Hallo Community,
da einige von euch gefragt haben ob jemand eine detailierte Anleitung erstellt,
was die Installation von Mods auf einem DayZ Standalone Server anbelangt, hab ich mich mal dazu erbarmt
Dieses Tutorial richtet sich insbesondere an die Leute die keine große Erfahrung haben was die Server-Konfiguration angeht!
---
Hier im Beispiel werde ich die Weapon Redux Mod verwenden.
---
Vorwort
- Ich rate jedem von euch keinen GameServerProvider (GSP) wie Nitrado, Gportal etc. zu nehmen!
- Falls ihr die Wahl habt, holt euch ein Root oder ein VPS, die haben immer mehr Leistung und ein VPS
kostet im Vergleich weniger bis gleich so viel wie ein GSP Server! - Scheut euch nicht davor! Ein Windows Server 2016 sieht aus wie Windows 10 (ist auch eine abgeänderte Version)!
- Zudem ist alles viel einfacher als man denkt. Einfach mal ausprobieren!
- Tutorial zum Aufsetzen eines DayZ Servers auf einem Root, VPS oder Lokal findet ihr hier: Link
Infos zu Root & VPS:
- Verbindung herstellen immer per Remoteverbindung (ist am übersichtlichsten)
- Dazu einfach in Windows nach 'Remotdesktopverbindung' suchen, IP eingeben, anschließend mit Benutzername und PW einloggen.
- Dort sollte ebenfalls Steam installiert und ihr mit eurem Account eingeloggt sein.
=== Installation von Mods bei Root, VPS und lokalem PC ===
1.) Abbonieren des Mods
-
Abboniere die gewünschte Mod im Workshop auf Steam
(dasselbe auch im Root oder VPS) und warte auf den Abschluss des Downloads der Mod
2.) Starten des Launchers
- Starte den DayZ Launcher
3.) & 4.) Öffnen des ModFolders
- Klicke links auf Mods und suche 'Weapon Redux Pack', dort dann rechts auf den kleinen Pfeil nach unten um die Details anzuzeigen
- Direkt unter dem Bild auf die drei Punkte klicken (•••) und "Open folder in Windows Explorer" auswählen
5.) Kopieren des ModFolders aus !Workshop in DayZ Verzeichnis
- Suche den Ordner (hier eine Verknüpfung) und kopiere ihn in dein DayZ Server Hauptverzeichnis
(in meinem Fall ist das 'F:\Steam\steamapps\common\DayZServer')
- WICHTIG: Der Name und Pfad kann bei euch anders heißen!
Wenn ich nachfolgend vom 'ServerRootDir' spreche meine ich das oben genannte!
Ordner kopieren:
6.) Namensänderung des ModFolders (insofern dieser Leerzeichen enthält)
- Ab hier arbeiten wir nur noch im DayZ Server Verzeichnis!
-
Ändere den Namen des Ordners von '@Weapon Redux Pack' in '@Weapon_Redux_Pack'
sollte am Ende so aussehen:
7.) Kopieren des ModFolders in ServerRootDir
- Kopiere denselben Ordner '@Weapon_Redux_Pack' in dein 'ServerRootDir'
von hier:
nach hier:
8.) Kopieren des Keys
-
Wechsle auf deinem Server in den '@Weapon_Redux_Pack\Keys' Ordner und kopiere den Key, hier 'NotABanana.bikey' in
dein 'ServerRootDir\keys\' Ordner
.bikey von hier:
hierhin kopieren:
9.) Anpassen der types.xml (wird nur benötigt wenn der Mod neue Items hinzufügt)
- Beim WeaponRedux Mod werden noch zusätzlich alle 'Item classnames' benötigt, damit der Server überhaupt die Items spawnen kann,
dazu nehmt ihr den folgenden Abschnitt aus meiner 'types.xml' und kopiert diesen Abschnitt ans Ende eurer 'types.xml'
(liegt in 'ServerRootDir\mpmissions\dayzOffline.chernarusplus\db\' und speichert diese anschließend. - Nutzt dazu den Kopieren Button rechts oben am Code. > <
- (Ihr könnt auch die types.xml von der Workshop-Seite nehmen, allerdings sind da keine 'nominal' und 'min' Werte
eingetragen, die für die Spawnanzahl der Items stehen.)
