Jeder kann sich ChernarusPlus (Standalone Map) im Arma 3 Editor mit jeden Panzer oder Kampfhubschrauber etc. anschauen.
Beiträge von Urs
Der Patch zur 1.29 kommt am 27.11. Alle unser Server werden gewiped!
Die neue Season startet am 27.11. auf Vanilla und auf Modded vorraussichtlich am 1.12. (Infos)
Die neue Season startet am 27.11. auf Vanilla und auf Modded vorraussichtlich am 1.12. (Infos)
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Benutze doch einfach die Online Maps wie http://dayzdb.com/map oder http://www.izurvive.com/
Dort hast du immer beide Schreibarten. -
DayZ Standalone - Gefängnis *work in progress*
[img width=700 height=393]http://i.imgur.com/VrOFrT3.png[/img]
[img width=700 height=393]http://i.imgur.com/VLYJWvD.png[/img]
[img width=700 height=393]http://i.imgur.com/LDjUf5y.png[/img]
[img width=700 height=393]http://i.imgur.com/EQv3aGz.png[/img]
[img width=700 height=393]http://i.imgur.com/vAUYA5e.png[/img]
Quelle: http://imgur.com/a/uOamW
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Boheimia ist groß und wird das sicher zu ende führen, aber ob Rocket die Leitung bis dahin haben wird ist wohl fraglich.
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[img width=700 height=388]http://www.dayztv.com/wp-content/upl…llercoaster.gif[/img]
Quelle: dayztv.com
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Es gibt keine Serverfiles die man einfach so downloaden kann.
Miete dir wie wir alle einen teuren SA Server wenn du unbedingt einen eigenen SA Server an und ausschalten möchtest. http:/vilayer.com zb.
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Am nächsten Patch wird hard gearbeitet und 1,5Mio Exemplare der Standalone wurden verkauft.
[img width=547 height=350]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash…381448735_n.png[/img]
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[img width=594 height=334]http://scene-gamers.g-portal.de/wp-content/upl…tionCapture.png[/img]
Paukenschlag zum Wochenanfang: Dean Hall hat seine Absicht bekräftigt, irgendwann als Projektleiter des Zombie-Survival-Titels zurückzutreten. Außerdem möchte er Bohemia Interactive voraussichtlich Ende 2014 komplett verlassen.
Die Gründe für Halls geplanten Ausstieg aus den Entwicklungsarbeiten sind relativ einfach: Er sehe sich selbst eher als »Handgranate« und diene einem bestimmten Zweck. Er sei wirklich gut darin, Risiken auf sich zu nehmen oder andere Leute dazu zu ermuntern, dies zu tun, so Hall. Im Grunde genommen könne er die Leute dazu bringen, auf einen Felsvorsprung zu klettern und herunterzuspringen. Und das sei es auch, was er mit DayZ getan habe - einmal bei der Modifikation und nun erneut mit der Standalone-Version.
Hall spielt damit wohl sowohl auf sein Entwicklerteam als auch auf Bohemia-CEO Marek Španel an, die er alle dazu brachte, an DayZ und dessen Potential zu glauben. Zwar durchaus gerechtfertigt, wie die Popularität und die Erfolge des Projekts zeigen, aber als Projektleiter eines fast fertigen Spiels sieht sich Hall wohl mit dieser Eigenschaft offensichtlich selbst fehl am Platze:
Alles dazu lest ihr hier: [url=http://www.gamestar.de/spiele/dayz/ne…93,3032997.html]http://www.gamestar.de/spiele/dayz/ne…93,3032997.html[/url]
Orginal-Quelle: eurogamer.net
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Möchtest du deine Community vorstellen dann bitte hier hin:
Community-VorstellungenMöchtest du Werbung für deinen Server machen dann bitte hier hin:
DayZ Standalone - Server VorstellungDiese werden unangekündigt von den Mods entweder richtig verschoben oder gelöscht.
