servus leute irgendwie bin ich zu blöd er möchte die Datei einfach nicht erneuern ich poste hier mal die init datei hoffe ihr habt eine idee Habe Balota so schön bearbeitet da muss der Loot doch klappen
Ich habe es so Getestet das klappt nicht :
void main()
{
//INIT ECONOMY --------------------------------------
Hive myHive = CreateHive();
//Your custom spawned objects
SpawnObject( "Land_Mil_ATC_Small", "4991.954102 19.781483 2542.113525", "150.000183 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks3", "5040.007813 11.952549 2473.637207", "52.999996 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks4", "5053.923340 11.038313 2462.835205", "143.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks5", "5018.106445 15.260294 2500.459229", "-124.000008 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4881.726074 11.002197 2594.217773", "-57.999992 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4889.403320 10.762692 2600.971436", "-28.999998 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4898.214355 10.728040 2603.497070", "-4.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tower_Small", "4902.222168 13.270920 2619.246582", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_GuardTower", "4951.564453 16.106791 2573.648926", "-134.999985 0.000000 0.000000" );
SpawnObject( "Land_Container_1Bo", "4893.949707 10.709565 2572.620117", "-122.999924 0.000000 0.000000" );
SpawnObject( "Land_Container_1Bo", "4898.983398 10.709240 2564.367432", "-124.999977 0.000000 0.000000" );
SpawnObject( "Land_Container_1Mo", "4896.835938 10.709240 2568.784912", "18.000006 0.000000 0.000000" );
SpawnObject( "Land_Container_1Moh", "4901.837891 10.709240 2559.051758", "-36.999996 0.000000 0.000000" );
SpawnObject( "Land_Construction_House2", "4899.050781 12.955277 2521.093994", "82.000099 -1.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big2_3", "5186.222168 11.018387 2325.646973", "-51.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big2_5", "5192.778809 11.195925 2304.246826", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big3", "5158.386719 10.170507 2326.929443", "-32.000004 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big4", "5169.529297 10.711533 2304.331055", "-38.000004 0.000000 0.000000" );
SpawnObject( "bldr_tent_ltable", "5164.605469 9.983765 2300.110352", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_ltable", "5161.931152 9.983765 2305.751953", "-40.999996 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.570313 9.044168 2318.033691", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5194.193848 8.993926 2314.334229", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.949707 10.538915 2317.300537", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.877930 9.053372 2314.139648", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5192.679199 9.024620 2316.254395", "-42.000000 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "5372.151855 24.976131 2188.601807", "93.000031 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "5052.520996 19.403364 2257.084717", "-68.000061 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "4954.253418 21.922449 2366.534424", "-118.999962 0.000000 0.000000" );
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Weather weather = g_Game.GetWeather();
weather.MissionWeather(false); // false = use weather controller from Weather.c
weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
weather.GetRain().Set( 0, 0, 1);
weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
//INIT ECONOMY--------------------------------------
Hive ce = CreateHive();
if ( ce )
ce.InitOffline();
GetCEApi().ExportProxyData( "7500 0 7500", 100000 ); //Center of map, radius of how far to go out and find buildings.
Und so klappt es auch nicht :
void main()
{
//INIT ECONOMY --------------------------------------
Hive myHive = CreateHive();
//Your custom spawned objects
SpawnObject( "Land_Mil_ATC_Small", "4991.954102 19.781483 2542.113525", "150.000183 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks3", "5040.007813 11.952549 2473.637207", "52.999996 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks4", "5053.923340 11.038313 2462.835205", "143.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks5", "5018.106445 15.260294 2500.459229", "-124.000008 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4881.726074 11.002197 2594.217773", "-57.999992 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4889.403320 10.762692 2600.971436", "-28.999998 0.000000 0.000000" );
SpawnObject( "Land_Mil_Barracks_Round", "4898.214355 10.728040 2603.497070", "-4.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tower_Small", "4902.222168 13.270920 2619.246582", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_GuardTower", "4951.564453 16.106791 2573.648926", "-134.999985 0.000000 0.000000" );
SpawnObject( "Land_Container_1Bo", "4893.949707 10.709565 2572.620117", "-122.999924 0.000000 0.000000" );
SpawnObject( "Land_Container_1Bo", "4898.983398 10.709240 2564.367432", "-124.999977 0.000000 0.000000" );
SpawnObject( "Land_Container_1Mo", "4896.835938 10.709240 2568.784912", "18.000006 0.000000 0.000000" );
SpawnObject( "Land_Container_1Moh", "4901.837891 10.709240 2559.051758", "-36.999996 0.000000 0.000000" );
SpawnObject( "Land_Construction_House2", "4899.050781 12.955277 2521.093994", "82.000099 -1.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big2_3", "5186.222168 11.018387 2325.646973", "-51.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big2_5", "5192.778809 11.195925 2304.246826", "0.000000 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big3", "5158.386719 10.170507 2326.929443", "-32.000004 0.000000 0.000000" );
SpawnObject( "Land_Mil_Tent_Big4", "5169.529297 10.711533 2304.331055", "-38.000004 0.000000 0.000000" );
SpawnObject( "bldr_tent_ltable", "5164.605469 9.983765 2300.110352", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_ltable", "5161.931152 9.983765 2305.751953", "-40.999996 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.570313 9.044168 2318.033691", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5194.193848 8.993926 2314.334229", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.949707 10.538915 2317.300537", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5191.877930 9.053372 2314.139648", "0.000000 0.000000 0.000000" );
SpawnObject( "bldr_tent_pallets", "5192.679199 9.024620 2316.254395", "-42.000000 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "5372.151855 24.976131 2188.601807", "93.000031 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "5052.520996 19.403364 2257.084717", "-68.000061 0.000000 0.000000" );
SpawnObject( "Land_Sawmill_Illuminanttower", "4954.253418 21.922449 2366.534424", "-118.999962 0.000000 0.000000" );
GetCEApi().ExportProxyData( "7500 0 7500", 100000 ); //Center of map, radius of how far to go out and find buildings.
//INIT WEATHER BEFORE ECONOMY INIT------------------------
Weather weather = g_Game.GetWeather();
weather.MissionWeather(false); // false = use weather controller from Weather.c
weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
weather.GetRain().Set( 0, 0, 1);
weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
//INIT ECONOMY--------------------------------------
Hive ce = CreateHive();
if ( ce )
ce.InitOffline();
Hoffe ihr habt eine idee dafür die Jammern mir alle schon im discord die ohren voll