Beiträge von Urs
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Gefällt mir sehr gut. Seid Ihr auch auf unseren Server unterwegs?
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http://www.youtube.com/watch?v=jPcm2dtdGlc#ws
Map Size: - 9000x9000 blocks
-Weight Map ~4 gigabyte
-Already done:
-Full ready Landscape
-Towns and Villages ready by 20%
-Release date-server: Winter 2013 (Map already doing 4 months)
-Genuine Vehicles from DayZ
-Guns from DayZ
-Medication
-Self language
-Self textures ( 64x64 )
-Absolutely replica of the landscape
-This server has no one in the WORLD![img width=604 height=601]http://cs416120.vk.me/v416120091/69c6/dbMuZ_AvBXU.jpg[/img]
[img width=604 height=343]http://cs416120.vk.me/v416120091/6936/Kb4__3-FAjE.jpg[/img]
[img width=604 height=343]http://cs416120.vk.me/v416120091/6948/k1QWJ6Acpis.jpg[/img]
[img width=604 height=343]http://cs416120.vk.me/v416120091/6951/rNDU9__23V4.jpg[/img]
[img width=604 height=351]http://cs416120.vk.me/v416120091/695a/U9Ojo9SFWl8.jpg[/img]
[img width=604 height=351]http://cs416120.vk.me/v416120091/696c/CTe8Uphhyxs.jpg[/img]
[img width=604 height=343]http://cs416120.vk.me/v416120091/6999/yCeyBGIcvkc.jpg[/img]
[img width=604 height=351]http://cs416120.vk.me/v416120091/69cf/ttLdEkwfF5M.jpg[/img]
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Quelle: http://dayzmod.com/forum/index.ph…craft-scale-11/ -
[size=16pt]DayZ Origins 1.7.7[/size]
Das größte Update was Origins je gesehen hat.http://www.youtube.com/watch?feature=…=bhfhhQMMW4g#ws
Neben etlichen neuen Features wird es neue Fahrzeuge geben sowie Waffen. Eins der neuen und hoffentlich wesentlichen Aspekte wird das Ori-Buildingsscript sein. Welches nach und nach erweitert werden soll. Erstmalig wird es möglich sein seine Häuser oder Strongholds bauen von Verteidigungsanlagen wie z.b Erdwälle oder Türme zu schützen.
Unterstützt werdet ihr von richtiger Man Power aka Bernd der Baggerfahrer.
Richtig, es wird einen Bagger in Origins geben. Dieser kann nicht nur bauen sondern auch Zombies killen und Zelte zerstören. Allerdings benötigt ihr dazu jeweils einen fähigen Fahrer und einen Operator.
(Einer fährt - Der andere steuert die Schaufel).Wo und wie oft dieser spawnt ist unklar.
Die fliegende Festung
Neben Dr.Ivan der aktuell sporadisch sein Unwesen treibt, wird es im neuen Patch einen Kontrahenten geben.[img width=684 height=394]http://www.gamersplatoon.net/images/177/ff.jpg[/img][br]
Say hello to Professor Vlad
Dieser zeigt euch direkt was er auf dem Kasten hat und bietet euch sein erstes Meisterwerk an.
Die fliegende Festung! Bestehend aus div. Teilen flugunfähiger Maschinen.Die Festung ist ausgelegt tagelang in der Luft zu bleiben und euch dank des riesigen Stauraums mit Essen und Trinken zu versorgen. Es soll sogar möglich sein Fahrzeuge damit zu transportieren.
Auch habt ihr die Möglichkeit Angriffe damit abzuwehren - Dank der Bewaffnung.
Allerdings benötigt diese Raffinesse mehr Wartung als so manch Origins Fahrzeug.Solltet ihr durch einen Angriff Schaden erleiden wird dies durch einen Alarm mitgeteilt.
Dann solltet ihr umgehend landen und den Schaden beheben!Survival Interaction
Es möglich sein sich zu ergeben. D.h ihr legt eure Waffe automatisch ab. Und ergebt euch!
Dein Gegner hat zumal die Möglichkeit dich zu Fesseln.
Solltet ihr als Gefangener über ein Messer verfügen, könnt ihr natürlich versuchen zu entkommen.
Dies bringt ein neues Item ins Spiel.
Das Seil![img width=700 height=502]http://www.gamersplatoon.net/images/177/interactions.jpg[/img][br]
Waffen
VH20 Armbrust Gewehr sowie die Mini VH.
Beide Waffen benötigen Bolzen zum verschießen.