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[img width=600 height=344]http://s1.directupload.net/images/user/140224/hymlva8b.png[/img]
Origins Mod 1.7.8.5 Change Log
New Features:
[li]Added multiple quests/missions which can be received using the PDA and completed in order to receive a reward. (More missions to be added in next patch too)[/li]
[li]Added ability to carry and switch between two primary weapons.[/li]
[li]Added PDA Elektronika loot to receive quests.[/li]
[li]Added medkit box which adds 6 extra slots to inventory.[/li]
[li]Added police vest which reduces the damage received by 35%.[/li]
[li]Added military vest which reduces the damage received by 45%.[/li]
[li]Added Special Forces vest which reduces the damage received by 55%.[/li]
[li]Added kevlar plates for use in vests.[/li]
[li]Added steel plates for use in vests.[/li]
[li]Added ceramic plates for use in vests.[/li]
[li]Uni-Copter reinforcement added.[/li]
[li]Approximately 30 new enterable buildings in military bases added.[/li]
[li]Added US HMMVW.[/li]
[li]Added new Czech Mi-171Sh helicopter.[/li]
[li]Added RHIB with M2 machinegun.[/li]
[li]Ability to kill zombies by running them over by car. [/li]Bug Fixes:
[li]Female bandit skin issues with different colour left arm issue resolved.[/li]
[li]Stretching/weird line issues with female ghillie suits resolved. (To be monitored until next patch).[/li]
[li]Ability to walk through gym wall in schools issue resolved.[/li]
[li]Shoes visible from bottom when walking in elector nests issue resolved.[/li]
[li]Ability to walk through gym wall in schools on Sector B issue resolved.[/li]
[li]Invisible walls in Sven, Sector B etc… hotel on ground issue resolved.[/li]
[li]Various stretching and weird lines appearing on zombies issue resolved. (To be monitored until next patch).[/li]
[li]Issue with Level 3 houses, wall/door between house and garage disappearing issue resolved.[/li]
[li]Obstructive convoy wrecks in Kryvozhopol moved to the side for easier passing through.[/li]
[li]Issues with vehicles not being able to exit the stronghold resolved. (To be monitored until next patch).[/li]
[li]Falling out through windows in Level 2 electro nest issue resolved.[/li]
[li]Out of place train track segment in forest near Biysk (061, 082) removed.[/li]
[li]Items disappearing from house/fortress inventory issue resolved.[/li]
[li]Not able to run around boxes in stronghold issue resolved.[/li]
[li]Breaking legs when exiting from excavator operator position.[/li]
[li]Zombies not being able to walk in to some buildings issues resolved.[/li]
[li]Sabina laboratory bots falling through walls/floor issue resolved.[/li]
[li]Sabina laboratory bots spinning on one spot issue resolved.[/li]
[li]Sabina laboratory not able to shoot trough certain doors issue resolved.[/li]
[li]Watch tower blinking black issue resolved.[/li]
[li]Falling through on 2nd floor of red factory issue resolved.[/li]
[li]Yellow house in Postojna sunk in ground issue resolved.[/li]
[li]Ability to walk through walls in Martin Church issue resolved.[/li]
[li]Flying tires in Grushnoe port removed.[/li]
[li]Shading issues with large Sabina and Martin church resolved.[/li]
[li]Flying container in Molotovsk port issue resolved.[/li]
[li]Sunken car and fences around houses opened in Martin.[/li]
[li]More holes made in Byelov church fence.[/li]
[li]More holes made in Byelov fire station fence.[/li]
[li]Floating school in Martin issue resolved.[/li]
[li]Shed in Kameni lowered a little bit.[/li]
[li]Misplaced road reflectors near trees around Helfenburk castle removed.[/li]
[li]Traffic sign lodged in fence in Ekaterinburg fixed.[/li]
[li]Duplicate trees in Kameni removed.[/li]
[li]Tents in Dalnogorsk sunk in ground issue resolved.[/li]
[li]Missing pillars on Vladimir bridge issue resolved.[/li]
[li]Zombies walking in trough floor of big shop in Sabina, Sevastopol, Sector B etc… issue resolved.[/li]
[li]Zombies walking through floor of big ‘Zakupak’ shopping centre in Sabina, Krasnoznamen’sk, Branibor issue resolved.[/li]
[li]Ability to walk through side of ‘Zakupak’ shopping centre in Krasnoznamen’sk issue resolved.[/li]
[li]Missing texture issue on top of Novistrana bridge towers issue resolved.[/li]
[li]Shadow issue with tower in Vladimir resolved.[/li]
[li]Falling through floor behind curtains in Sabina parliament issue resolved.[/li]
[li]Flying bush near Bijsk issue resolved.[/li]
[li]Misplaced chair behind Vladimir pub issue resolved.[/li]
[li]Zombies walking through the floor of many buildings issue resolved.[/li]
[li]3rd person camera passing through ceiling on second floor of Vladimir tower issue resolved.[/li]
[li]Male Police officer stronghold skin stretching fingers issues in far LODs issue resolved.[/li]
[li]Extra holes made in Shtangrad Church fence.[/li]
[li]Flying furniture in police stations issue resolved.[/li]
[li]Ability to roll in to walls of Southern Branibor and Vladimir hospital issue resolved.[/li]
[li]More holes in fences made in Komarovo.[/li]
[li]Water tunnels under Sabina lab misalignment issues resolved.[/li]
