Beiträge von kuse

    Hey, bekomme meine Textur nicht auf die Knochen. Model und Beschreibungsnamen funktionieren ingame. Hier meine "Experiment" Config und eine "standart" config.

    "Experiment"

    class CfgPatches

    {

    class CW_ChickenWings

    {

    units[]=

    {

    "CW_ChickenWings"

    };

    weapons[]={};

    requiredVersion=0.1;

    requiredAddons[]=

    {

    "DZ_Data",

    "DZ_Gear_Food",

    "DZ_Gear_Consumables"

    };

    };

    };

    class BaseFoodStageTransitions;

    class MeatStageTransitions;

    class FruitStageTransitions;

    class AnimalCorpsesStageTransitions;

    class MushroomsStageTransitions;

    class NotCookable;

    class FoodAnimationSources;

    class NutritionModifiers;

    class CfgAddons

    {

    class PreloadBanks

    {

    };

    class PreloadAddons

    {

    class DayZ

    {

    list[]=

    {

    "DZ_A_Airport",

    "DZ_Animals",

    "DZ_Animals_AnimConfig",

    "DZ_Animals_Birds",

    "DZ_Animals_Birds_Chicken",

    "DZ_Animals_Birds_Cock",

    "DZ_Animals_Birds_Crow",

    "DZ_Animals_Birds_hawk",

    "DZ_Animals_Birds_Seagull",

    "DZ_Animals_Cow",

    "DZ_Animals_Deer",

    "DZ_Animals_Dogs_Fin",

    "DZ_Animals_Dogs_Pastor",

    "DZ_Animals_Goat",

    "DZ_Animals_Insect",

    "DZ_Animals_Rabbit",

    "DZ_Animals_Rat",

    "DZ_Animals_Sheep",

    "DZ_Animals_WildBoar",

    "DZ_Anims",

    "DZ_Anims_Config_Sdr",

    "DZ_Anims_Config_Wmn",

    "DZ_Anims_Config_Zmb",

    "DZ_Buildings",

    "DZ_Buildings2",

    "DZ_Buildings2_A_Crane_02",

    "DZ_Buildings2_A_GENERALSTORE_01",

    "DZ_Buildings2_A_Pub",

    "DZ_Buildings2_A_Statue",

    "DZ_Buildings2_Barn_Metal",

    "DZ_Buildings2_BuildingParts",

    "DZ_Buildings2_BuildingParts_Signs",

    "DZ_Buildings2_BuildingParts_Signs_TEC",

    "DZ_Buildings2_Church_01",

    "DZ_Buildings2_Farm_Cowshed",

    "DZ_Buildings2_Farm_WTower",

    "DZ_Buildings2_HouseBlocks_HouseBlock_A",

    "DZ_Buildings2_HouseBlocks_HouseBlock_B",

    "DZ_Buildings2_HouseBlocks_HouseBlock_C",

    "DZ_Buildings2_HouseBlocks_HouseBlock_D",

    "DZ_Buildings2_Ind_CementWorks_Ind_Dopravnik",

    "DZ_Buildings2_Ind_CementWorks_Ind_Expedice",

    "DZ_Buildings2_Ind_CementWorks_Ind_MalyKomin",

    "DZ_Buildings2_Ind_CementWorks_Ind_Mlyn",

    "DZ_Buildings2_Ind_CementWorks_Ind_Pec",

    "DZ_Buildings2_Ind_CementWorks_Ind_SiloMale",

    "DZ_Buildings2_Ind_CementWorks_Ind_SiloVelke",

    "DZ_Buildings2_Ind_CementWorks_Ind_Vysypka",

    "DZ_Buildings2_Ind_Garage01",

    "DZ_Buildings2_Ind_Pipeline_IndPipe2",

    "DZ_Buildings2_Ind_Shed_01",

    "DZ_Buildings2_Ind_Shed_02",

    "DZ_Buildings2_Ind_Tank",

    "DZ_Buildings2_Ind_Workshop01",

    "DZ_Buildings2_Misc_Cargo",

    "DZ_Buildings2_Misc_PowerStation",

    "DZ_Buildings2_Misc_WaterStation",

    "DZ_Buildings2_Rail_House_01",

    "DZ_Buildings2_Shed_small",

    "DZ_Buildings2_Shed_wooden",

    "DZ_Characters",

    "DZ_Characters_Backpacks",

    "DZ_Characters_Glasses",

    "DZ_Characters_Gloves",

