CHANGE LOG 1.0.2
[ADDED] Can now convert engines and fuel tank parts for scrap metal. requires workbench/workshop.
[ADDED] Building maintenance: You can now reset the timestamp and damage on base items by using parts like lumber, plywood, and scrap metal.
[ADDED] Level 1 Modular building http://dayzepoch.com/wiki/index.php/Modular_Building_System components by Paul Tomany.
[ADDED] In-place upgrade system for some base building items like wood doorways > door > locked door.
[ADDED] Combination lock by Paul Tomany that has 1% chance to spawn on worker zombies.
[ADDED] Swapped some zombies with their 1.7.7 counterparts that are harder to kill.
[ADDED] Death/Murder board ui http://puu.sh/47I8f.jpg by @maca134.
[ADDED] Improved trader menus by @maca134.
[ADDED] Lockbox that holds 50 mags, 20, weapons, and 5 backpacks rare spawn on business suit zombie.
[ADDED] Added some more bulk supply crates to wholesaler: bulk_ItemTankTrap, bulk_ItemWire, bulk_PartGeneric.
[ADDED] Health regeneration! Only if thirst and hunger are above 90% and you are not: in pain, infected, or bleeding (still using placeholder models).
[ADDED] Added harvesting of plants: Pumpkins, Sunflower Seeds, and Hemp using right click on hunting knife.
[ADDED] Triple H-barrier craft-able with 3x ItemSandbagLarge = ItemSandbagExLarge (Land_HBarrier3_DZ).
[ADDED] Unique ID added to vehicle keys used better to identify keys.
[ADDED] GPS to armored SUV.
[ADDED] Experimental 999,998 custom SQL support thanks to @maca134 (This will not yet be shipped as it needs more testing).
[ADDED] Better cleanup methods thanks to dayzero/Tansien http://zombies.nu.
[ADDED] Building can now happen anywhere you can control the Z axis with numpad 8 = up numpad = 2 = down and numpad 5 to start building, ESC to cancel, numpad 4 and 6 flip the orientation.
[ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model.
[ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running.
[FIXED] Removed repair action from tow truck with VIL_asistvan_DZE.
[FIXED] incorrect gold remove option on empty briefcase should have been add x 10.
[FIXED] Server side cleanup and time sync was not running.
[FIXED] Battleye kicks for CSJ gyro push and rotate options.
[FIXED] Issues with buying and selling helicopters at bandit and hero camps.
[CHANGED] Updated supply crate model thanks to Paul Tomany.
[UPDATED] RF3 Realism weights updated to include new items.
[CHANGED] Empty briefcase now has rare chance to spawn on a business suit zombie.
[CHANGED] If you are the owner of an object there will be no chance of breaking tools.
[CHANGED] fixed pricing on some trader items thanks to @jobster
[CHANGED] Removed plot pole requirement to build. Plot pole is still used to prevent others from building and to increase item deconstruction times.
[CHANGED] Reduced recipe requirement for canvas to 2 Clothing instead of 4.
[CHANGED] Stick Fence recipe changed to not require supply crate.
[CHANGED] Crafting recipe for small Camo Nets reduced to 2 x ItemTent and 2 x ItemPole was 4.
[CHANGED] Lowered crafting recipe requirements for empty supply crate to 2 x lumber + 1 scrap metal.
[CHANGED] Sandbag nest now requires workshop/workbench to craft.
[CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
[CHANGED] Increased range of crafting from 2m to 3m.
[CHANGED] Increased range of power assisted auto refuel from 10m to 30m.
[CHANGED] Reworked Epoch events scheduler and made it more accurate.
[CHANGED] Recent death board text change to say Recent Murders.
[REMOVED] low humanity target heartbeat system.
[REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world.
[REMOVED] Automatic humanity uptick if lower than 2500.