are infected drinking from them will give yo an instant infection. Identified by dead body's around water holes. (can be disabled by admins)[/li]
          [li]Base System - Generator has been added (Does not spawn, Not yet active).[/li]
          [li]Storage - Dome Tent has now been added.[/li]
          [li]Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).[/li]
          [li]15 new models (feather,crafting).[/li]
          [li]Feathers added to Hens as you gut.[/li]
          [li]Destroy Tents with fire (matches & fuel tank needed).[/li]
          [li]Blood types/blood system[/li]


            [li]You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)[/li]
            [li]incompatible blood transfusions will result in extended unconsciousness of the recipient.[/li]
            [li]Ability to take/give blood from/to yourself.[/li]
            [li]Blood types + Rh types are based off real world statistics[/li]


          [li]Blood testing kit (to determine blood type) and disposable transfusion kit.[/li]
          [li]Wild zeds re-added.[/li]
          [li]Blood trail system. Will allow players to track ppl bleeding.[/li]
          [li] Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin)[/li]
          [li]New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).[/li]
          [li]Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.[/li]
          [li]Making fires will now auto light.[/li]
          [li]Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.)[/li]
          [li]on death weapons on players back now drop to the ground[/li]
          [li]Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).[/li]
          [li]Weapon attachments have been added (generic spawn - chance to spawn any place)[/li]


            [li]M4A1 > M4A1_AIM[/li]
            [li]M4A1_Aim > M4A1_Aim_CAMO[/li]
            [li]M4A1_Aim_camo > M4A1_AIM_SD_camo[/li]
            [li]m16a4 > m16a4_acg[/li]
            [li]bizon > bizon_silenced[/li]
            [li]Makarov > MakarovSD[/li]
            [li]M9 > M9SD[/li]
            [li]Crossbow > Crossbow_CCO + FL[/li]
            [li]Crossbow > Crossbow_FL[/li]
            [li]Crossbow > Crossbow_Scoped + FL[/li]


          [li]You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance)[/li]
          [li]You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins)[/li]


            [li]UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst.[/li]
            [li]UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. [/li]

          (pond/Lake Only)

            [li]UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only)[/li]


          [li]Vehicle - Unbanned Pickup_PK_INS.[/li]
          [li]Vehicle - Unbanned Offroad_DSHKM_INS.[/li]
          [li]Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).[/li]
          [li]Added the option to rip up clothes to make rags (these can be then made to bandages).[/li]
          [li]Added Humanitarian supply drops (no weapons). [/li]
          [li]You can now craft assault bags.[/li]
          [li]New Crafting recipes.[/li]
          [li]Function - random Location finder.[/li]
          [li]Tents & Stash sites can now be upgrade to increase storage.[/li]


            [li]Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood.[/li]
            [li]Small stash sites upgrade to medium once upgraded to level 5.[/li]
            [li]Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood.[/li]


              [li]25 mags per level. [/li]
              [li]Double weapon count per level.[/li]
              [li]25 armor.[/li]


            [li]Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood.[/li]


              [li]25 magz per level[/li]
              [li]5 weapons per level [/li]
              [li]1 backpack per level[/li]
              [li]10 armor each level[/li]



          [li]Achievement system - Thanks DeadActionMan(AKA Musty Crew)[/li]


            [li]Current achievement list[/li]


              [li]Time Waster[/li]
              [li]High Flyer[/li]
              [li]Grave Robber[/li]
              [li]Shopaholic[/li]
              [li]Top Shopper[/li]
              [li]Sick Puppy[/li]
              [li]White Collar Worker[/li]
              [li]Fire Warden[/li]
              [li]Slice Of Fried Gold[/li]
              [li]Plane Spotter[/li]
              [li]Trinkets of Deceit[/li]
              [li]Litter Bug[/li]
              [li]Cannibal[/li]
              [li]Hunter Gatherer[/li]
              [li]Firestarter[/li]
              [li]Steady Aim[/li]
              [li]Marksman[/li]
              [li]Sniper[/li]
              [li]Bunny Basher[/li]
              [li]Clean Bill of Health[/li]
              [li]Medic of the Apocalypse[/li]



          [li]Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server.[/li]


        Fixed:


