Vielen Dank für dein Lob.
Wenn die Server später nichts mehr Kosten, werden wir es sicher mit einem Hardcore (mal wieder) versuchen ![]()
Um schreiben oder kommentieren zu können, benötigen Sie ein Benutzerkonto.
Sie haben schon ein Benutzerkonto? Melden Sie sich hier an.
Jetzt anmeldenHier können Sie ein neues Benutzerkonto erstellen.
Neues Benutzerkonto erstellenVielen Dank für dein Lob.
Wenn die Server später nichts mehr Kosten, werden wir es sicher mit einem Hardcore (mal wieder) versuchen ![]()
Leather Sewing Kit
[img width=700 height=393]http://i.imgur.com/kTNfmYC.jpg[/img]
+++
AKS-74u
Passt in den Rucksack - Größe: 4:3
AKS-74u & AK-74 nutzen die neue 5.45mm Munition
http://www.youtube.com/watch?v=Iv6QiGrghlE#ws
[img width=700 height=393]http://i.imgur.com/bcEuOdy.jpg[/img]
Mehr dazu: http://board.germandayz.de/dayz-standalone/neue-waffe-aks74u/
+++
Black Drybag, 2nd, Blue Drybag, Yellow DryBag
[img width=700 height=393]http://i.imgur.com/D1sEgZ2.jpg[/img]
[img width=700 height=393]http://i.imgur.com/gVVIac0.jpg[/img]
+++
SPOSN Tortilla Backpack
24 Slots und Wasserdicht
http://www.youtube.com/watch?v=NwGFkw0F364#ws
[img width=700 height=437]http://www.dayztv.com/wp-content/upl…a-backpack1.jpg[/img]
+++
Black Derringer, Pink Derringer
Größe: 2:1
[img width=700 height=395]http://i.imgur.com/RItl0ad.jpg[/img]
[img width=700 height=560]http://cloud-4.steampowered.com/ugc/3297613978…EF754BA14E2118/[/img]
Mehr dazu: http://board.germandayz.de/dayz-standalon…affe-derringer/
+++
Brass Knuckles
[img width=700 height=393]http://i.imgur.com/bvXRnkc.jpg[/img]
[img width=700 height=393]http://i.imgur.com/lgVchEU.jpg[/img]
[img width=700 height=393]http://i.imgur.com/H8Jkzhu.jpg[/img]
[img width=700 height=393]http://i.imgur.com/rTefuaa.jpg[/img]
[img width=700 height=393]http://i.imgur.com/aPGmXsr.jpg[/img]
[img width=679 height=642]http://i.imgur.com/R8y5kqg.jpg[/img]
Update wurde jetzt auf den Exp. Server aufgespielt.
[tweet]527518866109652992[/tweet]
[img width=480 height=269]http://www.dayztv.com/wp-content/upl…on-preview2.jpg[/img]
Die Serverhoster haben es uns schon vor paar Tagen bestätigt und jetzt auch die Entwickler.
Morgen wird Update 0.50 für die Stable Server kommen.
[tweet]527131995328241664[/tweet]
[tweet]527130454307381248[/tweet]
Der Entwickler Torchia postet uns die ganze AK Familie.
https://twitter.com/ctorchia/status/527052094696849408
[img width=700 height=712]https://pbs.twimg.com/media/B1B3FjmIUAAhAJl.jpg:large[/img]
In den Spieldateien ist das erste Fahrzeug schon versteckt, einsteigen kann man aber NOCH nicht ....
Villayer.com bietet jetzt auch Privaten Hive für €2.15 pro Slot an.
(English version below)
Was ist eine Whitelist?
Eine Whitelist ist eine Liste, die festlegt wer auf den Server joinen kann. Alle anderen werden gekickt.
Wie komme ich auf die Whitelist:
[li]1. Link zum Steamprofil finden und kopieren:
Im Steam Menü auf euren Steamnamen klicken, dann Profil auswählen. Im Profilfenster Rechtsklick auf Profilbild oder Steamnamen und "Seiten-URL" kopieren.
