Added
- Create a function to lock xp amount required to a specific amount at a certain level
- Spear should drop to the ground when a player corpse despawns
- Several deco blocks to metal fence/furniture blocks
- Command aliases "food", "hungry" for "starve" and "water" for "thirsty"
- Zombie dogs to the burnt forest
- Terrain Quality video option
Changed
- Burnt forest sky and fog visuals are more pleasing
- Increased value/cost of Grandpa's Learn'n Exiler
- Reduced stack size on some ammo quest rewards
- Faster crafting time on the topsoil block and hobo stew
- Nerfed gas in loot
- Sham chowder uses canned sham instead of sham sandwiches
- ModGunShotgunTubeExtenderMagazine has no random range
- ModGunRodAndSpring reduced to +15% and added missing effect that the description claimed
- Stun effects from shotguns do not cause a cooldown on the target
- Shotgun slugs count as AP rounds
- 30s drink buffs increased to 45s duration
- ArmorSteelSetParts and armorMilitarySetParts can drop along with clothes
- Increased LockPickBreakChance by 10%
- Bundles/pallets of items renamed to "stacks" for consistency
- Increased the stack size of bullet tips, casings, buckshot, paper
- Shotguns cause a short stun by default and the perk increases it's duration instead of the chance to occur.
- Increased spread and damage of shotguns at short range and efficiency against packs of zombies. At their max range of 10m the damage is zero.
- Slightly more polymer in loot and from destroying trash piles
- Stuns do not lower a player's melee attack speed
- Increased the damage on the primitive bow
- Bathtub filled with gore drops more rotting flesh
- Block material on torches/candles does not cause a loud crash sound on destruction
- DeskLampLight should harvest brass
- Several small loot piles have duplicate or overly loud looting sounds
- SMG do the same damage as pistols
- Increased drop rate for Handgun items at higher GS where the bucket needs to be larger to cover both SMG and magnum
- Increased drop chance of T3 item parts where the T2 item does not scrap into T3 parts, such as with clubs
- Zombie animals drop the same amount as rotten flesh as a live ones drops meat
- PerkLivingOffTheLand reduces the cost of crafting farm plots
- Sham recipe now creates 5 cans of sham at a time but requires more ingredients and acid
- PerkYeahScience lets you craft gunpowder, glue, aloe cream, gas and oil with fewer resources
- Updated burnt forest texture
- Knivesnow cause bleeding on every hit
- PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding
- ResourceElectricParts are no longer craftable
- Lockpicks are not consumed on successful lockpicking.
- Cheesecake now grants 5% better prices when buying
- Fetch-only quests have lower rewards
- Blood moon spawner ignores bedrolls
- Improved blood moon spawner temp path grid position
Fixed
- Hide paging buttons when not needed.
- Iron and steel spear show too bright in the dark.
- Unity crash when hitting Esc in prefab editor containing pumpkins
- Zombies can disable vehicles too fast
- You can ride the bike in turbo mode with no stamina
- Added asphalt recipe back in
- Pumpkin recipes are not in loot
- Warning about xuiwater
- Inconsistent harvest on old suitcase
- ArmorSteelHelmet missing from loot list
- Wrong stack size on resourceLockPickBundle/recipe
- Reading pumpkin recipes does not unlock
- Lucky Goggles use A17 scaling and are too strong compared to the perk
- Power attacks will break stealth erratically and may play duplicate sounds. Sneaking now prevents all power attack grunts.
- MeleeKnucklesSteelParts missing in loot
- Primitive bow not automatically loading when equipped
- TreeJuniper4m is invisible
- Quest rewards past the initial 2 chosen rewards were not randomizing order correctly.
- Desert sunset was too red
- Animal HP decreases with game difficulty
- Controller: Lights radial menu used left thumbstick, now uses right
- Equipped clothing is not moddable.
- Requirement HitLocation is not working on arrows and bolts
- Dedi password is not remembered when using controller in big picture mode
- Pressing ESC in the server password window causes the menus to break
- Allowing ESC in server password window to cancel password input
- Inventory radial skipped when on a vehicle and using a controller
- Lockpicks only break within the last 25% of the LockPickTime.
- Kill The Wabbit quest does not consider the double barrel shotgun
- Initial loading of sounds from mod bundles can cause lag
- Vultures fall through the world when killed high in the sky
- Bulltproofplate makes farm plots transparent when touching the plot box
- Pistols with a full auto trigger have sound issues
- Schematic and food recipe sounds are played for everyone to hear
- Torch candle dupe by placing and quickly hitting drop key.
- Chainsaw and auger not giving xp on zombie kills
- Scopes have a red tint instead of green when wearing night vision goggles
- IndexOutOfRangeException when copying block shape while using multiblocks.
- Removed unneeded debug message for shape menu.
- Apply options NRE in PrefabLODManager UpdateMaterials
- Chili dogs do not return an empty can on eating
- Moldy Bread recipe missing from Chem Lab list
- Dirt and Topsoil localization says it is from the creative menu
- Cement mixer localization mentions fertilizer
- Several items have unintended high crafting times
- Blurry vision does not apply when using scopes
- Deprecated insulator item removed and from trader
- Fixed with issue with silenced fire on automatic weapons
- Cached map view persists between different servers with the same world a player connects to
- Admin star is only seen on own player name when host, not when client
- Starve command was broken
- Reading a book from toolbelt gives 100 xp, but not the same from backpack.
- Unknown loot_quality_templates threw an error on loading
- Forge max crafting will only allow 80% of available smelted resources.
- Living off the land lvl 3 was not working correctly.
- Shotgun particles replaying after fast weapon switching.
- AMD HD 5000 & 6000 series render ground horribly
- CustomIconTint did not apply to icons that are in the shape selector menu.
- Multiple turrets made constant reload sound
- Bunch of blocks caused errors in the prefab editor
- There was no hunting game in the burnt forest
- Mushrooms can be planted almost anywhere
- Typo in level 1 of electrocution er
- "Basics of electricity" is not in the loot table
- Battery bank unlock info is incorrect
- Localization end table lamp
- Reaper icon no longer stays with you on max level
- Player dying during blood moon can stop blood moon spawns
- Players can break blood moon spawn for entire server
- Distant terrain brightness flickering when reflection probes updated when player moved
- Improved reflection probe fade out range
- Distant terrain looks white with half or lower texture quality
- The silencer no longer blocks ADS on a pistol
Quelle: https://7daystodie.com/forums/…le!&p=1071941#post1071941