Re: Changelog DayZ Epoch

  • 1.0.0.2 Developer Build
    • [FIXED] Can now refuel and siphon while swimming again. Must stay atsame position for 6 seconds.
    • [FIXED] Refuel sound now only plays when an actual refuel/siphon takesplace.
    • [FIXED] Check fuel levels again just before refuel or siphon actions.
    • [FIXED] Player Zombies can now no longer pickup "Take %" objects.
    • [FIXED] Dogs now correctly consume any available raw meat.
    • [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config.
    • [UPDATED] Updated batttleye scripts.
    • [CHANGED] Gutting zombies and animals now double checks for"meatHarvested" after animation and before action.
    • [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
    • [CHANGED] Lowered alert radius when gutting zombies to 50m instead of100m.
    • [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as weadd more. (clothes, militaryclothes, specialclothes)
    • [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags.
    • [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
    • [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf.
    • [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel).
    • [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4)
    • [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process.
    • [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential.
    • [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots.
    • [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture.
    • [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false)
    • [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false)
    • [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot.
    • [REMOVED] Commented out remaining unused call to stream_locationCheck.
    • [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
    • [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.