DayZero 1.1.3 inkl. Podagorsk
Beiträge von Urs
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DayZero 1.1 Download in unserem Download-Bereich hochgeladen:
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DayZero 1.1 inkl. Podagorsk
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Rise and shine!
[img width=700 height=377]https://pbs.twimg.com/media/BYia48aCAAA3jlU.png:large[/img]
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[img width=700 height=268]http://i.imagebanana.com/img/16t9of2t/podagorsk.jpg[/img]
Für DayZero wurden heute Update 1.1 veröffentlicht.
Download findet Ihr im DayZ Commander, heute abend auch in unserem Download-Bereich.
Changelog sieht wie folgt aus:
Bugs fixed
[li][DZ-17] - Enter vehicle to speed up fueling[/li]
[li][DZ-26] - A lot of people combatlogging to deny gear .[/li]
[li][DZ-32] - Food & drink resets on relog[/li]
[li][DZ-70] - 1911 SD ammo only spawns with the gun[/li]
[li][DZ-71] - Turbo sprinting (Running at 30km/h without getting exhausted)[/li]
[li][DZ-72] - Players still get stuck after crafting / shooting with weapon on back[/li]
[li][DZ-74] - st_movement addons are not working properly[/li]
[li][DZ-80] - When lagging, clients can dupe weaponholders they are attempting to pick up[/li]
[li][DZ-83] - Using tents/vehicles to dupe items right before a server restart[/li]
[li][DZ-86] - Login dummy needs to be deleted if player logs out in real body[/li]
[li][DZ-88] - Can use a Huey (or technical) to find positions of entities (vehicles mostly)[/li]
[li][DZ-89] - Backpack pickup range is too short[/li]
[li][DZ-90] - Can modify attachments instantly whilst in vehicle.[/li]
[li][DZ-91] - Remove drag and load body[/li]
[li][DZ-92] - Clean up drag And load code & files[/li]
[li][DZ-93] - Recovering from unconsciousness inside a vehicle can eject you from it.[/li]
[li][DZ-94] - Missing sound file for long-range rifle fire.[/li]
Improvements
[li][DZ-24] - Rewrite the weather system[/li]
[li][DZ-43] - Don't create tin cans on consumption of food[/li]
[li][DZ-79] - Vehicle repair overhaul[/li]
[li][DZ-81] - Keep MySQL logs for 1 month instead of 2 weeks[/li]
[li][DZ-84] - Combine magazines when opening inventory/backpack[/li]
[li][DZ-85] - Improve reliability of medical scripts[/li]
[li][DZ-95] - After death/logout confirmation, automatically move player back to lobby[/li]
[li][DZ-96] - Remove flies on death due to lag, and unrealistic feature[/li]
New Features
[li][DZ-25] - Scavange parts from vehicles[/li]
[li][DZ-65] - Add a crate as compliment to tent[/li]
[li][DZ-76] - Salvage vehicle parts[/li]
[li][DZ-77] - Siphon fuel from vehicles[/li]
[li][DZ-78] - Allow bikes to be repaired without parts[/li] -
It's getting cold in Vybor, fortunately I found this ushanka hat.

[img width=700 height=437]https://pbs.twimg.com/media/BYeW-0XCcAAT7Nz.jpg:large[/img]
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Einige Eindrücke zur Standalone.
HighRes: http://i.imgur.com/KMzji4T.jpg[img width=700 height=861]http://i.imgur.com/KMzji4T.jpg[/img]
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Im nächsten DayZ Epoch Update wird die Holzbeschaffung einfach ablaufen.
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Mondays.. catching up on mail, check status of tasks pending from last week.. and taking in the sights.
[img width=700 height=407]https://pbs.twimg.com/media/BYPRqVRCMAAt9KU.jpg:large[/img]
https://twitter.com/Hicks_206/status/397391717323649024
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Its been a long day, Dean has finally headed home - and its time for me as well. Can't wait to play with you all.
[img width=599 height=459]https://pbs.twimg.com/media/BYV4ln2CAAAJLBC.jpg[/img]
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ist wieder online (y)
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Auch unter den Standalone Entwickler gibt es Witzbolde...
I can confirm there will be bullets in DayZ SA
[img width=600 height=392]https://pbs.twimg.com/media/BYGQLA5CQAAaNaq.jpg[/img]
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Mondays.. catching up on mail, check status of tasks pending from last week.. and taking in the sights.
[img width=700 height=407]https://pbs.twimg.com/media/BYPRqVRCMAAt9KU.jpg:large[/img]
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Die Chancen auf einen baldigen Release der Standalone-Version von DayZ stehen offenbar ziemlich gut. Das deuten jedenfalls einige jüngst durch Projektleiter Dean 'Rocket' Hall getätigte Aussagen an.
DayZ werde erscheinen, sobald es den Grad an Mehrspieler-Peformance und - Stabilität erreiche, der dazu benötigt werde, um ein angemessenes Feedback über die Spielerfahrung zu erhalten. Und das sei nicht etwas, von dem man einfach nur behaupten könne, dass man es erreicht habe, sondern dass man erst selbst verifizieren müsse, so Hall.
Deshalb sei ein finaler Release-Termin für die DayZ-Standalone auch nicht einfach nur die Entscheidung für einen bestimmten Tag, sondern vielmehr abhängig vom Erreichen eines bestimmtes Zieles. Dem im Weg gestanden habe, und jetzt wird es interessant, bisher lediglich die sogenannte "Netzwerk-Blase", die Hall erst kürzlich näher umriss. Und die scheint nun allem Anschein nach endlich fertiggestellt zu sein:
"Tatsächlich haben wir alle wichtigen Komponenten fertiggestellt, die für einen Alpha-Release benötigt werden. Allerdings müssen wir nun erst einmal sicherstellen, dass wir sie auch vernünftig integriert haben und einen grundlegenden Test der Funktionen abhalten, um herauszufinden, ob wir auch wirklich das erreicht haben, was wir denken."
