Server in Kategorie 2 aufgenommen.
Beiträge von Urs
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DayZ Epoch 1.0.3.1 Changelog veröffentlicht.
Release der Version soll in den nächsten 24h erfolgen!CHANGE LOG 1.0.3.1
ADDED:
[li]Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com[/li]
[li]In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k[/li]
[li]Added updated setDamage exception to battleye scripts.txt. @vbawol[/li]
[li]Built in antihack enabled by default via mission init.sqf. @facoptre[/li]
[li]Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe[/li]
[li]DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol[/li]
[li]Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143[/li]
FIXED:
[li]Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k[/li]
[li]Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k[/li]
[li]Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol[/li]
[li]dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol[/li]
[li]Fixed some typos in Sahrani mission files. @vbawol[/li]
[li]Removed radar from GAZ Vodnik. @dayz10k[/li]
[li]Incorrect call compile paths for tavi traders.[/li]
[li]Armored SUV DZ had incorrect max weapon count. @vbawol[/li]
[li]Fixed two createvehicle calls for weapon spawn_loot. @Torndeco[/li]
[li]Building count limiter was using wrong position command now uses correct one. @vbawol[/li]
[li]Fire requirement for crafting can now be used off the ground without issues. @vbawol[/li]
CHANGED:
[li]setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR[/li]
[li]Increased chances for silver and gold mine veins.@vbawol[/li]
[li]Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol[/li]
[li]Must drop backpack or filled chainsaw before you can change clothes. @vbawol[/li]
[li]Removed 10m check for nearby players when changing clothes. @vbawol[/li]
[li]Null cleanup was not working as intended disabled by default needs further testing. @vbawol[/li]
[li]Lower zombie attack range and made static at 2.5m. @vbawol[/li]
[li]Restructured server files. @vbawol[/li]
INFO:
[li]Models/textures by Paul Tomany. @Sequisha.[/li]
[li]Special thanks to http://bmrf.me/ for hosting our development server.[/li]
REMOVED:
[li]Many unneeded diag_log calls removed.[/li]Bell 47/H-13 Helicopter:
[img width=700 height=259]http://www.armaholic.com/datas/users/bellciv_4.jpg[/img] -
Bin ich froh, dass dich niemand zwingt auf unsere Server zu spielen.
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[size=16pt]DayZ Minecraft
Scale 1:1[/size]http://www.youtube.com/watch?v=kntY6e9YMDc#ws
Map Size: - 9000x9000 blocks
-Weight Map ~4 gigabyte
-Already done:
-Full ready Landscape
-Towns and Villages ready by 40%
-Release date-server: Winter 2013 (Map already doing 3 months)
-Genuine Vehicles from DayZ
-Guns from DayZ
-Medication
-Self language
-Self textures ( 64x64 )
-Absolutely replica of the landscapeElektrozavodsk
[img width=604 height=343]http://cs416120.vk.me/v416120091/6948/k1QWJ6Acpis.jpg[/img]Village "Kamyshovo"
[img width=604 height=343]http://cs416120.vk.me/v416120091/6936/Kb4__3-FAjE.jpg[/img]Krasnostav Airport
[img width=640 height=360]http://img585.imageshack.us/img585/7761/2fcw.jpg[/img]Factory in Village "Solnichniy"
[img width=604 height=351]http://cs416120.vk.me/v416120091/69cf/ttLdEkwfF5M.jpg[/img]Green Mountain ( Not Finish )
[img width=640 height=372]http://img824.imageshack.us/img824/2537/lb3o.jpg[/img]Factory next Orlovets
[img width=640 height=363]http://img194.imageshack.us/img194/5749/oig3.jpg[/img]Out of Town "Elektrozavodsk"
[img width=604 height=343]http://cs416120.vk.me/v416120091/6951/rNDU9__23V4.jpg[/img]About Dolina
[img width=640 height=363]http://img585.imageshack.us/img585/9967/6bcr.jpg[/img]Aktueller Stand:
[img width=700 height=654]http://cs419120.vk.me/v419120091/8d12/UlUYE3HdCEs.jpg[/img]
Quelle: dayzmod.com
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Zuviel Backed Beans
[img width=700 height=456]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn…483548559_o.jpg[/img]
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Installation instructions
[list type=decimal]
[li]The following programs must be installed on your Linux system: screen, tar, gcc, perl, mysql.[/li][li]Download and install newest ArmA beta patch (http://www.arma2.com/beta-patch.php).[/li]
[li]Copy the whole "ArmA 2: Operation Arrowhead" directory from Windows to server Linux-directory.
