V3S Truck spawn

  • Guten morgen liebe Community,

    ich habe mal eine frage. Ich habe versucht den Truck V3S auf meinem server Komplett spawnen zu lassen. Ich hatte mir extra ein Tutorial angesehen. Aber irgendwie spänen nur die Wracks. Man findet keine kompletten Trucks ! Kann mir jemand bitte helfen und sagen wo der fehler liegt ? Ich habe die Eintragungen in der spawnabletypes.XML und in der Event.XML aber hmhmhmhm


    Liebe grüße....

  • Der Truck heißt anders.

    Den V3S kannst du erst mal ignorieren stattdessen benötigst du die neuen Lasterfiles.


    </type>

    <type name="Truck_01_Covered">

    <nominal>0</nominal>

    <lifetime>3</lifetime>

    <restock>1800</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    </type>

    <type name="Truck_01_Covered_Blue">

    <nominal>0</nominal>

    <lifetime>3</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    </type>

    <type name="Truck_01_Covered_Orange">

    <nominal>0</nominal>

    <lifetime>3</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    </type>

    <type name="Truck_01_Door_1_1">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Door_1_1_Blue">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Door_1_1_Orange">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Door_2_1">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Door_2_1_Blue">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Door_2_1_Orange">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Hood">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Hood_Blue">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Hood_Orange">

    <nominal>15</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_Wheel">

    <nominal>40</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>30</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    <usage name="Industrial"/>

    <usage name="Farm"/>

    </type>

    <type name="Truck_01_WheelDouble">

    <nominal>40</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>30</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="vehiclesparts"/>

    </type>

    <type name="Truck_01_WheelDouble_Ruined">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="vehiclesparts"/>

    </type>

    <type name="Truck_01_Wheel_Ruined">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="vehiclesparts"/>

    </type>


    Das sind nur die Types. Events musst du auch anpassen indem du den V3S spawn in truck umschreibst z.B.


    Viel Erfolg

  • Kleiner Tipp:


    Wenn ihr die Trucks vollständig haben wollt, könnt ihr das genauso machen wie mit den Autos.


    in "cfgspawnabletstypes.xml" die Datei wie folgt ändern:


    <type name="Truck_01_Covered">

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="TruckBattery" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Hood" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_1_1" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_2_1" chance="1.00" />

    </attachments>

    </type>

    <type name="Truck_01_Covered_Blue">

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="TruckBattery" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Hood_Blue" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_1_1_Blue" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_2_1_Blue" chance="1.00" />

    </attachments>

    </type>

    <type name="Truck_01_Covered_Orange">

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Wheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_WheelDouble" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="TruckBattery" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Hood_Orange" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_1_1_Orange" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Truck_01_Door_2_1_Orange" chance="1.00" />

    </attachments>

    </type>


    Denkt nur daran das beim Ändern der Server gestoppt werden muss und ihr den Vehicles Wert vor dem Neustart nullen müsst.




  • Es ist sehr wahrscheinlich das es genauso geht wie auf der PS und oben beschrieben, da die Scripte sich nicht wesentlich unterscheiden dürften (meine Vermutung). Schau halt mal in deine rein und vergleiche...

  • Guten morgen zusammen...


    xXBeastXx falls du es nicht hin bekommst.

    Das ganze sieht dann so aus in der event.xml----->

    <event name="VehicleTruck01">

    <nominal>110</nominal>

    <min>100</min>

    <max>105</max>

    <lifetime>300</lifetime>

    <restock>0</restock>

    <saferadius>500</saferadius>

    <distanceradius>500</distanceradius>

    <cleanupradius>200</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>mixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered"/>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered_Blue"/>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered_Orange"/>

    </children>

    <cost></cost></event>


    <event name="VehicleTruck02">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>3000000</lifetime>

    <restock>0</restock>

    <saferadius>500</saferadius>

    <distanceradius>500</distanceradius>

    <cleanupradius>200</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>mixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_02_Covered"/>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_02_Covered_Blue"/>

    <child lootmax="0" lootmin="0" max="70" min="60" type="Truck_02_Covered_Orange"/>

    </children>

    <cost></cost></event>




    </events>


    Ich hatte selber Probleme mit der sache^^^dahher weißte ich wie Blöd das ist.


    Hoffe es klappt bei Dir ! Lass mal ein Feedback da ;)


    LG....

  • Also ich hab jetzt alles gemacht was hier stand aber sie Spawnen nicht wäre es möglich das mir jemand die cfgspawnabletypes.xml , types.xml und events.xml schickt mit dem v3s?