Cooler Vorschlag für die Standalone!
Bücher in dem Loot versteckt sein könnte.
[img width=700 height=437]http://i.imgur.com/oVVua8Q.jpg[/img]
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Neues Benutzerkonto erstellenCooler Vorschlag für die Standalone!
Bücher in dem Loot versteckt sein könnte.
[img width=700 height=437]http://i.imgur.com/oVVua8Q.jpg[/img]
hui, ich habe einen Beta-Key bekommen ;D
In der unteren Liste siehst du was alles für die Zukunft aktuell noch geplant ist
Furchterregend wenn so jemand um die Ecke kommt ![]()
[img width=700 height=393]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc…722121700_o.jpg[/img]
Wieso muss es immer ein eigener Server sein? Sind die bestehenden denn so schlimm?
Also in unseren Servern steckt mind. über ein Jahr Arbeit drin.
Das ganze findest du auch auf deutsch alles hier im Forum, dafür benötigt es keine andere DayZ Website ....
CHANGE LOG 1.0.4.1
New:
[li]Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator[/li]
[li]Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext Fank @Skaronator @vbawol[/li]
Added:
[li]Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. Fank[/li]
[li]Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol[/li]
[li]Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol[/li]
[li]Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator[/li]
[li]Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 Fank[/li]
[li]Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol[/li]
[li]Added to heli crash code, Blackhawk and Seahawk Wrecks by * [GLT]Myke http://www.armaholic.com/page.php?id=10670[/li]
[li]Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE Fank[/li]
Fixed:
[li]Fix init errors, improve antihack. @icomrade[/li]
[li]Add missing sensor for aircraft dealer on Napf. @JoSchaap[/li]
[li]Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol[/li]
[li]M107 zeroing was stuck at 500m now set to default settings. @vbawol[/li]
[li]DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol[/li]
[li]Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol[/li]
[li]Added missing DZE fueltracks to DZE_fueltrackarray. Fank[/li]
[li]Fix AI from being counted as zeds. @jwo7777777[/li]
[li]Issue with Scaffolding being too close and killing player. Fank[/li]
[li]Stuck in infinite trading loop when item is out of stock. @vbawol[/li]
[li]Fixed backpack disappearing issue. @vbawol[/li]
[li]Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol[/li]
[li]Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol[/li]
[li]Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol[/li]
[li]Issue that prevented the server from starting. @Skaronator[/li]
[li]Some typos in the loot table. @Skaronator[/li]
[li]DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator[/li]
[li]General cleanup and fixes. Fank @Skaronator @icomrade @vbawol [/li]
Changed:
[li]Selling vehicle will now remove the key if you have it on your toolbelt. Fank[/li]
[li]R3F weight now in Kg for every language except english. @VeryBigBro[/li]
[li]Increased trader prices for Armed vehicles and pipebombs. @vbawol[/li]
[li]Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol[/li]
Removed:
[li]Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol [/li]
Info:
[li]Re-added old trader code for backwards compatibility. @vbawol[/li]
[li]Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol[/li]
Soweit ich weiß wurde das wieder entfernt.
Letzte Antwort von unserem Hoster:
Thank you for your order. Unfortunately We are currently at capacity in the location you selected, It's going to be a few days before we have more.
Im freien Feld lief es gestern bei mir komplett flüssig, in der neuen Stadt Svetlojarsk wurde es dann unspielbar, 5 FPS und in festen Abständen 0FPS über mehrere Sekunden.
Nachdem die Stadt wieder verlassen wurde, waren es wieder 30fps und mehr.
Ich würde es mal auf den nicht optimierten Regen schieben.
Der Finale Patch 0.34.115106 (stable) ist nun für alle verfügbar. Dieser enthält noch einige Änderungen zum Beta-Patch (experimental)
New:
[li]Gear: Added Sewing kit to the loot spawns[/li]
[li]Gear: Added B95 and 762 speedloader to loot spawns[/li]
[li]Gear: Added configuration for durable riders jacket[/li]
[li]Gear: Added durable leather jacket to loot spawns[/li]
Fixed:
[li]Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.[/li]
[li]Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.[/li]
[li]Crash: Out of bounds crash when no sounds defined[/li]
[li]Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos[/li]
[li]Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds[/li]
[li]Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined[/li]
[li]Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)[/li]
[li]Spawns: Lowered probability of Weapon cleaning kit spawns[/li]
[li]Systems: Disconnecting dead player would delete the body after ~30 seconds[/li]
[li]Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)[/li]
[li]Systems: Notifier gets stuck on "stuffed"[/li]
Wer unser Forum oder Facebookseite oft besucht wird in diesem Video nichts neues erfahren.
Für alle anderen, seht ihr in diesem Video die zukünftigen Fakten/Gerüchte anschaulich zusammengefasst.
Super Bilder, die Website geht nur nicht.
DayZ Standalone in Real Life
Double Rifle im nächsten Update.
[img width=700 height=437]http://i.imgur.com/qeZwhcP.jpg[/img]
DayZ Standalone Patch 0.34.115106
ETA to Experimental:
2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb.
ETA to Stable:
We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period.
An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update.
New:
[li]Animations: Ruger 10/22 hand pose[/li]
[li]Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)[/li]
[li]Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)[/li]
[li]Gear: Configured sewing kit and its recipes[/li]
[li]Gear: Added configuration for durable riders jacket[/li]
[li]Gear: Added Cowboy hats to the loot spawns (multiple colors)[/li]
[li]Gestures: Thumbs Up gesture added with default F7 key binding[/li]
[li]Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)[/li]
[li]Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)[/li]
Fixed:
[li]Actions: Could not cover another players head with a burlap sack[/li]
[li]Actions: No longer spawns clones of sack after Remove Head Cover action[/li]
[li]Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore[/li]
[li]Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone[/li]
[li]Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.[/li]
[li]Animations: Pointing and clapping now works even when initiated from aimed states[/li]
[li]Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload[/li]
[li]Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns[/li]
[li]Crafting: Cannot combine ruined stacked objects (such as ammo, rags)[/li]
[li]Crafting: Cannot chamber/load magazine with ruined ammunition[/li]
[li]Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet[/li]
[li]Crash: Game Crash when using FLUSH command[/li]
[li]Systems: Healing system was double processing for blood regeneration[/li]
[li]Systems: Notifier messages were not being cleared/reset on within-state changes[/li]
[li]Systems: Players position was not saving on disconnect[/li]
[li]Systems: Players could get continually stuck in a dead character during load from central server[/li]
[li]Systems: Players would not receive any falling damage[/li]
[li]Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)[/li]
Update:
Der Finale Patch 0.34.115106 (stable) ist nun für alle verfügbar. Dieser enthält noch einige Änderungen zum Beta-Patch (experimental)
New:
[li]Gear: Added Sewing kit to the loot spawns[/li]
[li]Gear: Added B95 and 762 speedloader to loot spawns[/li]
[li]Gear: Added configuration for durable riders jacket[/li]
[li]Gear: Added durable leather jacket to loot spawns[/li]
Fixed:
[li]Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.[/li]
[li]Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.[/li]
[li]Crash: Out of bounds crash when no sounds defined[/li]
[li]Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos[/li]
[li]Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds[/li]
[li]Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined[/li]
[li]Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)[/li]
[li]Spawns: Lowered probability of Weapon cleaning kit spawns[/li]
[li]Systems: Disconnecting dead player would delete the body after ~30 seconds[/li]
[li]Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)[/li]
[li]Systems: Notifier gets stuck on "stuffed"[/li]
Quelle: dayzgame.com