[img width=400 height=277]https://i.imgur.com/79x3vVf.jpg[/img][/li]
[hr]
[li]2. Profil-Link in den SteamID Finder einfügen
Die SteamID64 markieren und kopieren.[/li]
[hr]
[li]3. Die SteamID64 hier in den: SteamID zu GUID Konverter ganz oben im Feld eingeben + ENTER drücken.
Ihr erhaltet nun eure 32-stellige GUID die nur aus Zahlen und Buchstaben besteht.[/li]
[hr]
[li]4. Diese GUID nun kopieren ( komplett und OHNE Leerzeichen) im Forumprofil eingeben und speichern.
Aufs Whitelist Update alle 30 Minuten warten. Das wars.
[img width=200 height=400]https://i.imgur.com/ZCgjcyl.jpg[/img][/li]
[hr]
PS: der SteamID zu GUID Konverter ist NICHT die Whitelist sondern eine live aktualisierte Liste derer, die etwas, aber KEINE gültige Guid (32 Stellen, nur 0-9 & A-F) in ihrem GUID Feld im Profil haben.
Wenn euer Forumname nach dem ganzen Prozedere da drin auftaucht, habt ihr einen Fehler in Eurem GUID Feld.
How to get onto the whitelist?
[li]1. Find & copy your Steam profile link:
In the Steam menu click on your name, then "Profile", right click on your profile picture and "Copy Page URL".
[img width=400 height=277]https://i.imgur.com/79x3vVf.jpg[/img][/li]
[hr]
[li]2. Paste profile link in the SteamID Finder
Copy your SteamID64 .[/li]
[hr]
[li]3. Enter the SteamID64 here: SteamID to GUID Converter + press ENTER.
You will now receive a 32 digit code (your GUID) consisting of only numbers and letters.[/li]
[hr]
[li]4. Copy the GUID into your profile and click "save".
Wait for the Whitelist Update evry 30 minutes. That's it.
[img width=200 height=400]https://i.imgur.com/ZCgjcyl.jpg[/img][/li]
[hr]
PS: The SteamID to GUID Converter is NOT the Whitelist but a live updated list of people who did something wrong with teir GUID. If you find youserlf there, check your GUID again.
[spoiler=ausführliche Version]
Wir bitten alle Forenmitglieder darum ihre GUID & InGame Namen in das eigene Forenprofil einzutragen!
[img width=700 height=639]https://abload.de/img/unbenannty6p1l.png[/img]
https://www.youtube.com/watch?v=YND0L_5HR3Y#ws
Nur damit ist es möglich auf unsere GermanDayZ.de - Server zu spielen.
Dies ist ein effektiver Schutz gegen außenstehende Hacker. Registrierte Hacker können so schnell von uns gebannt werden.
[b]Sollte das Whitelisting dann nicht funktionieren,
habt ihr die GUID falsch geschrieben oder wurde noch nicht übertragen
Die GUID ist NICHT die Steam ID! Aber man kann aus der SteamID die GUID berechnen!
Die GUID muss 32 Zeichen lang sein.
Nicht mehr - nicht weniger!
Sie besteht nur aus 0-9 und a-f
[hr]
Fragen?
Wo finde ich das GUID Feld? -> KLICK
Wo finde ich meine GUID? -> KLICK
Wo finde ich die GermanDayZ Server? -> KLICK oder KLICK
Habe ich eine fehlerhafte GUID eingetragen? -> KLICK
Wo kann ich die GUID aus meiner SteamID berechnen lassen? -> KLICK
Wann wird die Whitelist geupdated? -> Die Whitelist wird automatisch alle 30 Minuten geupdated, zur vollen und zur halben Stunde.
Wann ist der nächste Serverrestart? -> KLICK
Sehen andere meine GUID im Profil ? -> Nein, nur du selber bzw. die Forum-Admins haben Zugriff darauf.
Sehen andere meinen Ingame-Name im Profil ? -> Ja, dieser ist öffentlich.