Es scheint also fast so, als würde zwischen einem Alpha-Release der DayZ-Standalone und testwilligen Spielern nur noch der eine oder andere grundlegende Funktionstest mit der neuen Netzwerk-Architektur stehen. Möglicherweise ist das Ganze also nur noch eine Sache von wenigen Wochen. Einen exakten Release-Termin möchte Hall aber auch weiterhin nicht nennen.
Man werde die Standalone-Version von DayZ in ihrer Alpha-Fassung veröffentlichen, sobald man bestätigen könne, das erreicht zu haben, von dem man denke, dass man es erreicht habe.
http://www.onlinewelten.com/games/dayz/new…estellt-123924/
JonnySky: Thx
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Made the mistake of going against the group during a stability test - it was not my day.
[img width=599 height=483]https://pbs.twimg.com/media/BX2egKMCYAAfGs8.jpg[/img]3
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GermanDayZ.de - Arma 2 - SQM to SQF Converter + Sourcecode
http://board.germandayz.de/index.php?acti…a=view;down=183
Arma 2 - SQM to SQF Converter
[img width=700 height=596]http://s1.directupload.net/images/131031/4lsz8b3h.jpg[/img]
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Der erste und wohl auch einzigste DayZ Standalone Test Server.
Hier könnt Ihr die Entwickler gut bei Ihren Tests beobachten.
http://www.game-monitor.com/dayz_GameServe…ng_Server-.html
[img width=700 height=205]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash…869676373_n.jpg[/img]
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Also ich will Sims spielen.

Zum Thema:
Selbstverständlich muss Holz zerstörbar sein, sonst kann du die anderen Sachen auch entfernen. -
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ROLLING CHANGE LOG 1.0.2.5
UPDATED:
[li]All pbo's have now been binarized as this will increase performance and stability.[/li]
[li]Panthera Updates to Traders/Markers/Triggers. @Axle[/li]
[li]All private arrays updated. @vbawol[/li]
FIXED:
[li]Transparency issues with cinder blocks when ATOC enabled. @sequisha[/li]
[li]missing rvmat for combo lock. @sequisha[/li]
[li]Prevent packed tent bags and removed items from sinking into ground.[/li]
[li]Duplicate entry in loot magazines. @dayz10k[/li]
[li]Prevent unpacking non existing supply crates. @Panadur[/li]
[li]Prevent setdamage on NWAF benches if map is not chernarus. @vbawol[/li]
[li]More text now outputs display name instead of class names. @vbawol[/li]
[li]Wood and Cinder doors now use variables from Static class and now are treated like a building (no radar). @vbawol[/li]
[li]Can no longer start building process while in a vehicle. @dayz10k[/li]
[li]Locked boats now disallow gear access. @dayz10k[/li]
[li]Spawn ItemMatchbox_DZE instead of ItemMatchbox. @dayz10k[/li]
[li]Building upgrades/downgrades now correctly only work if your the owner or friend of a plot pole. @vbawol[/li]
[li]Missing semicolon in document. @Axeman[/li]
[li]Fixed incorrect value in SQL for bicycle. @nahkiss[/li]
[li]Was unable to build fuel pump due to error in code. @ctcDNightmare[/li]
[li]Error in push to talk detection code. @vbawol[/li]
[li]"No transport" errors from intro. @vbawol[/li]
[li]Heli crash spawner and supply drops now prevent from spawning near vehicles or bases.
Fixes: https://github.com/vbawol/DayZ-Epoch/issues/422 @vbawol[/li]
ADDED:
[li]Light fog/sandstorm effect. @vbawol[/li]
[li]Vehicle purchases and item removals now log server side the player that performs the action.[/li]
[li]Added ability to force on or off name tags. DZE_ForceNameTagsOff disables name tags. DZE_ForceNameTags does not give the player an option and just enables name tags.[/li]
[li]Caribou Frontier http://forums.bistudio.com/showthread.php…aribou-Frontier support with trader cities @Axle[/li]
[li]Can now throw toilet paper. @dayz10k[/li]
[li]Can now remove a camo net by right clicking on your toolbox when within 10m of a camo net. @vbawol[/li]
[li]Setdate experiment: only perform setdate command client side if date and time is off by more than a minute. This may help reduce the number of setdate calls that can cause lag. @vbawol[/li]
[li]New play WithSIX bikeys for CAA1. @vbawol[/li]
[li]Dynamically detect and count spawn# markers to ensure markers exist before using. spawnMarkerCount variable is now only used as a max spawn count limiter. @vbawol[/li]
CHANGED:
[li]Slightly reduced loot pile item counts. @vbawol[/li]
[li]Added some default vars to init.sqf @Skaronator[/li]
[li]Marksman skin (Soldier_Sniper_PMC_DZ) now uses the old favorite hero model from dayz. @vbawol[/li]
REMOVED:
[li]Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.[/li]
[li]Mod that added zeroing and iron sights removed weapons_a2ru.pbo removed as it was causing inverted SD physics.
Fixes: https://github.com/vbawol/DayZ-Epoch/issues/542 @vbawol[/li]
[li]Completly removed sigisolda pbo and updated all mission.sqm files to remove from addons array. @vbawol[/li]
[li]Removed all gdtmod_plants2_* pbos as they might be causing issues. gdtmod_grass should be fine and will still give fps boost. @vbawol[/li] -
Jetzt auch in unserem Download-Bereich zu finden: