PC Stable 1.28 Update 3 - Version 1.28.160402 (Release on 04.08.2025)
GENERAL GAME
CHANGED
- Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
FIXED
- Players could spawn random items in their inventory (T192644, T192643)
- Bodies on Sakhal could decay and attract flies despite the cold environment
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
- Under unstable or low FPS, the selected gear could be skipped over unintentionally
- Players could see moving cars and boats glitch after reconnecting
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Deployed tripwire was not functional (T193431)
TOOLS
FIXED
- Players could not see the ground grid and 3D transform widget in the Workbench’s Particle and Animation editors
- Workbench could freeze when opening XOB previews (T192361)
- Workbench could not render the ground grid and 3D gizmos when toggled
ADDED
- Version information is now shown in the Terrain Builder’s Help > About dialog
ADDED
- New Badlands DLC information added to DLC tab
KNOWN ISSUES
- RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update.
MODDING
- Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger