"MyDayZ'ler", welch eine Beleidigung.
"kurz vor patchrelease 1.7.7", welch eine alte Vorstellung.
Um schreiben oder kommentieren zu können, benötigen Sie ein Benutzerkonto.
Sie haben schon ein Benutzerkonto? Melden Sie sich hier an.
Jetzt anmeldenHier können Sie ein neues Benutzerkonto erstellen.
Neues Benutzerkonto erstellen"MyDayZ'ler", welch eine Beleidigung.
"kurz vor patchrelease 1.7.7", welch eine alte Vorstellung.
Am meiner Zeit liegt es nicht,
hier ist das Problem: http://dayzcc.tk/index.php?page…6970&#post36970
Dann mal willkommen bei uns.
Der Changelog wird zum großen Teil schon in den Hotfix 1.8.0.1 veröffentlicht.
Mehr dazu hier: http://board.germandayz.de/dayz-news/dayz…1-8-0-1-hotfix/
Wie es mit 1.8.1 weitergehen wird ist nicht bekannt.
DayZ Patch 1.8.0.3 - Hotfix
Bevor wir ein Update mit der Versionsnummer 1.8.1 bekommen werden, wird ein Hotfix v1.8.0.3 veröffentlicht.
Dieser Changelog wurde auch schon an Rocket geschickt und wird sich wohl auch nicht mehr ändern.
1.8.0.3 Changelog:
[li][FIXED] - Loot system lockout timers updated. (Should correct 0 loot pile issues)[/li]
[li][FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)[/li]
[li][FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground)[/li]
[li][FIXED] - Moved gutting back to PV (this should correct gutting issues)[/li]
1.8.0.2 Changelog:
[li][FIXED] - Loot Spawning underground.[/li]
1.8.0.1 Changelog:
[li][FIXED] - Database cleanup has now been fixed and camo net added.[/li]
[li][FIXED] - Date sync has now bee fixed to provide night time again.[/li]
[li][FIXED] - SVD and SVD_CAMO firemodes now working as they should.[/li]
[li][FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.[/li]
[li][FIXED] - Backpack sounds not playing for opening the backpack of other players.[/li]
[li][FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.[/li]
[li][FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost[/li]
[li][FIXED] - Potential fix for the action menu issues. [/li]
[li][FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle[/li]
[li][FIXED] - Remove gas,repair,salvage etc. options from incorrect object.[/li]
[li][FIXED] - Time sync on login[/li]
[li][FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.[/li]
[li][FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.[/li]
[li][FIXED] - Gutting animals works properly now[/li]
[li][FIXED] - Humanity system and kills displaying incorrect.[/li]
[li][FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.[/li]
[li][UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).[/li]
[li][UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))[/li]
[li][UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)[/li]
[li][UPDATED] - PBX Boat speed reduced from 125 to 85.[/li]
[li][UPDATED] - Login time has now been reduced.[/li]
Quelle: dayzmod.com
In unseren TS ist jetzt auch ACRE möglich.
Gandolf hat aktuell als einzigster die nötigen Leader-Rechte. Wie die Rechte jetzt verteilt werden ist seine Entscheidung.
Einfach ist es nicht, wie man auch an den Hardcore ACRE gut sehen kann.
Die Datenbank muss wohl auch zurückgesetzt werden.
blAke - DayZ will end :: feat. 503RubenMusic
Changlog wurde erweitert.
[li][FIXED] - DMR, SVD and SVD_CAMO firemodes now working as they should.[/li]
[li][FIXED] - Backpack sounds not playing for opening the backpack of other players.[/li]
[li][FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.[/li]
[li][FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost[/li]
[li][FIXED] - Potential fix for the action menu issues.[/li]
[li][UPDATED] - PBX Boat speed reduced from 125 to 85.[/li]
[li][UPDATED] - Infection cure from tents updated to 3% chance.[/li]
[li][UPDATED] - Infection from eating Raw food and drinking unsterilized water has now changed to now give a new medical condition called Contaminated.[/li]
Contaminated -
- Caused by eating raw food Chance based (random 15 < 1).
- Caused by drinking unsterilized water Chance based (random 15 < 1).
Treatment -
- Non just yet
Notes -
- No treatment for this stage.
- Logging out during this stage will give you condition Food Poisoning.
Food Poisoning -
- Caused by contaminated state.
Treatment -
- 5% chance for removal. per cycle (cycle time 1 sec).
- 50% chance for removal sleeping at your own camp/Tent with lit fire.
- 10% Drink herbal teas. (basil + water) (basil found in wild)
Symptoms -
- always in pain.
- loss of blood. (random 10 per cycle)
- Camera shake.
- Cough.
- Random chance of unconscious state. 3% chance
- Unable to eat food.
Notes -
- As you eat/drink uncooked/unsterilized items you get a stage called contaminated during this stage you have a warning msg and 15 minute timer before the medical condition Food Poisoning starts.
DayZ Epoch Private Server 1.0.2.3
http://board.germandayz.de/index.php?acti…a=view;down=165
CHANGE LOG 1.0.2.3
[li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
[li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
[li][FIXED] Removed debug message spam from r3f weight system.[/li]
[li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
[li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
[li][CHANGED] Added debug back to most server side code.[/li]
[li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
[li][REMOVED] Removed pipebomb from military special loot table. [/li]
DayZ Epoch 1.0.2.3
http://board.germandayz.de/index.php?acti…a=view;down=164
CHANGE LOG 1.0.2.3
[li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
[li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
[li][FIXED] Removed debug message spam from r3f weight system.[/li]
[li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
[li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
[li][CHANGED] Added debug back to most server side code.[/li]
[li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
[li][REMOVED] Removed pipebomb from military special loot table. [/li]
http://dayzdb.com/map wurde wurde auf Update 1.8 aktualisiert.
Wer jetzt die Strommasten nicht mehr findet, spielt eindeutig das falsche Spiel^^
DayZ 2017 2.1 Private Server
DayZ 2017 2.1 (benötigt 2.0.1)
ROLLING CHANGELOG 1.0.2.3
[li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
[li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
[li][FIXED] Removed debug message spam from r3f weight system.[/li]
[li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
[li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
[li][CHANGED] Added debug back to most server side code.[/li]
[li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
[li][REMOVED] Removed pipebomb from military special loot table.[/li]
Jaa, ich weiß Ihr wünscht euch alle Patch 1.8 auf dem Server.
Aber wie es schon immer bei den vorherigen ist muss ich warten bis die ServerSW es anbietet.
Siehe hier: http://dayzcc.tk/index.php?page=Thread&threadID=6010
Ich denke ich werde Beta-Tester sein und bekomme die Version vor allen anderen.