https://rust.facepunch.com/blog/devblog-197/
We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.
Changes:
Added Frog Boots, My Dudes.
Added new trees
Added Road Exploration Tutorial
Added Workbench Tutorial
Added Research Tutorial
Section Names for each tutorial instead of "task list"
Added Pickles, with a chance of botulism
Improvements in lighting process/ Higher IBL contribution
Post Processes and LUTs refresh
Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
Improved overall terrain splat mapping
Higher Densities of Icebergs and Icesheets
Optimized foliage system with a lot of different foliage types
Vm animation updates
Netting costs 1 Rope instead of 3
Fire arrows cost 2 cloth instead of 10
Scientists have reduced accuracy
Changed default server information image
Loot Barrels now drop 2 Scrap instead of 1
Double Metal Door now default blueprint
AK47 horizontal recoil kicks in faster
Aim Sway inactive for several seconds after a shot
Melee tip hides sooner
Fixed some streaming sound related performance spikes
Fixed missing mesh references on skinnable items
Wild Animals now spawn in biomes and terrain that fits their environment
Fixed inaccurate upkeep time on the tool cupboard
Fixed doors not decaying when their upkeep was not paid for
Fixed harbors not spawning correctly
Fixed hilltop rocks sometimes overlapping monuments
Fixed various small world generation issues
Workbench Experiments can now reveal ammo types
Fixed Garage Doors taking splash damage
Fixed task list not displaying under some resolutions