Devblog 197

  • https://rust.facepunch.com/blog/devblog-197/



    We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.


    Changes:


    Added Frog Boots, My Dudes.
    Added new trees
    Added Road Exploration Tutorial
    Added Workbench Tutorial
    Added Research Tutorial
    Section Names for each tutorial instead of "task list"
    Added Pickles, with a chance of botulism
    Improvements in lighting process/ Higher IBL contribution
    Post Processes and LUTs refresh
    Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
    Improved overall terrain splat mapping
    Higher Densities of Icebergs and Icesheets
    Optimized foliage system with a lot of different foliage types
    Vm animation updates
    Netting costs 1 Rope instead of 3
    Fire arrows cost 2 cloth instead of 10
    Scientists have reduced accuracy
    Changed default server information image
    Loot Barrels now drop 2 Scrap instead of 1
    Double Metal Door now default blueprint
    AK47 horizontal recoil kicks in faster
    Aim Sway inactive for several seconds after a shot
    Melee tip hides sooner
    Fixed some streaming sound related performance spikes
    Fixed missing mesh references on skinnable items
    Wild Animals now spawn in biomes and terrain that fits their environment
    Fixed inaccurate upkeep time on the tool cupboard
    Fixed doors not decaying when their upkeep was not paid for
    Fixed harbors not spawning correctly
    Fixed hilltop rocks sometimes overlapping monuments
    Fixed various small world generation issues
    Workbench Experiments can now reveal ammo types
    Fixed Garage Doors taking splash damage
    Fixed task list not displaying under some resolutions

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.