Alpha 18.2 is out!

  • Added

    • Create a function to lock xp amount required to a specific amount at a certain level
    • Spear should drop to the ground when a player corpse despawns
    • Several deco blocks to metal fence/furniture blocks
    • Command aliases "food", "hungry" for "starve" and "water" for "thirsty"
    • Zombie dogs to the burnt forest
    • Terrain Quality video option

    Changed

    • Burnt forest sky and fog visuals are more pleasing
    • Increased value/cost of Grandpa's Learn'n Exiler
    • Reduced stack size on some ammo quest rewards
    • Faster crafting time on the topsoil block and hobo stew
    • Nerfed gas in loot
    • Sham chowder uses canned sham instead of sham sandwiches
    • ModGunShotgunTubeExtenderMagazine has no random range
    • ModGunRodAndSpring reduced to +15% and added missing effect that the description claimed
    • Stun effects from shotguns do not cause a cooldown on the target
    • Shotgun slugs count as AP rounds
    • 30s drink buffs increased to 45s duration
    • ArmorSteelSetParts and armorMilitarySetParts can drop along with clothes
    • Increased LockPickBreakChance by 10%
    • Bundles/pallets of items renamed to "stacks" for consistency
    • Increased the stack size of bullet tips, casings, buckshot, paper
    • Shotguns cause a short stun by default and the perk increases it's duration instead of the chance to occur.
    • Increased spread and damage of shotguns at short range and efficiency against packs of zombies. At their max range of 10m the damage is zero.
    • Slightly more polymer in loot and from destroying trash piles
    • Stuns do not lower a player's melee attack speed
    • Increased the damage on the primitive bow
    • Bathtub filled with gore drops more rotting flesh
    • Block material on torches/candles does not cause a loud crash sound on destruction
    • DeskLampLight should harvest brass
    • Several small loot piles have duplicate or overly loud looting sounds
    • SMG do the same damage as pistols
    • Increased drop rate for Handgun items at higher GS where the bucket needs to be larger to cover both SMG and magnum
    • Increased drop chance of T3 item parts where the T2 item does not scrap into T3 parts, such as with clubs
    • Zombie animals drop the same amount as rotten flesh as a live ones drops meat
    • PerkLivingOffTheLand reduces the cost of crafting farm plots
    • Sham recipe now creates 5 cans of sham at a time but requires more ingredients and acid
    • PerkYeahScience lets you craft gunpowder, glue, aloe cream, gas and oil with fewer resources
    • Updated burnt forest texture
    • Knivesnow cause bleeding on every hit
    • PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding
    • ResourceElectricParts are no longer craftable
    • Lockpicks are not consumed on successful lockpicking.
    • Cheesecake now grants 5% better prices when buying
    • Fetch-only quests have lower rewards
    • Blood moon spawner ignores bedrolls
    • Improved blood moon spawner temp path grid position

    Fixed

    • Hide paging buttons when not needed.
    • Iron and steel spear show too bright in the dark.
    • Unity crash when hitting Esc in prefab editor containing pumpkins
    • Zombies can disable vehicles too fast
    • You can ride the bike in turbo mode with no stamina
    • Added asphalt recipe back in
    • Pumpkin recipes are not in loot
    • Warning about xuiwater
    • Inconsistent harvest on old suitcase
    • ArmorSteelHelmet missing from loot list
    • Wrong stack size on resourceLockPickBundle/recipe
    • Reading pumpkin recipes does not unlock
    • Lucky Goggles use A17 scaling and are too strong compared to the perk
    • Power attacks will break stealth erratically and may play duplicate sounds. Sneaking now prevents all power attack grunts.
    • MeleeKnucklesSteelParts missing in loot
    • Primitive bow not automatically loading when equipped
    • TreeJuniper4m is invisible
    • Quest rewards past the initial 2 chosen rewards were not randomizing order correctly.
    • Desert sunset was too red
    • Animal HP decreases with game difficulty
    • Controller: Lights radial menu used left thumbstick, now uses right
    • Equipped clothing is not moddable.
    • Requirement HitLocation is not working on arrows and bolts
    • Dedi password is not remembered when using controller in big picture mode
    • Pressing ESC in the server password window causes the menus to break
    • Allowing ESC in server password window to cancel password input
    • Inventory radial skipped when on a vehicle and using a controller
    • Lockpicks only break within the last 25% of the LockPickTime.
    • Kill The Wabbit quest does not consider the double barrel shotgun
    • Initial loading of sounds from mod bundles can cause lag
    • Vultures fall through the world when killed high in the sky
    • Bulltproofplate makes farm plots transparent when touching the plot box
    • Pistols with a full auto trigger have sound issues
    • Schematic and food recipe sounds are played for everyone to hear
    • Torch candle dupe by placing and quickly hitting drop key.
    • Chainsaw and auger not giving xp on zombie kills
    • Scopes have a red tint instead of green when wearing night vision goggles
    • IndexOutOfRangeException when copying block shape while using multiblocks.
    • Removed unneeded debug message for shape menu.
    • Apply options NRE in PrefabLODManager UpdateMaterials
    • Chili dogs do not return an empty can on eating
    • Moldy Bread recipe missing from Chem Lab list
    • Dirt and Topsoil localization says it is from the creative menu
    • Cement mixer localization mentions fertilizer
    • Several items have unintended high crafting times
    • Blurry vision does not apply when using scopes
    • Deprecated insulator item removed and from trader
    • Fixed with issue with silenced fire on automatic weapons
    • Cached map view persists between different servers with the same world a player connects to
    • Admin star is only seen on own player name when host, not when client
    • Starve command was broken
    • Reading a book from toolbelt gives 100 xp, but not the same from backpack.
    • Unknown loot_quality_templates threw an error on loading
    • Forge max crafting will only allow 80% of available smelted resources.
    • Living off the land lvl 3 was not working correctly.
    • Shotgun particles replaying after fast weapon switching.
    • AMD HD 5000 & 6000 series render ground horribly
    • CustomIconTint did not apply to icons that are in the shape selector menu.
    • Multiple turrets made constant reload sound
    • Bunch of blocks caused errors in the prefab editor
    • There was no hunting game in the burnt forest
    • Mushrooms can be planted almost anywhere
    • Typo in level 1 of electrocution er
    • "Basics of electricity" is not in the loot table
    • Battery bank unlock info is incorrect
    • Localization end table lamp
    • Reaper icon no longer stays with you on max level
    • Player dying during blood moon can stop blood moon spawns
    • Players can break blood moon spawn for entire server
    • Distant terrain brightness flickering when reflection probes updated when player moved
    • Improved reflection probe fade out range
    • Distant terrain looks white with half or lower texture quality
    • The silencer no longer blocks ADS on a pistol


    Quelle: https://7daystodie.com/forums/…le!&p=1071941#post1071941

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.