Devblog 198

  • https://rust.facepunch.com/blog/devblog-198/


    Changes:


    Added Chainsaw
    Added Incendiary Shotgun Shells
    Added Spas-12 Shotgun
    Terrain Blend Maps for better monuments transition
    Added upkeep grief protection
    Added glaucous willow and spicebush plants
    Added world reflection graphics setting
    Fixed painted signs sometimes resetting on server restart
    Fixed workshop skin corruption issue
    Fixed dark lighting at the gates of Military Tunnels
    Fixed incorrect star positions relative to sun and moon
    Fixed foundation rotation exploit
    Fixed workshop skin loading issue
    Fixed S11 Cave having no build block volumes (Hapis)
    Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
    Bandages and syringes now show their healing information
    Searchlight no longer accessible without TC access
    Fixed weird sprint+aim exploit
    Optimized conditional model performance
    Vastly improved interior lighting
    Upgraded to Unity 2017.1.3
    Improved cliff mesh placement next to monuments
    Moved our grass and overgrowrth to new foliage shader
    Optimized client file cache performance
    Increased tree view distance at high tree quality settings
    Optimized tree performance at low tree quality settings
    Slightly harder to wall off southern convoy (Hapis)
    Reduced forest size in areas for performance reasons (Hapis)
    Xmas tree no longer craftable
    Mailbox repairable
    Water purifier can no longer be placed on barbecue and fireplace
    All signs, banners and frames are now repairable
    Bed can be repaired
    Bed can be picked up with hammer + building privilege
    Repair bench wood cost removal
    Repairing items now costs 20% instead of 50% of their total cost
    Scientists have slightly more health
    Scientists have proper loot tables
    Stripped unused tree assets (disk space usage)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.