Diese bekommt ihr in drei Variationen
[li]Steel Bolts (leise Zombies töten)[/li]
[li]Tranquilizer Bolts (Schießt eure Gegner damit bewusstlos)[/li]
[li]Epi Bolts (damit könnt ihr eure Gefangen wecken)[/li][img width=700 height=483]http://www.gamersplatoon.net/images/01Origins177.jpg[/img][br]
OriShotGun
Moar Power - Dies Pumpe hilft euch im Kampf gegen Zombies oder im Close Combat Areas
[img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/Shotgun.png[/img][br]Armor piercing Kalashnikov
Gepimpte Version der Ak47 - passend mit Grip zum besseren händeln der Waffe.
[img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/CamoAK.png[/img][br]Stronghold Update
Leider keine nützliche Erweiterung doch ein "nettes" Feature
Eure Guilde/Corp/Clan hat jetzt die Auswahl zwischen 6 verschiedene Outfits
5 männliche Outfits und 1 weiblichen neuen Skin. More coming soon.Weitere Screens:
[img width=700 height=503]http://s7.directupload.net/images/131013/wlarhcfu.jpg[/img]
[img width=700 height=525]http://www.gamersplatoon.net/images/legendnovi.jpg[/img]
[img width=700 height=483]http://www.gamersplatoon.net/images/salvationarmy.jpg[/img]
Added / New:
[li]Survivors Camp: Home of professor Vlad[/li]
[li]Hidden locations / 1800 new loot spawn points[/li]
[li]Dynamic Rare loot spawns – Rare loot now dynamically spawns in random locations[/li]
[li]Abandoned old Bunkers now spawn rare loots items. – 50 % chances using the new Dynamic rare loot system.[/li]
[li]New Republic of Novistrana. ( Read release notes for more info )[/li]
[li]Added Tons of new enterable buildings. ( Read release notes for more info )[/li]
[li]Added/New functionality Radios. ( Read release notes for more info )[/li]
[li]Added OriActions : New Player interactions module ( Read release notes for more info )[/li]
[li]Added OriConstructions 0.7 – New building mechanic for new elements[/li]
[li]Added Construction excavator vehicle.[/li]
[li]Added NDE’s (Near Death Experience) effects -( Read release notes for more info )[/li]
[li]Added Professor Vlad Mega machine invention. ( Read release notes for more info )[/li]
[li]Updated S.A.S.F 4.2 – Sector B ( Read release notes for more info )[/li]
[li]Updated OriZombie 1.2[/li]
[li]Added : VH20/25 Crossbow ( Read release notes for more info )[/li]
[li]Added : MiniVH Crossbow – Multiple Bolts types. ( Read release notes for more info )[/li]
[li]New loot spawn positions / New loot spawn positions on roofs added.[/li]
[li]Added 48 slot Explorer backpack.[/li]
[li]Added civilian handbags and backpacks. ( different slot sizes )[/li]
[li]Added female handbags and backpacks.( different slot sizes )[/li]
[li]Added Adventurer backpack added (56 slots).[/li]
[li]Burning Smoke and destroyed rotors on helicopters when damaged.[/li]
[li]Improved turning in the scrap bus.[/li]
[li]New Female zombie sounds added.[/li]
[li]New Mutated creatures added- attacks both Zombies and Humans.[/li]
[li]New : Ability to construct 3 types of fences.[/li]
[li]New : Buildable watchtower added.[/li]
[li]Ability to switch between pilot, passenger and gunner in helicopters whilst flying.[/li]
[li]New ZX76 shotgun added.[/li]
[li]New Armor piercing camouflaged Kalashnikov added.[/li]
[li]Changed Spawn locations for Helicopters / Boats to more remote locations.[/li]
Fixes:
[li]GPS not working on map Fixed.[/li]
[li]Fixed map coordinates.[/li]
[li]Shiny roads issue on Taviana Island Fixed.[/li]
[li]Blurry segments of roads on Taviana Fixed.[/li]
[li]Appearing inside tent/house after sleeping inside and re-logging-in to the server issue fixed.[/li]
[li]Khrushchevka block houses textures improved.[/li]
[li]Female ghillie suit backpacks removed.[/li]
[li]Cannot see gun sights in female ghillie suit issue Fixed.[/li]