[li]More holes in East Sabina fences.[/li]
[li]Sunken house near Sevastopol resolved.[/li]
[li]Ability to glitch in to walls of Sevastopol hospital issue resolved.[/li]
[li]Bots shooting trough Sector B walls issue resolved.[/li]
[li]Sector B towers roadway problem/breaking legs/cannot enter etc... resolved.[/li]
[li]Female bandit skin strange texture on blue skirt issue resolved. [/li]Improvements:
[li]Sea and waves sound volume lowered by 70% (will be monitored and adjusted further in future patches).[/li]
[li]Zombies and loot appearing INSTANTLY when entering a tow/city.[/li]
[li]Server performance improved.[/li]
[li]Loot of Sabina lab doctors refreshed.[/li]
[li]Number of wrecks on highway between Bilgrad Na Moru, Krasnoznamen’sk, Mitrovice and Branibor reduced.[/li]
[li]Unicopter inventory increased to 100 items, 10 weapons and 3 backpacks.[/li]
[li]Sound added when consuming pain killers.[/li]
[li]Sound added when using morphine.[/li]
[li]Sound added when using Epinephrine.[/li]
[li]Sound added when using blood bag.[/li]
[li]US/UN base on Novistrana expanded, new tents with loot added.[/li]
[li]Praga copter speed increased to 160km/h.[/li]
[li]Zombies can now enter fortress ground floor.[/li]
[li]Uni-Copter speed increased to 160 knots.[/li]
[li]Ability to climb on to roof of square blocks of flats in Sabina, Branibor etc...[/li]
[li]Green houses in Kameni replaced with red enterable houses.[/li]
[li]Fire geometry re-made in ‘Zakupak’ nearSabina train station.[/li]
[li]Walking surface sounds added to various buildings, wood, tiles etc...[/li]
[li]Zombies can now walk through yellow houses in Byelov. [/li]Backpack inventory size increases:
[li]Czech Backpack size increased to24 slots, 6 weapons slots.[/li]
[li]ALICE Pack size increased to 24 slots, 6 weapons slots.[/li]
[li]Elephant Bag (Blue) size increased to 20 slots, 4 weapons slots.[/li]
[li]Elephant Bag (Black) size increased to 20 slots, 4 weapons slots.[/li]
[li]Bear Bag size increased to 20 slots, 4 weapons slots.[/li]
[li]Girls Bag (Dora) size increased to 16 slots, 3 weapons slots.[/li]
[li]School Bag (Owl) size increased to 16 slots, 3 weapons slots.[/li]
[li]Assault Pack (ACU) size increased to 16 slots, 3 weapons slots.[/li]
[li]Patrol Pack (coyote) size increased to 16 slots, 3 weapons slots.[/li]
[li]Bad boy bag size increased to 16 slots, 3 weapons slots. [/li]Avtomat Kalahnikov family damage increased by 10% to make it equal to M16, M4 etc… This includes the following weapons:
[li]AK 74[/li]
[li]AK 74 GL[/li]
[li]AK 74 GL Kobra[/li]
[li]AKS 74[/li]
[li]AKS 74 Kobra[/li]
[li]AKS 74 PSO[/li]
[li]AKS 74 U[/li]
[li]AKS 74 UN Kobra[/li]
[li]AK 107 Kobra[/li]
[li]AK 107 GL Kobra[/li]
[li]AK 107 GL PSO[/li]
[li]AKS 74 PSO[/li]
[li]AKS 74 NSPU [/li][img width=700 height=477]http://s14.directupload.net/images/user/140224/gsx8p5mx.jpg[/img]
[img width=700 height=477]http://s14.directupload.net/images/user/140224/dhwhwfzm.jpg[/img]
Quelle: gamersplatoon.com
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Regel Nr. 1: Traue niemanden

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Wer so was liked ist selber schuld ::)
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omg! :))
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Ich war eh schon immer der Meinung die Standalone hätte ein Browserspiel werden sollen.
Dann hätte man noch nichtmal Gamma einstellen können! :)) -
GermanDayZ.de Teamspeak 3 Server
Link
IP: ts.germandayz.ggKein Passwort
512 Slots
Privater Channel auf AnfrageJeden Abend treffen sich viele DayZ Spieler auf unserem Teamspeak Server, wir würden uns freuen wenn auch Du uns besuchen würdest.
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Wieso braucht eigentlich jeder nur einen eigenen TS Server? Nur weil man dort Admin ist? :))
PS. geht auf unseren TS, dort ist wenigstens auch was los und ihr könnt die selben Infos dort auch bekommen.
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Bin auch schon vom höchsten Kran gestürzt/geglicht und es nichts passiert.
Also ich war froh darüber
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Liegt das nicht eher an DayZ also an Origins?
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Sobald Nitrado die SA anbieten kann, werden wir einen Hardcore Server einrichten wo alles deaktiviert ist.
Dann "Schaunmermoal" wie gut besucht dieser dann ist.
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Regeln in diesem Vorstellungsbereich
Um den Vorstellungbereich sauber und übersichtlich zu behalten, gibt es in diesen Bereich einige Regeln.
[size=16pt]Clan/Community-Vorstellungen:[/size]
Dieser Bereich dient zu Vorstellung von Clan's bzw. andere Communitys.
Folgende Infos sind hier nicht erwünscht:
[li]Gameserver-/Teamspeak-IP-Adressen[/li]
[li]Mitgliederinformationen[/li]
[li]Pushen des Threads ist zu unterlassen[/li]
Diese werden unangekündigt von den Mods entweder richtig verschoben oder gelöscht.Info:
Diese Regeln gelten für neue Threads/Posts die ab den 22.02.2014 gepostet werden.