https://rust.facepunch.com/blog/vehicle-update/
Changes:
Added Powered rowboat vehicle
Added Chinook Event
Multiple seats in vehicles
Added lakeside forests
Added Birch, Oak and Beech trees
Added projectile pooling (gunfight performance)
Bullets now impact water
Added server asset warmup (performance hiccups)
New client side entity parenting (performance, vehicle support)
Added triangular conditional wall models
Junkpile Scientists
Hapis - Added Junkyard monument
Hapis - Added Outpost B3 small monument
Hapis - Added sewer branch monument
Hapis - Added Collapsed Tunnel small monument
Hapis - Mining outpost
Added vehicle spawns to Savas KOTH
Added horse meat (needs icons)
vehicle_flipy and vehicle_sensitivity convars (unused)
Hair Cap system
Head and Facial hair styles
Player Corpses float on water
Variable wind animation
Added floating offshore junkpiles
Updated ingame map to be more detailed
Map coords swapped so that the letter is horizontal
Eye Adaptation and LUTs updated
Tweaks to dynamic grass and terrain splat colours to align
Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
Changes to ocean and river reflectivity to be more physically accurate
Caves Spikes Trap nerfed
Major network interpolation & extrapolation improvements
Updated EAC
Stripped server schema refresh (performance hiccups)
Significantly improved shading on new foliage
Increased overall forest sizes
Big mix pass over most of the sounds in game
Spawning scientists are invulnerable until activated
Scientist reaction time goes up when they get hit
Hapis - Updated Site A and B tunnels
Hapis - 8 new cave and tunnels
Hapis - updated roads
Hapis - Updated site b tunnels to have radiation
Updated Savas KOTH loot table with all recently added items
AK47 has more hip aimcone
Water reflections
Temporal anti-aliasing
Pubic, Armpit and Eyebrow hair
AK47 has more difficult recoil
Added 4 HQM to SAR cost
Removed most Junk from Airdrops + Elite Crates
TShirt/LongShirt additional radiation protection
Reduced SAP HQM cost by 4
Heavy Plate Armor slightly less movement speed reduction
Heavy Plate Armor cost Halved
HV Rockets cost slightly more than 1/4 that of regular rockets
HV Rockets do 1/4 damage of regular rockets
Reduced longsword cost
Reduced rocket launcher cost
Rocket lancher has increased durability
You can now research and craft Binoculars
CCTV + Targeting Computer are stackable to 64
Hide armor costs halved
SMGs HQM cost halved
TShirt/LongShirt costs reduced
TShirt/LongShirt research cost now 20
Fixed gather amounts being inaccurate on HUD
Fixed NPCs showing in the report list
Fixed main menu only showing one friend
Fixed hitching when opening map
Fixed that servers needed a restart before newly released skins could be used
Fixed health bars not updating when buildings are repaired via upkeep
Fixed being able to walk far away while looting
Fixed ore bonus nodes doing pointless position update ticks
Fixed field rocks sometimes overlapping monuments
Fixed some floating rocks near monuments
Fixed sometimes falling through terrain near monuments
Fixed rare world checksum mismatch on certain seeds
Fixed exploits to dive underneath terrain
Fixed some rock terrain adjustments having reverted
Fixed skin selection icons not refreshing until clicked
Junkpile scientists no longer hover above ground
Hapis - Fixed some out of bounds exploits
Hapis - Fixed junkpile spawns on cliff edges
Fixed gap in Garage door which allowed traps to be trigged through
Fixed blueprint read not using master sound
Fixed flame turret been trigger through walls
Pubic hair clipping through clothing
Broken wrists on some clothing items
Placement guides not showing underwater looking from above
Z-fighting in stomped grass when grass displacement is enabled
Particle shadowing inside caves and interiors
Argument exception in motion blur
Number overflow in occlusion culling
Null reference exception in MaterialColorLerp
River UV stretching in direction of flow
Crash in terrain texturing initialization
Fixed skin shading when in shadow
Foliage biome tinting
Fixed Chainsaw chain direction
Fixed garage door culling at short range when gfx settings low
Fixed thrown objs impacting vehicle they were thrown from
Removed workshop vote counts (Valve doesn't send them anymore)