types.xml ausählen und bearbeiten:
<!-- WEAPON REDUX -->
<type name="HuntingOptic">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Hunting"/>
</type>
<type name="PistolOptic">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Hunting"/>
</type>
<type name="GP_Fal">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_AK74">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_AKS74U">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_Saiga12kShotgun">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_miniuzi">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<value name="Tier1"/>
</type>
<type name="gp_Glock19">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
<type name="gp_P1">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_DE">
<nominal>14</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_MKII">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="GP_Colt1911">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
<type name="GP_Colt1911Engraved">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="GP_AK101">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
</type>
<type name="gp_AugSteyr">
<nominal>20</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_Winchester70">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_Scout">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_LongHorn">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_Ruger1022">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="gp_Trumpet">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="gp_Blaze95">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="gp_shotgunizh43">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="gp_M249">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="gp_VSS">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="Mag_DE_9Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>60</quantmin>
<quantmax>90</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_FAL_20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>60</quantmin>
<quantmax>100</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_AK101_30Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_AK74_30Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Mag_Saiga_5Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="Mag_Saiga_8Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="Mag_Saiga_Drum20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_VSS_10Rnd">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="Mag_Glock_15Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Police"/>
</type>
<type name="Mag_MiniUzi_10Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Police"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Mag_MiniUzi_22Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_MKII_10Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>8</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Mag_P1_8Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Mag_Ruger1022_10Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Mag_Ruger1022_30Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>40</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Mag_M249_Box200Rnd">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>15</quantmin>
<quantmax>200</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_308WinSnapLoader_2Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Mag_12gaSnaploader_2Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>0</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Mag_1911_7Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>8</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Police"/>
<usage name="Military"/>
</type>
<type name="AmmoBox_22_50Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="Ammo_22">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>30</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="AmmoBox_357_20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Police"/>
<usage name="Military"/>
</type>
<type name="Ammo_357">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Police"/>
</type>
<type name="AmmoBox_308Win_20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="Ammo_308Win">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>70</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
<type name="AmmoBox_9x39_20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammo_9x39">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>10</min>
<quantmin>80</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="AmmoBox_545x39_20Rnd">
<nominal>60</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Ammo_545x39_20Rnd">
<nominal>40</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>40</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<!-- END OF WEAPON REDUX -->
Alles anzeigen
10.) Anpassen der cfgspawnabletypes.xml
-
Wird ebenfalls nur benötigt wenn der entsprechende Mod Items mit Attachements hinzufügt!
-
Dieselbe Prozedur bei der 'cfgspawnabletypes.xml', in der kann man festlegen mit welcher Chance die Attachments mit der Waffe spawnen
sollen. - Die Wahrscheinlichkeit gleich beim ersten 'GP_Colt1911' beträgt 20%, dass dieser mit einem 'Mag_1911_7Rnd' spawnt.
(beliebig von 0.0 bis 1.0 änderbar)
cfgspawnabletypes.xml auswählen und bearbeiten:
<!-- WeaponRedux -->
<type name="GP_Colt1911">
<attachments chance="0.20">
<item name="Mag_1911_7Rnd" chance="1.00" />
</attachments>
</type>
<type name="GP_Colt1911Engraved">
<attachments chance="1.00">
<item name="Mag_1911_7Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_FAL">
<attachments chance="1.00">
<item name="FAL_OeBttstck" chance="1.00" />
</attachments>
<attachments chance="0.10">
<item name="AcogOptic" chance="1.00" />
</attachments>
<attachments chance="0.30">
<item name="Mag_FAL_20Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_AK74">
<attachments chance="1.00">
<item name="AK74_WoodBttstck" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="AK74_Hndgrd" chance="1.00" />
</attachments>
<attachments chance="0.60">
<item name="Mag_AK74_30Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_AKS74U">
<attachments chance="1.00">
<item name="AKS74U_Bttstck" chance="1.00" />
</attachments>
<attachments chance="0.60">
<item name="Mag_AK74_30Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_Saiga12kShotgun">
<attachments chance="0.30">
<item name="Mag_Saiga_8Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_MiniUzi">
<attachments chance="0.50">
<item name="Mag_MiniUzi_10Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_Glock19">
<attachments chance="0.30">
<item name="Mag_Glock_15Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_P1">
<attachments chance="0.30">
<item name="Mag_p1_8Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_DE">
<attachments chance="0.30">
<item name="Mag_DE_9Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_MKII">
<attachments chance="0.40">
<item name="Mag_MKII_10Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_AK101">
<attachments chance="1.00">
<item name="AK_PlasticBttstck" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="AK_RailHndgrd" chance="1.00" />
</attachments>
<attachments chance="0.60">
<item name="Mag_AK101_30Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_AugSteyr">
<attachments chance="0.35">
<item name="Mag_Stanag_30Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_Winchester70">
<attachments chance="0.10">
<item name="HuntingOptic" chance="1.00" />
</attachments>
</type>
<type name="gp_Scout">
<attachments chance="0.10">
<item name="AcogOptic" chance="1.00" />
</attachments>
</type>
<type name="gp_Longhorn">
<attachments chance="0.10">
<item name="PistolOptic" chance="1.00" />
</attachments>
</type>
<type name="gp_Ruger1022">
<attachments chance="0.10">
<item name="HuntingOptic" chance="1.00" />
</attachments>
<attachments chance="0.60">
<item name="mag_ruger1022_10Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_Blaze95">
<attachments chance="0.10">
<item name="HuntingOptic" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Mag_308WinSnapLoader_2Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_shotgunizh43">
<attachments chance="1.00">
<item name="Mag_12gaSnaploader_2Rnd" chance="1.00" />
</attachments>
</type>
<type name="gp_M249">
<attachments chance="0.10">
<item name="AcogOptic" chance="1.00" />
</attachments>
<attachments chance="0.30">
<item name="Mag_M249_Box200Rnd" chance="1.00" />
</attachments>
</type>
<!-- End WeaponRedux -->
Alles anzeigen
11.) Anpassen der Batch-Datei (zum starten des Servers)
- Als nächstes bearbeiten wir die Start-Parameter unseres Dayz Servers (Batch-Datei z.B. '_start.bat')
- Hier ein simples Batch-Script das euren DayZ-Server startet (Root, VPS oder lokal):
@echo off
start "Dayz Server" /wait "DayZServer_x64.exe" -srcAllowFileWrite -instanceId=1 -config=serverDZ.cfg -port=2302 -adminlog -noFilePatching -netlog -freezecheck -profiles=ServerProfiles "-mod=@Weapon_Redux_Pack"
- Wichtig hierbei ist der Parameter '-mod', dort muss exakt der gleiche Name des Weapon Redux Ordners eingetragen werden "-mod=@Weapon_Redux_Pack".
-
Wenn ihr mehrere Mods starten möchtet müsst ihr den "-mod=" Parameter wie folgt anpassen:
"-mod=@ModName1;@ModName2;@ModName3" usw. - Der Parameter -profiles=ServerProfiles gibt euren Profile Ordner an, dieser wird beim ersten Start des Servers mit der Batch-Datei erstellt, exakt mit dem Namen den ihr hier angebt, in dem Falle 'ServerProfiles'
12.) Speichern & Starten des Servers
- Alles speichern > DayZ Server starten mit '_start.bat'
13.) Starten des DayZ Launchers & laden der Mods
- Starten des DayZ Launcher bei uns lokal in Steam > Mods > Haken bei 'Weapon Redux Pack' > Spielen > auf Server connecten und Spaß mit dem Mod haben
Analog funktioniert dieser Ablauf mit allen anderen Mods, beachtet aber immer die Hinweise, Anleitungen auf der jeweiligen Steam Workshop-Seite!
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
=== Installation von Mods bei G-Portal ===
1.) Verbinden auf den FTP mit FileZilla
- Eure Zugangsdaten findet ihr wenn ihr links auf 'Meine Server' klickt und anschließend euren Server auswählt,
direkt im Reiter 'Status' befindet sich ein Kästchen mit 'Zugangsdaten' - WICHTIG: Server = ftp://xxx.xxx.xxx (euer Hostname)
2.) Kopieren des ModFolders in das 'ServerRootDir'
- WICHTIG: Ab hier kommt die obige Anleitung zum Einsatz, alle Punkte außer Punkt 11 & 12 sind exakt gleich auszuführen!
-
Wenn ihr den '@Weapon_Redux_Pack' Ordner in euer 'ServerRootDir' kopieren wollt könnt ihr diesen einfach per Drag & Drop in ein freies Feld ziehen (nicht auf ein Ordner sonst wird unser 'ModFolder' in den Ordner und nicht ins 'ServeRootDir' kopiert)
-
Jetzt sollten wir den Ordner '@Weapon_Redux_Pack' genau auf der gleichen Ebene wie 'mpmissions', 'keys' etc. haben
3.) Aktivieren der Mods in G-Portal
- Nachdem ihr alle Punkte außer 11. & 12. aus der obigen Anleitung befolgt habt müsst ihr nur noch dies machen:
- Anleitung aus G-Portal Wiki: Link
Wir wechseln hier natürlich nicht in 'Ihr Arma Server' sondern in unseren 'DayZ Server'
Wir ziehen '@Weapon_Redux_Pack' also von 'Verfügbar' nach 'ClientMods'
- WICHTIG: Bei DayZ alles als ClientMod aktivieren und ganz unten den Haken bei 'scrAllowFileWrite' setzen!
- Und wie oben auch beschrieben > Speichern > Server neu starten!
4.) Starten des DayZ Launchers & laden der Mods
-
Zu guter letzte auch hier:
- Starten des DayZ Launcher bei uns lokal in Steam > Mods > Haken bei 'Weapon Redux Pack' > Spielen > auf Server connecten und Spaß mit dem Mod haben
Gruß Juicy