    "DZ_Characters_Headgear",

    "DZ_Characters_Heads",

    "DZ_Characters_Pants",

    "DZ_Characters_Masks",

    "DZ_Characters_Shoes",

    "DZ_Characters_Tops",

    "DZ_Characters_Vests",

    "DZ_Code",

    "DZ_Data",

    "DZ_Data_Data_ParticleEffects",

    "DZ_Functions",

    "DZ_Gear_Crafting",

    "DZ_Gear_Cooking",

    "DZ_Gear_Consumables",

    "DZ_Gear_Containers",

    "DZ_Gear_Drinks",

    "DZ_Gead_Food",

    "DZ_Gear_Medical",

    "DZ_Gear_Navigation",

    "DZ_Gear_Optics",

    "DZ_Gear_Tools",

    "DZ_Gear_Traps",

    "DZ_Items",

    "DZ_Items_Drinks",

    "DZ_Items_Food",

    "DZ_Items_Medical",

    "DZ_Items_Misc",

    "DZ_Items_Trash",

    "DZ_Items_Weapons",

    "DZ_Misc",

    "DZ_Misc2",

    "DZ_Misc2_Samsite",

    "DZ_Misc3",

    "DZ_Modules",

    "DZ_Roads2",

    "DZ_Roads2_Bridge",

    "DZ_Roads2_Dam",

    "DZ_Rocks2",

    "DZ_Rocks3",

    "DZ_Signs2",

    "DZ_Server_Data",

    "DZ_Spawn_Proxies",

    "DZ_Sounds_Arma2",

    "DZ_Sounds_Mod",

    "DZ_Sounds_Effects",

    "DZ_Structures",

    "DZ_Structures_A_BuildingWIP",

    "DZ_Structures_A_CraneCon",

    "DZ_Structures_A_MunicipalOffice",

    "DZ_Structures_A_TVTower",

    "DZ_Structures_Barn_W",

    "DZ_Structures_Castle",

    "DZ_Structures_Furniture",

    "DZ_Structures_Houses",

    "DZ_Structures_House_A_FuelStation",

    "DZ_Structures_House_A_Hospital",

    "DZ_Structures_House_A_Office01",

    "DZ_Structures_House_A_Office02",

    "DZ_Structures_House_A_StationHouse",

    "DZ_Structures_House_Church_02",

    "DZ_Structures_House_Church_03",

    "DZ_Structures_House_Church_05R",

    "DZ_Structures_House_HouseBT",

    "DZ_Structures_House_HouseV",

    "DZ_Structures_House_HouseV2",

    "DZ_Structures_House_Street_Booth",

    "DZ_Structures_Ind",

    "DZ_Structures_Ind_Pipeline_IndPipe1",

    "DZ_Structures_Ind_Quarry",

    "DZ_Structures_Ind_SawMill",

    "DZ_Structures_Mil",

    "DZ_Structures_Misc",

    "DZ_Structures_Misc_Powerlines",

    "DZ_Structures_NAV",

    "DZ_Structures_Nav_Boathouse",

    "DZ_Structures_Nav_Pier",

    "DZ_Structures_Pond",

    "DZ_Structures_Rail",

    "DZ_Structures_Rail_Rail_Station_big",

    "DZ_Structures_Rail_Railway",

    "DZ_Structures_Ruins",

    "DZ_Structures_Shed_Ind",

    "DZ_Structures_Shed_Shed_Small",

    "DZ_Structures_Tenement",

    "DZ_Structures_Wall",

    "DZ_Structures_Ship_Wreck",

    "DZ_UI",

    "DZ_UIFonts",

    "DZ_UIFonts_CoreConfigOverwrite",

    "DZ_Vehicles_Tracked",

    "DZ_Vehicles_Wheeled",

    "DZ_Vehicles_Wheeled_Datsun_Armed",

    "DZ_Vehicles_Wheeled_Hilux_Armed",

    "DZ_Vehicles_Wrecks",

    "DZ_Weapons_Magazines",

    "DZ_Weapons_Lights",

    "DZ_Weapons_Muzzles",

    "DZ_Weapons_Optics",

    "DZ_Weapons_Supports",

    "DZ_Weapons_Animations",

    "DZ_Weapons_Ammunition",

    "DZ_Weapons_Firearms",

    "DZ_Weapons_Firearms_Winchester70",

    "DZ_Weapons_Firearms_SVD",

    "DZ_Weapons_Melee",

    "DZ_Weapons_Melee_Blunt",

    "DZ_Weapons_Melee_Blade",

    "DZ_Weapons_Melee_Powered",