[size=16pt]Privater Hive jetzt auf Fragnet Server aktiv![/size]
Alle DayZ Server von @Fragnet können nun einen privaten Hive aktivieren!
Die Server können so mit Passwort bzw. Whitelist geschützt werden. Was nun genau möglich ist müssen wir auch erst testen.
Zum Glück besitzen wir 2 DayZ-Fragnet-Server!
(y)
Mehr zu Fragnet: http://www.fragnet.net/games/dayz.php
Mehr zu unseren Servern: http://board.germandayz.de/germandayz-standalone-server/
[img width=520 height=260]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa…dfc146b901ec07a[/img]
[img width=670 height=313]http://www.fragnet.net/games/images/dayz_overview2.png[/img]
Status Report - Week of 20 Oct 14
posted on October 23, 2014
[img width=700 height=437]http://dayz.com/files/post/276…Zi_original.jpg[/img]
The subject of the central economy has been one of varied opinions within the community. The idea of centralized control over both rare items, and quantity control over more common items of loot is very polarizing. As we look towards the remaining months left in 2014, the team has been discussing our intended goals and level of functionality desired from the loot spawning system, and the central hives' control over it. As the current behavior for the spawning and respawning of loot is a placeholder system and the limits of this form are very visible when observing the current behavior on experimental branch servers we have outlined the following goals for the final functionality with the programming, and design teams:
[li]Control over quantity per server instance for rare / high value items (Eg: M4A1, SVD, etc)[/li]
[li]Loot table control per region/area type rather than per building class name[/li]
[li]Even distribution of loot economy across the whole of Chernarus[/li]
As work moves forward on deploying the intended functionality into loot spawning/respawning, server side stats analysis will allow fine adjustments to the system to be made, and experimental branch updates on a weekly basis will allow us to iterate, and volume/stress test against a large user base. Status reports throughout the remainder of the year will keep people apprised on the progress of this new system. - Brian Hicks / Producer
Chris / Lead Artist
"This week, I'm taking a look at our skybox and lighting settings to see if there is opportunity to improve the experience visually - particularly at dawn/dusk and night. I'm hoping that we will find a way to add the milky way spiral arm visible in the night sky to our game.
Work continues on several new character pieces (women's clothing, prison uniform, medical scrubs, craftable clothing and new zombie types) as well as various environment models which I have mentioned previously (new heli crash site, objects for the NEAF, building signs, other props).
The Derringer, AK74M, AKS74U and MP133 with pistol grips have all been passed to the animators, designers and sound team for their part to be completed. We are still be on course to add 5.45mm ammo and the AK74 before the end of October."
Peter / Lead Designer
"The art team has completed several new weapons and delivered the assets to the animation and design teams. One of these new items is one quite a special case, which we need to figure out how to do properly and it's a flare gun. So in the meantime you will get other dangerous toys to play with. By the way do you remember that little useful item from the mod which was used to heat yourself up? Character exposure mechanics were expanded again and good old heat pack is back and it's better than ever. When you use it, it starts to produce heat to warm you up as long as the pack lasts. With advanced weather impact we had introduced also some meaning for shoes you are wearing. But that wasn't enough for us within scope of the survival. Shoes have potential to became very important part of your clothes to take care of as they are gets damaged now depending on movement speed, surface type and distance traveled and eventually hurts your feet.
Previously, I had mentioned the new controls system which is currently being worked on and we have working prototype of it already. You are probably curious what changes it will brings to game and way it's played. We are focused to make the controlling of your character as fluent as possible so there will be no immersion breaking due to clunky controls. That means we want to eliminate user action menu, or at least have this possibility just for very special cases. Usage of items will be driven contextually, let's say you have an apple in your hand and you invoke action by pressing and holding use button - if you are pointing on someone you will start to feed him while you are holding the use button, if not then you will start eating it by yourself - when you release you will stop the action. You will be able to use items even during movement. Still have that half-eaten apple in hand when zombie suddenly appear? Just hit him hard with that apple in your hand - yes all items (of course firearms too) can became melee weapons. New controls allow us also to expand melee system which we are considering to do with addition of two types of attacks - fast and charged, or to add push instead of fast attack. We will see how the prototype of these goes and how it will play with server performance and synchronization in general.