          [li]Infected Camps no longer repeatedly spawn infected.[/li]
          [li]Infected Camps Loot updated to be more in line with crash sites.[/li]
          [li]LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.[/li]
          [li]You can no longer refuel a destroyed vehicle using a 5l fuel can.[/li]
          [li]Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)[/li]
          [li]Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player[/li]
          [li]Carry slot, addToToolbelt/drop fixes.[/li]
          [li]Ability to fly a helicopter with no main rotor on restart[/li]
          [li]Antihack (again).[/li]
          [li]Issues with zeds not spawning in some places due to spawn timer being too long[/li]
          [li]Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)[/li]
          [li]Added limit system to secondaries explosions.[/li]
          [li]eds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).[/li]
          [li]Zeds should no longer move around when below 3 meters to player. (when being attacked)[/li]
          [li]Tents/camonets can now be placed in bushes.[/li]
          [li]Objects can now be placed in camonets. (ie Tent can be put under a camonet)[/li]
          [li]Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).[/li]
          [li]Auto close gear menu on filling water bottles.[/li]


        Updated:


          [li]Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).[/li]
          [li]Spawn selection screen is now forced until a spawn location is selected (if enabled).[/li]
          [li]Thirst and hunger updated to no longer be a instant fill on eating/drinking.[/li]
          [li]Melee weapons updated Range and shot count.[/li]
          [li]Full moon nights is now select-able by the server admins.[/li]
          [li]Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage[/li]
          [li]MedBox0 has been removed and replaced with MedBox2.[/li]


            [li]magazine = "ItemBandage";[/li]
            [li]count = 3;[/li]
            [li]magazine = "transfusionKit";[/li]
            [li]count = 4;[/li]
            [li]magazine = "ItemMorphine";[/li]
            [li]count = 3;[/li]
            [li]magazine = "bloodBagOPOS";[/li]
            [li]count = 1;[/li]
            [li]magazine = "bloodBagABPOS";[/li]
            [li]count = 1;[/li]
            [li]magazine = "bloodBagBPOS";[/li]
            [li]count = 1;[/li]
            [li]magazine = "bloodBagAPOS";[/li]
            [li]count = 1;[/li]
            [li]magazine = "bloodTester";[/li]
            [li]count = 2;[/li]


          [li]Foodbox0[/li]


            [li]Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"[/li]
            [li]Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"[/li]


          [li]Re-added Flies on dead body's.[/li]
          [li]Weather - FOG has been changed from max 0.5 to 0.8.[/li]
          [li]Updated infection chance cure while sleeping from 1% to 10%[/li]
          [li]Quiver updated to be used like a mag for the crossbow.[/li]
          [li]Loot spawns now only spawn one item.[/li]
          [li]Sight & sound for zeds updated to provide a much better sneak system.[/li]
          [li]When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. [/li]
          [li]Surface sounds of roads. (no longer draws from 200 meters.)[/li]
          [li]Infected camps - now spawn loot in tents in place of on the ground.[/li]
          [li]Infected camps - Now spawn zeds like any normal building.[/li]
          [li]Infected camps - Can now be taken down when found (tents/camonets can be collected for later use).[/li]
          [li]Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5[/li]
          [li] New temperature changes (to bring temperature into the game).[/li]
          [li]Motorcycle changes: TT650 speed increase from 120 to 180.[/li]
          [li]Increased Zed Sight from 100 to 200 meters.[/li]
          [li]Updated sight and sound for zeds[/li]


            [li]Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted).[/li]
            [li]Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making)[/li]
            [li]Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted,[/li]
            [li]Zeds FOV changed from 45 to 30. (this is the angle they can spot you on)[/li]


          [li]Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4.[/li]
          [li]Inventory - Wooden pile reduced from 2 inventory slots to 1.[/li]
          [li]Inventory - Rotor increased from 6 to 8 inventory slots.[/li]
          [li]Inventory - Engine increased to 10 inventory slots from 6.[/li]
          [li]Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3.[/li]
          [li]ttack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)[/li]
          [li]Chance of catching a fish has been updated to[/li]


            [li]5% chance standing.[/li]
            [li]30% chance while in a vehicle.[/li]
            [li]50% while raining.[/li]
            [li]65% in a vehicle and raining.[/li]


          [li]Medium Stash Sites can no longer be created from sandbags.[/li]
          [li] Loot Re-balance.[/li]
          [li]Re-balanced Zombies. (hp, Armor, speed, movement, animations)[/li]


        Removed:


          [li]Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)[/li]
          [li]Blood gain from all canned food types now removed.[/li]
          [li]Loot bias has now been fully removed.[/li]
          [li]Server side grid system for loot.[/li]
          [li]Salute when trying to run with a object in view mode.[/li]

    DayZ Epoch 1.0.2.2


    http://board.germandayz.de/ind…ownloads;sa=view;down=160



    CHANGE LOG 1.0.2.2



      [li][UPDATED] Takistan traders/cities. Added "Black Market" vendor. Moved traders around in Garm. Moved Hero Vendor in Kush.[/li]
      [li][UPDATED] Improved Lighting System by Axeman http://dayzepoch.com/wiki/index.php/Lighting_System[/li]
      [li][UPDATED] Changed workbench textures to use same texture assets as all other lumber/plywood.[/li]
      [li][UPDATED] Crafting system updated, now supports crafting weapons and with weapons.[/li]
      [li][ADDED] Epoch Event: Supply drops with building supplies.[/li]
      [li][ADDED] Modular base building wreck models by Paul Tomany. You can remove these to obtain a small amount of materials back.[/li]
      [li][ADDED] Sledgehammer toolbelt/melee weapon Paul Tomany (ItemSledge) that can be crafted from a handle (farm spawn) and hammer head (worker zombie).[/li]
      [li][ADDED] Metal floor metal_floor_kit > MetalFloor_DZ Recipe: bulk_empty x 1 + ItemCorrugated x 2 + ItemPole x 4 + ItemTankTrap x 2 requiretools: ItemToolbox, ItemCrowbar, ItemSledge[/li]
      [li][ADDED] New optional version of Chernarus trader citys by Axle. To use copy mission.sqf, mission.sqm, and server_traders.sqf from DayZ_Epoch_17.Chernarus to DayZ_Epoch_11.Chernarus[/li]
      [li][ADDED] Model and icon for kilo of hemp by Paul Tomany.[/li]
      [li][ADDED] Updated rbull and orange sherbet soda cans by Paul Tomany[/li]
      [li][ADDED] Smaller cinder block doorway/door (cinder_door_kit = CinderWallSmallDoorway_DZ) recipe: CinderBlocks x 4 + MortarBucket + ItemTankTrap[/li]
      [li][ADDED] cinder_door_kit CinderWallSmallDoorway_DZ upgrades with ItemPole + ItemTankTrap to CinderWallDoorSmall_DZ then upgraded to CinderWallDoorSmallLocked_DZ with a combination lock.[/li]
      [li][ADDED] st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files[/li]
      [li][ADDED] Building count limit default is 150 and can be changed with DZE_BuildingLimit = 150; in the init.sqf[/li]
      [li][ADDED] Weights for the itemkeykit and itemsledge meleesledge to Rf3 realism.[/li]
      [li][ADDED] Added missing trader items: Skin_SurvivorW3_DZ, 4 missing backpack types, bulk crate of scrap metal.[/li]
      [li][FIXED] Crafting now displays that item was crafted before going to next loop.[/li]
      [li][FIXED] All Tents should now pack properly.[/li]
      [li][FIXED] Fixed improper item output with new auto crafting from 1.0.2.1[/li]
      [li][FIXED] Changed destruction type on wood walls to prevent vehicles from running them over with little to no damage.[/li]
      [li][CHANGED] Removed DMR spawn and replaced with M4SPR.[/li]
      [li][CHANGED] Reduced default zombie counts by half was 30 now 15 per player. Also reduced global zed count increase per player within 400m from 10 to 5.[/li]
      [li][CHANGED] Cinder Block walls armor reduced from 1600 to 1000.[/li]
      [li][CHANGED] If a plot pole is used only the owner and tagged friends can upgrade in-place.[/li]
      [li][CHANGED] Tents now have a lower chance to spawn one of the three tent types.[/li]
      [li][CHANGED] Lowered construction count on tank traps to 1 was 3.[/li]
      [li][CHANGED] Server config.cfg now uses reportingIP = "arma2oapc.master.gamespy.com"; by default.[/li]
      [li][CHANGED] All missions description.ext changed to allow side chat by default.[/li]
      [li][CHANGED] Increased chance to find a lockbox on business suit zombie.[/li]
      [li][REMOVED] old dayz combat roll in favor of st_bunnyhop. [/li]