Alpha 19.2 Stable is out!

  • Game Sense Features include (default settings):

    • Time Progression: F1-F12
    • Ammo: 1-0
    • Health: Q-P
    • Bloodmoon Warning: A-L
    • Visibility Meter: CTRL – ~
    • Tool / Weapon Durability: Num – –
    • Player Facing Direction: numpad 1-9
    • Bleeding: Del-Pause
    • Being Hit: Mouse
    • Duke Amount: Display

    Changelog A19.2 b3


    Added

    • Console command “ai pathgrid”
    • Console command “gfx dti” to set distant terrain instancing
    • Console command “gfx dtpix” to set distant terrain pixel error
    • Trees are set to consistent LOD transition values by code
    • Support for Steel Series SDK
    • We also updated to a new version of microsplat, improving performance.

    Changed

    • Renamed console command “ai path” to “ai pathlines”
    • Optimized path grid move buffer copy
    • Optimized path grid block checks and misc
    • Reduced the effect of High and Ultra Object Quality settings
    • Deleted WaterDepthRecorder that reduced FPS a bit
    • Updated terrain shaders
    • Improved terrain shader settings for better performance
    • Prefab editor to use same tree LOD bias as game
    • Our custom speed tree shader to Alpha Test queue

    Fixed

    • Trees are not rotated correctly on the diagonal directions
    • Desert terrain normal textures not set as normals
    • FirMed01 tree popping in oddly
    • Two trees not instancing
    • 8 block entities not instance rendering
    • You could see under the water plane when camera was close to it
    • Unlit explosives can explode in hand after throwing a lit one
    • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.

    Quelle: https://community.7daystodie.com/topic/22234-a192-stable/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.