[li]Road light reflector poly count reduced by 50% to improve performance.[/li]
[li]Misplaced objects in Lyepestok police station Fixed.[/li]
[li]Capri 69, windshield appearing with side window when in 1st person view issue Fixed.[/li]
[li]Capri 69 issue where 7th passenger appears under the vehicle Fixed.[/li]
[li]Capri 69 cannot cross bridge issue Fixed.[/li]
[li]Scrap Bus sounds fixed.[/li]
[li]Scrap Bus repaired wheels fixed.[/li]
[li]Missing textures on shop in Martin Fixed.[/li]
[li]Missing geometry on shop in Martin Fixed.[/li]
[li]Not being able to land helicopter on roof of Martin shop issue Fixed.[/li]
[li]Geometry issues in Houses that could be walked through in Seven area fixed.[/li]
[li]Ability to walk through the wall in the race track seat stand fixed.[/li]
[li]Bridges damaging vehicle wheels in Sabina issue Fixed.[/li]
[li]Police station windows could not be shot through issue Fixed.[/li]
[li]Ability to hide inside advertising column on streets issue Fixed.[/li]
[li]Not being able to fire tough bar building windows issue Fixed.[/li]
[li]Not being able to shoot trough school windows issue Fixed.[/li]
[li]Not being able to land helicopter on ships issue Fixed.[/li]
[li]Ability to walk through bus depot walls in Lyepestok Fixed.[/li]
[li]Ability to tip over road barricade and hide inside issue Fixed.[/li]
[li]Ability to crawl in to hospital walls issue Fixed.[/li]
[li]Car wrecks have been optimised to improve performance.[/li]
[li]Various performance tweaks.[/li]
[li]Trash on Lada 2105 roof disappearing in distance issue Fixed.[/li]
[li]Bandit Level 3 house garage not appearing in every different settings issue Fixed.[/li]
[li]Houses flashing black issue Fixed.[/li]
[li]Reinforcement material standing bad and too flat issue Fixed.[/li]
[li]Tower removed on the Titanic to allow for better mobility.[/li]
[li]Zombies not able to walk through concrete in Branibor issue fixed.[/li]
[li]Loot items spawning badly rotated and out of place issue Fixed.[/li]
[li]convex component .rpt error messages in oil rigs issue Fixed.[/li]
[li]convex component .rpt error messages in Martin shopping centre issue Fixed.[/li]
[li]Not being able to destroy wheels on scrap bus issue Fixed.[/li]
[li]Scrap Bus issues and blances Fixed.[/li]
[li]House names too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Stronghold name too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Some Vehicle names too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Helicopter jumping when landing on shop in Martin issue Fixed.[/li]
[li]Backpacks removed from female ghillie suits to reduce visibility.[/li]
[li]Female skins improved to reduce visibility. (Will be continually improved in future patches).[/li]
[li]Inventory GUI improved to make items easier to see.[/li]
[li]Backpack inventory background improved to improve visibility of items and slots.[/li]http://www.youtube.com/watch?v=3MKnPrE9Vnc#ws
[size=16pt][size=20pt]DOWNLOAD[/size]
DayZ Origins 1.7.7[/size] -
"MyDayZ'ler", welch eine Beleidigung.
"kurz vor patchrelease 1.7.7", welch eine alte Vorstellung.
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Am meiner Zeit liegt es nicht,
hier ist das Problem: http://dayzcc.tk/index.php?page…6970&#post36970 -
Dann mal willkommen bei uns.
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Der Changelog wird zum großen Teil schon in den Hotfix 1.8.0.1 veröffentlicht.
Mehr dazu hier: http://board.germandayz.de/dayz-news/dayz…1-8-0-1-hotfix/Wie es mit 1.8.1 weitergehen wird ist nicht bekannt.
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DayZ Patch 1.8.0.3 - Hotfix
Bevor wir ein Update mit der Versionsnummer 1.8.1 bekommen werden, wird ein Hotfix v1.8.0.3 veröffentlicht.