Next time I will talk a little bit about the new inventory too. As usual apart from such exciting stuff we made some fixes such ammo-box container inception and other smaller ones. I nearly forgot that we spent some time on defining what animal companions should be, but that's something to talk about later.
Choose your footwear wisely... see you in Chernarus folks!"
Standup Notes for the week of 20 Oct 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
[li]Improvements to the skybox and lighting[/li]
[li]Multiple crafted leather items[/li]
[li]Women's shorts, sweater[/li]
[li]Polishing bush rag and 3D camo for weapons[/li]
[li]Prison Uniform Pants[/li]
[li]Medical Scrubs[/li]
[li]Steyr AUG[/li]
[li]Large Tent[/li]
[li]Various new environment models[/li]
Animation:
[li]Sitting gesture changes/polishing[/li]
[li]Prone animations with pistol polishings[/li]
[li]New hand poses for items[/li]
[li]Wring clothes animation done[/li]
[li]Binoculars animation graph tuning[/li]
[li]Bow reload animations in progress[/li]
Design:
[li]Bugfixing (tent pitching, repairing leather items, struggling, containers)[/li]
[li]Configs and scripts for new items (heat pack)[/li]
[li]Shoes and foots damage[/li]
[li]Expansion of weather impact[/li]
[li]Loot tables maintenance[/li]
[li]Damage and destruct textures[/li]
[li]Advanced melee[/li]
[li]Barricading[/li]
[li]Animal companions[/li]
[li]Loot distribution[/li]
[li]Injured character[/li]
[li]Controls[/li]
[li]Inventory[/li]
[li]Vehicles[/li]
Programming:
[li]Critical inventory fixes[/li]
[li]Unintenional weapon switching[/li]
[li]New gamecontrols[/li]
[li]Loot distribution improvements[/li]
[li]Gameplay statistics[/li]
[li]Door states persistency[/li]
[li]Implementation of the V3S vehicle[/li]
[li]Zombie/Animal AI[/li]
Quelle: dayz.com
[img width=700 height=376]http://i.imgur.com/KTFv2rW.png[/img]
[img width=700 height=447]http://i.imgur.com/qt0WfMG.png[/img]
[img width=700 height=287]http://i.imgur.com/fGNTnxd.png[/img]
[img width=700 height=379]http://i.imgur.com/4CHD7Tm.jpg[/img]
[img width=700 height=379]http://i.imgur.com/d0z4FLe.jpg[/img]
Schuhe sollen nach wenigen Minuten kaputt gehen und danach Schaden anrichten.
Kann das jemand bestätigen?
[size=16pt]DayZ Standalone Update 0.50.125257 (Experimental)[/size]
(314MB)
Alle Neuerungen des Update 0.50.125257 werden hier zusammengefasst.
Tomaten Saat kann gefunden werden
13 Pflanzen mit einer Tüte.
(Wie funktioniert der Gartenbau?)
[img width=700 height=395]http://i.imgur.com/7rHMleQ.jpg[/img]
[img width=700 height=379]http://i.imgur.com/d0z4FLe.jpg[/img]
+++
Wärmekissen ist zurück
[img width=700 height=393]http://i.imgur.com/J1Qjb9T.jpg[/img]
+++
Kaputte Schuhe verursachen Schaden (?)
(Neue Nachricht)
[img width=700 height=393]http://i.imgur.com/46nRhXq.jpg[/img]
+++
Schuhe können mit Klebeband repariert werden
[img width=700 height=393]http://i.imgur.com/pju7Xx8.jpg[/img]
+++
Gelben Feuerwehrhelm
[img width=700 height=393]http://i.imgur.com/ByMNhQh.png[/img]
...
Tomaten Saat kann jetzt endlich auf den Experimental Server gefunden werden.
[img width=700 height=395]http://i.imgur.com/7rHMleQ.jpg[/img]