[li]dayz_epoch1051.bikey found in client files "Keys" folder.[/li] [li]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.[/li] [li]Models/textures by Paul Tomany. @Sequisha.[/li] [li]Special thanks to http://verthosting.com for hosting our development server. [/li]
Der Entwickler SenChi schreibt, dass die Explosion einer Granate nur ein Platzhalter ist und aktuell der Explosion einer Tankstelle entspricht. Geht also vorsichtig damit um
[li]Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.ph…rland-changelog[/li] [li]More enterable buildings thanks to @Tansien and the DayZero crew. Latest version of Napf 1.0.1 by Momo[/li] [li]Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank[/li] [li]Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank[/li] [li]Switch seats in all vehicles. @icomrade[/li] [li]Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade[/li] [li][NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade[/li] [li]Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade[/li] [li]The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo[/li] [li]The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo[/li] [li]Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu [/li]
FIXED:
[li]Instance already initialized error in server_monitor.sqf @vbawol[/li] [li]Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev[/li] [li]Cargo Check overlapping. @SilvDev[/li] [li]The Makarov SD now only accepts SD clips @raginruffalo[/li] [li]Load patient into vehicle now working. @SilvDev[/li] [li]Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Ep…fdf55f2335f8f47[/li] [li]Check trade requirements before animation. @Cornyfisch[/li] [li]Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu[/li] [li]Fix infinite knockout @icomrade[/li] [li]Fixed typo in "player_tagFriendly.sqf" @Namindu[/li]
CHANGED:
[li]Crafting lumber or plywood packs no longer require workbench. @vbawol[/li] [li]Force mouse to center of screen on gear open. @vbawol[/li] [li]Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank[/li] [li]Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank[/li] [li]SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank[/li] [li]You may again switch skins while wearing a backpack. @icomrade[/li] [li]Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade[/li]
[li]Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.[/li] [li]Models/textures by Paul Tomany. @Sequisha.[/li] [li]Special thanks to http://verthosting.com for hosting our development server.[/li]
Die Experimental Server werden warscheinlich heute noch auf v0.46 geupdated. Anscheinend konzentrieren sich die Entwickler auf Bugfixes und nicht auf neuen Content.
Granaten im nächsten Update 0.46? Eine offizelle Bestätigung des Bildes finde ich nicht aber einer der Entwickler beschrieb das nächste Update mit einen Wort: Boom