Dieser Changelog wurde auch schon an Rocket geschickt und wird sich wohl auch nicht mehr ändern.1.8.0.3 Changelog:
[li][FIXED] - Loot system lockout timers updated. (Should correct 0 loot pile issues)[/li]
[li][FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)[/li]
[li][FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground)[/li]
[li][FIXED] - Moved gutting back to PV (this should correct gutting issues)[/li]
1.8.0.2 Changelog:
[li][FIXED] - Loot Spawning underground.[/li]
1.8.0.1 Changelog:
[li][FIXED] - Database cleanup has now been fixed and camo net added.[/li]
[li][FIXED] - Date sync has now bee fixed to provide night time again.[/li]
[li][FIXED] - SVD and SVD_CAMO firemodes now working as they should.[/li]
[li][FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.[/li]
[li][FIXED] - Backpack sounds not playing for opening the backpack of other players.[/li]
[li][FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.[/li]
[li][FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost[/li]
[li][FIXED] - Potential fix for the action menu issues. [/li]
[li][FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle[/li]
[li][FIXED] - Remove gas,repair,salvage etc. options from incorrect object.[/li]
[li][FIXED] - Time sync on login[/li]
[li][FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.[/li]
[li][FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.[/li]
[li][FIXED] - Gutting animals works properly now[/li]
[li][FIXED] - Humanity system and kills displaying incorrect.[/li]
[li][FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.[/li]
[li][UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).[/li]
[li][UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))[/li]
[li][UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)[/li]
[li][UPDATED] - PBX Boat speed reduced from 125 to 85.[/li]
[li][UPDATED] - Login time has now been reduced.[/li]Quelle: dayzmod.com
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In unseren TS ist jetzt auch ACRE möglich.
Gandolf hat aktuell als einzigster die nötigen Leader-Rechte. Wie die Rechte jetzt verteilt werden ist seine Entscheidung.
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Einfach ist es nicht, wie man auch an den Hardcore ACRE gut sehen kann.
Die Datenbank muss wohl auch zurückgesetzt werden. -
blAke - DayZ will end :: feat. 503RubenMusic
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Changlog wurde erweitert.
[li][FIXED] - DMR, SVD and SVD_CAMO firemodes now working as they should.[/li]
[li][FIXED] - Backpack sounds not playing for opening the backpack of other players.[/li]
[li][FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.[/li]
[li][FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost[/li]
[li][FIXED] - Potential fix for the action menu issues.[/li]
[li][UPDATED] - PBX Boat speed reduced from 125 to 85.[/li]
[li][UPDATED] - Infection cure from tents updated to 3% chance.[/li]
[li][UPDATED] - Infection from eating Raw food and drinking unsterilized water has now changed to now give a new medical condition called Contaminated.[/li]
Contaminated -
- Caused by eating raw food Chance based (random 15 < 1).
- Caused by drinking unsterilized water Chance based (random 15 < 1).
Treatment -
- Non just yet
Notes -
- No treatment for this stage.
- Logging out during this stage will give you condition Food Poisoning.
Food Poisoning -
- Caused by contaminated state.
Treatment -
- 5% chance for removal. per cycle (cycle time 1 sec).
- 50% chance for removal sleeping at your own camp/Tent with lit fire.
- 10% Drink herbal teas. (basil + water) (basil found in wild)
Symptoms -
- always in pain.
- loss of blood. (random 10 per cycle)
- Camera shake.
- Cough.
- Random chance of unconscious state. 3% chance
- Unable to eat food.
Notes -
- As you eat/drink uncooked/unsterilized items you get a stage called contaminated during this stage you have a warning msg and 15 minute timer before the medical condition Food Poisoning starts. -
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DayZ Epoch Private Server 1.0.2.3
http://board.germandayz.de/index.php?acti…a=view;down=165
CHANGE LOG 1.0.2.3
[li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
[li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
[li][FIXED] Removed debug message spam from r3f weight system.[/li]
[li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
[li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
[li][CHANGED] Added debug back to most server side code.[/li]
[li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
[li][REMOVED] Removed pipebomb from military special loot table. [/li] -
DayZ Epoch 1.0.2.3
http://board.germandayz.de/index.php?acti…a=view;down=164
CHANGE LOG 1.0.2.3
[li][ADDED] Any attempt to abort will now have a 10 second timer. This should also help with preventing bodies from disappearing when logging out to quickly after death.[/li]
[li][FIXED] Performance/lag fix: player save was updating way too often now updates properly based on playercount*2 +10.[/li]
[li][FIXED] Removed debug message spam from r3f weight system.[/li]
[li][FIXED] Prevent bunny hop near base building items to reduce glitching into walls.[/li]
[li][CHANGED] Building upgrade and maintenance now use one function server side.[/li]
[li][CHANGED] Added debug back to most server side code.[/li]
[li][REMOVED] Flies from dead bodies until cleanup is working again.[/li]
[li][REMOVED] Removed pipebomb from military special loot table. [/li] -
http://dayzdb.com/map wurde wurde auf Update 1.8 aktualisiert.
Wer jetzt die Strommasten nicht mehr findet, spielt eindeutig das falsche Spiel^^