DayZ Neue MAP!

  • Hallo,


    Liebe DayZ Community


    Ich habe mir jetzt mit den Akktuellsten Serverfiles siehe Link!


    https://github.com/conan513/DayZ-Private


    Geladen und anschließend in meinen Arma2 Ordner Copiert! wie ichs mit eurem 1.7.6 auch gemacht hatte vor der neu installation!


    Habe dort alles ersetzt und habe den Server eingestellt!


    Code
    //// config.cfg//// comments are written with "//" in front of them.// GLOBAL SETTINGShostname = "AllOfDayZ";			// The name of the server that shall be displayed in the public server listpassword = "11111";						// Password for joining, eg connecting to the serverpasswordAdmin = "television99";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation ArrowheadlogFile = "arma2oaserver.rpt";				// Tells ArmA-server where the logfile should go and what it should be called// WELCOME MESSAGE ("message of the day")// It can be several lines, separated by comma// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {	"Welcome to Bliss",	"Have fun!"};motdInterval = 5;					// Time interval (in seconds) between each message// JOINING RULESmaxPlayers = 50;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 0;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.requiredBuild = 99113;					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect// VOTINGvoteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 2;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0;						// If set to 1, Voice over Net will not be availablevonCodecQuality = 10;					// Quality from 1 to 30persistent = 1;						// If 1, missions still run on even after the last player disconnected.timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 0;                                           // Server to use BattlEye system// SCRIPTING ISSUESonUserConnected = "";					//onUserDisconnected = "";				//doubleIdDetected = "";					//// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)";		// unsigned data detectedonHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detectedonDifferentData = "";					// data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions{	class DayZ {		template = dayz_9.mbg_celle2;		difficulty = "regular";    // change this for other difficulty settings, regular, expert is valid	};};


    Dann Starte ich den Server (CELLE) und versuche zu connecten der Server zeigt:



    und Ingame erhalte ich die nachricht:


    Sie wurden Gebannt!


    Was habe ich vergessen / Falsch gemacht...

  • Problem besteht weiterhin selbst mit dem Tool klapt es nicht da es das Passwort nicht annehmen möchte... zudem Greift es auf eine völlig andere Datenbank zu irgend wie...