    "DZ_Weapons_Misc",

    "DZ_Weapons_Explosives",

    "DZ_Weapons_Firearms_aug",

    "DZ_Weapons_Firearms_M4",

    "DZ_Weapons_Firearms_MosinNagant",

    "DZ_Weapons_Firearms_SKS",

    "DZ_Weapons_Firearms_Ruger1022",

    "DZ_Weapons_Pistols_1911",

    "DZ_Weapons_Pistols_Cz75",

    "DZ_Weapons_Pistols_Fnx45",

    "DZ_Weapons_Pistols_Magnum",

    "DZ_Weapons_Pistols_Mkii",

    "DZ_Weapons_Projectiles",

    "DZ_Weapons_Shotguns",

    "DZ_Worlds_Chernarusplus_World",

    "DZ_Worlds_Test_Terrain"

    };

    };

    };

    };

    class CfgVehicles

    {

    class Box_Base;

    class Inventory_Base;

    class Edible_Base;

    class Bone;

    class CW_ChickenWings1: Bone

    {

    displayName="ChickenWings1";

    descriptionShort="ChickenWings1";

    scope=2;

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings2: Bone

    {

    scope=2;

    displayName="ChickenWings2";

    descriptionShort="ChickenWings2";

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings3: Bone

    {

    scope=2;

    displayName="ChickenWings3";

    descriptionShort="ChickenWings3";

    model="\dz\gear\food\pile_of_bones.p3d"

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings4: Bone

    {

    scope=2;

    displayName="ChickenWings4";

    descriptionShort="ChickenWings4";

    model="\dz\gear\food\pile_of_bones.p3d"

    hiddenSelections[]=

    {

    "camoGround"

    };

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings5: Bone

    {

    scope=2;

    displayName="ChickenWings5";

    descriptionShort="ChickenWings5";

    model="\dz\gear\food\pile_of_bones.p3d"

    hiddenSelections[]=

    {

    "camoGround"

    };

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings6: Bone

    {

    scope=2;

    displayName="ChickenWings6";

    descriptionShort="ChickenWings6";

    model="\dz\gear\food\pile_of_bones.p3d"

    hiddenSelections[]=

    {

    "camoGround"

    };

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    class CW_ChickenWings7: Bone

    {

    scope=2;

    displayName="ChickenWings7";

    descriptionShort="ChickenWings7";

    model="\dz\gear\food\pile_of_bones.p3d"

    hiddenSelections[]=

    {

    "camoGround"

    };

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa",

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    };


    "Standart/Rohling"

    class CfgPatches

    {

    class CW_ChickenWings

    {

    units[]=

    {

    "CW_ChickenWings"

    };

    weapons[]={};

    requiredVersion=0.1;

    requiredAddons[]=

    {

    "DZ_Data",

    "DZ_Gear_Consumables"

    };

    };

    };

    class CfgVehicles

    {

    class Inventory_Base;

    class Bone;

    class CW_ChickenWings1: Bone

    {

    displayName="ChickenWings1";

    descriptionShort="ChickenWings1";

    scope=2;

    hiddenSelectionsTextures[]=

    {

    "ChickenWings\data\CW_ChickenWings.paa"

    };

    };

    };

    Die Knochen ingame , leider ohne Textur aber mit beschreibung

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