Beiträge von Urs
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Ich schreibe es für die lese faulen noch ein letztes mal.
Es wird der Server erst geupdated wenn die Serversoftware (DayZCC) ein Update bekommen hat.
Da aber 1.8 alten Datenbank Strukturen nicht mehr unterstützt muss der halbe Code umgeschrieben werden.PS: Ja, nachdem der Server auf 1.8 laufen wird, wird der 1.1 & 1.2 dein DB-Reset "erleiden"
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Kompletter Changelog 1.7.7 findet Ihr hier:
http://board.germandayz.de/rap…-origins-patchnote-1-7-7/ -
Im Trailer zum kommenden DayZ Origins Update 1.7.7 wurde immer wieder ein großer geheimnisvoller Schatten am Himmel gezeigt.
[img width=700 height=647]http://img163.imageshack.us/img163/5598/jrin.png[/img]
Hier seht Ihr nun Lösung diese Rätsels ...
Typisch Origins, oder wie seht Ihr das?Bewegte Bilder dazu seht Ihr kurz in diesem Video (3:20min):
http://www.youtube.com/watch?v=q_dgq32LyMQ#ws
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Deine Serverhardware kann noch so gut sein.
Mit 45+ Spielern wirst du ein Desync Party haben.
Die Serverfiles unterstützen nun mal kein Multicore. -
DayZ Machinima - Infection: Z "The Contract" S1 E1
http://www.youtube.com/watch?v=fOHR_OICPec#ws
DayZ Machinima - Infection: Z "Buggin' Out" S1 E2
http://www.youtube.com/watch?v=p-drm7M3gow#ws
DayZ Machinima - Infection: Z "Westside Mothaf*cka!" S1 E3
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[img width=700 height=491]http://s14.directupload.net/images/131008/5kddf3or.jpg[/img][br]
http://www.youtube.com/watch?v=RuEBoYdYLZU#ws
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Update 1.8.0.2 wurde heute veröffentlicht!
Beachtet bitte dass der Server auch dieses Update benötigt um mit diesen Files spielen zu können! -
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Die Länge des 1.0.2.4 Changlog hat sich mittlerweile verdoppelt.
Mein Glückwunsch geht an das GDT Team, das es in Epoch geschafft hat.Release wird in den nächsten 5-7 Tagen erwartet
ROLLING CHANGE LOG 1.0.2.4
[li][UPDATED] Player zombie attack is now used by the "Vault" key, bound to "V" by default.[/li]
[li][UPDATED] New version of Axeman's light system http://dayzepoch.com...Lighting_System[/li]
[li][UPDATED] Abort timer re-worked and now uses the abort button to show count down. Thanks to Skaronator for the help.[/li]
[li][UPDATED] Updated battleye scripts.txt. Server admins should always add your own custom restrictions tailored to your code environment.[/li]
[li][ADDED] Downgrading locked door to unlocked door is now possible if you know the combination and if you are the owner or a friend of a plot pole's owner.[/li]
[li][ADDED] Can now pack lumber and plywood into packs.[/li]
[li][ADDED] Can now pack Scrap Metal, Tank Traps, Wire Kits as well as Coke and Pepsi into supply crates.[/li]
[li][ADDED] Higher FPS & performance increase for 'Chernarus' with gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/[/li]
[li][ADDED] Higher FPS & performance increase for 'Chernarus' with gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/[/li]
[li][ADDED] Added model for "Hotwire Kit" by Paul Tomany/Sequisha.[/li]
[li][ADDED] Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134.[/li]
[li][ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables.[/li]
[li][ADDED] Craft Iron ore into scrap metal. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman![/li]
[li][ADDED] Iron, Silver, and Gold ore mining from mining nodes found on hills around the map. You actually must break the rocks then remove the rubble. Silver and Gold ore can be smelted to 1oz bars with a fire and full water bottle. Control the max number that spawn at server start with MaxMineVeins variable.[/li]
[li][ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player. Change with DZE_BackpackGuard Default: true;[/li]
[li][ADDED] New intro screens from 1.7.7 thanks to Skaronator.[/li]
[li][ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.[/li]
[li][ADDED] Podagorsk trader cities by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix....8-fdf_podagorsk.[/li]
[li][ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a 75% chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle and the owners key will still work.[/li]
[li][ADDED] Vehicle cargo is now locked when the vehicle is thanks to Zabn.[/li]
[li][FIXED] Disallow player zombies from choosing to display their name.[/li]
[li][FIXED] Prevent player zombies from getting infected.[/li]
[li][FIXED] Triple animation bug when waking up from being unconscious. Thanks to Tansien - DayZero[/li]
[li][FIXED] Player zombies now have same skins as the zombies.[/li]
[li][FIXED] Fixed issues with crossbow arrows not spawning after shooting them.[/li]
[li][FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.[/li]
[li][FIXED] Issues with picking up more items than you should with melee weapon attached. "Vectoradd" function zero divisor fix thanks to Zabn.[/li]
[li][FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.[/li]
[li][CHANGED] Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.[/li]
[li][CHANGED] Full moon nights date changed from 2012,6,6 to 2013,8,3.[/li]
[li][CHANGED] New you are dead screen by Paul Tomany.[/li]
[li][CHANGED] Disabled action menu F1-12 and 0-9 keys.[/li]
[li][CHANGED] Harvest wood now uses a shorter swing animation and requires hatchet in hand.[/li]
[li][CHANGED] Close combo lock gui after each try.[/li]
[li][CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.[/li]
[li][CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with DZE_vehicleAmmo default is 0. 1 = would give full on ammo each restart.[/li]
[li][REMOVED] Benches at NWAF thanks to Skaronator.[/li]
[li][REMOVED] Old tag system removed in favor of new system mentioned above.[/li]
[li][REMOVED] Big cargo freight "sigisolda6" was causing performance issues. Removal results in major FPS gains; thanks to mathewjknott for pointing this out.[/li]
[li][REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.[/li] -
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[img width=700 height=616]http://i.imgur.com/DuTmHf7.png[/img][br]
Yet another mod productions and prestige worldwide gaming present DayZ Banjaxed! DayZ Irish style.
Set within bushlurkers County Leitrim in Ireland, DayZ Banjaxed is not promising to be the next big thing or claim to be different to the rest in any major way. The best that we hope to achieve is a bit fun while waiting for standalone to release.
DayZ Banjaxed will most likely be all about unadulterated PvP and having a blast with your mates (or not if you don’t have any!). If that’s not for you, then no worries, you can save yourself some time finding out first hand.
Server files available from day one! No naughty stuff. Everything thing in there is up for grabs! Do whatever you want with it; there are no restrictions apart from those in place by the authors of other Addons used.
[li]Set within the beautiful Carraigdubh, CO. Leitrim. Carraigdubh is smaller island than most, so interaction with others is hard to avoid, but it’s a real beauty with rolling hills, bendy rural roads adorned with realistic dry stone walls. Bushlurker.com is the man who is due the praise here, all hail the lurker man![/li]
[li]Jameson’s fine malt whiskey which restores health.[/li]
[li]Increased cow spawns! (It’s rural Ireland after all).[/li]
[li]Zombies are always in Romero mode (they remain in walk animation, but still hit and feed). This means higher numbers spawn, but creating less lag. Zeds in DayZ Banjaxed are more there for your own cruel pleasure then they are real threat.[/li]
[li]Various script-addons (all credits will be given!).[/li]
[li]Probably a few too many vehicles for such a small map![/li]
[li]1.8 code base[/li]
[li]Weapon crates spawn in Residential buildings (yes you read that right!), as do survivor boxes.[/li]
[li]In industrial are large crates spawn with vehicle parts.[/li]
[li]In game music (wip!)[/li]
[li]Colonel Staglers IRA units, used as player skins. Bandits wear a balaclava (to replicate the look of the provisional IRA, but not to make a political point).[/li]Download Client
http://board.germandayz.de/downloads/?sa=view;down=167Download Server
http://board.germandayz.de/downloads/?sa=view;down=168[img width=700 height=393]http://i.imgur.com/DOnrXn9.jpg[/img]
[img width=700 height=393]http://i.imgur.com/AuxCVcE.jpg[/img]
[img width=700 height=404]http://i.imgur.com/m3fr4I9.jpg[/img][br]
Quelle: http://opendayz.net/threads/welcome-to-dayz-banjaxed.14265/
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Unser Server laufen nun mal über das Control-Center, das mittlerweile zu großen Teil für unsere Bedürfnisse angepasst wurde.
Nur wegen ein Update komplett von 0 wieder anzufangen und ein anderes System zu nutzen rechtfertigt den Aufwand nicht