ArmA2 directory should contain subdirectories "Addons", "Dta", "Expansion", etc.
Example: pack with PKZIP (WinZip, PowerArchiver, etc.) on Windows and unpack with "unzip" on Linux.
DO NOT use upper case letters in the ArmA2 directory name (or in any files that the server uses like missions or mods):
GOOD: "/home/bob/arma2arrowhead"
BAD: "/home/bob/ArmA2ArrowHead"[/li][li]Download and install DayZ Epoch Mod 1.0.3 (http://board.germandayz.de/downloads/dayz…z-epoch-103/198)[/li]
[li]Run ./install
Watch the messages - they might inform you whether your installation failed. Double check that all directories were renamed to lower case. Remove any .dll files you might still find (in battleye, expansion and expansion/battleye directories).
When adding mission .pbo's or mods remember to run ./tolower again or manually change the filenames to lowercase.
ANY uppercase letter in a filename will crash the server!$ for x in *; do mv $x `echo $x | tr [A-Z] [a-z]`; done[/li]
[li]Create database "epoch" (login: "dayz", password: "dayz") and load "database.sql" into Mysql.
Load v1.0.3 db update "v103update.sql" into Mysql.
$ chmod +x install server *.sh *.pl
$ sudo apt-get install libjson-xs-perl
For 64-bit only:
$ sudo apt-get install lib32stdc++6[/li][li]Run ./epoch.sh for test
Watch the messages - they might inform you whether your installation failed.[/li][li]Run ./restarter.pl
$ screen -r[/li]
[/list]DayZ Epoch 1.0.3 Linux Server Download:
http://board.germandayz.de/downloads/dayz…linux-files/202
http://github.com/denisio/Dayz-Epoch-Linux-Server -
DayZ Epoch Private Server 1.0.3 (Linux-Files)
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Chernogorsk wurde in der Standalone stark erweitert.
[img width=700 height=244]http://i.imgur.com/r4OBGkf.png[/img]
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Wird Zeit, dass wir den aktuellen Alpha-Testern in der Standalone mal gehörig in den Arsch treten können.
https://twitter.com/Hicks_206/status/409491735333466112
[img width=700 height=393]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn…782234593_o.png[/img]
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Rocket hat auf Twitch die Standalone gestreamt.
Orginal-Stream: http://www.twitch.tv/rocket2guns/b/485686449
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Die Entwickler von DayZ Epoch haben in einen Thread verlauten lassen, dass sie für nächstes Jahr an eine "Total Conversion Mod" für Arma 3 arbeiten wollen.
Diese wird nicht mehr auf DayZ aufbauen, aber die wichtigesten Schlüsselfeatures von Epoch sollen enthalten sein.Mehr dazu errfahren wir nächstes Jahr.
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Pwnoz0r DayZ Private Server Files 2.5.2
http://board.germandayz.de/index.php?acti…a=view;down=200
[li]100% Original DayZ files.[/li]
[li]BattlEye's latest bans and script detection.[/li]
[li]Updated to the latest DayZ server files.[/li]
[li]VERY EASY installation.[/li]Contents:
[li]Client (1.8.0.3) - There is no support to run the client. This is intended for server use only![/li]
[li]Server & Hive files (1.8.0.3)[/li]
[li]Beta patch (103718)[/li]
[li]Latest mission file. (customization)[/li] -
Such mal mit Strg+F nach "Error"
Beheb erstmal die Fehler in der addmarkers75.sqf, addmarkers.sqf, military.sqf
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Du suchst wo du einstellen kannst welche instance der Spieler läd?
Wüsste nich das dies in der DB steht.config.cfg > template = xxx.Chernarus;
MPMissions\xxx.Chernarus\init.sqf > dayZ_instance = 1; //The instance
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Es wird dir keiner bei solch wenigen Informationen helfen können.
Jeder Server generiert duzende Logfiles. Schau rein was dort steht.arma2oaserver.RPT
Battleeye\*.log