https://rust.facepunch.com/blog/devblog-198/
Changes:
Added Chainsaw
Added Incendiary Shotgun Shells
Added Spas-12 Shotgun
Terrain Blend Maps for better monuments transition
Added upkeep grief protection
Added glaucous willow and spicebush plants
Added world reflection graphics setting
Fixed painted signs sometimes resetting on server restart
Fixed workshop skin corruption issue
Fixed dark lighting at the gates of Military Tunnels
Fixed incorrect star positions relative to sun and moon
Fixed foundation rotation exploit
Fixed workshop skin loading issue
Fixed S11 Cave having no build block volumes (Hapis)
Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
Bandages and syringes now show their healing information
Searchlight no longer accessible without TC access
Fixed weird sprint+aim exploit
Optimized conditional model performance
Vastly improved interior lighting
Upgraded to Unity 2017.1.3
Improved cliff mesh placement next to monuments
Moved our grass and overgrowrth to new foliage shader
Optimized client file cache performance
Increased tree view distance at high tree quality settings
Optimized tree performance at low tree quality settings
Slightly harder to wall off southern convoy (Hapis)
Reduced forest size in areas for performance reasons (Hapis)
Xmas tree no longer craftable
Mailbox repairable
Water purifier can no longer be placed on barbecue and fireplace
All signs, banners and frames are now repairable
Bed can be repaired
Bed can be picked up with hammer + building privilege
Repair bench wood cost removal
Repairing items now costs 20% instead of 50% of their total cost
Scientists have slightly more health
Scientists have proper loot tables
Stripped unused tree assets (disk space usage)