Devblog 184

  • https://rust.facepunch.com/blog/devblog-184/


    Changes:


    Added Bradly APC to Materials Extraction monument (Hapis)
    Added Savas map markers
    Added new icebergs and ice sheets to the arctic biome
    Added medium levels of radiation to Materials Extraction monument (Hapis)
    Added north and south recycler on Savas
    Basic crate added to supermarket/gasstation/warehouse
    New procedural map biome layout
    Military Tunnels spawn 2 elite crates
    Stance recoil added - less accurate when standing/moving vs crouching
    Added Nailgun + Nailgun ammo default BP
    Fixed various Hapis exploits
    Improved skinning on player model elbows/wrists
    Fixed player preview blinking backwards
    Fixed shading on multi-layer materials; e.g. icebergs
    Garage door sound scales with audio volume
    Improved player bone scaling and skin colour variety
    Updated Hapis map markers
    EAC SDK update
    Network encryption optimizations
    Removed sand from the arctic coastline
    Crates always spawn one component with 40% chance of WB item
    Candle hat default BP
    Metal Window Bars cheaper to research
    Airdrop always drops 2 weapons + ammo, and 2 armor pieces
    Disabled Halloween Content :(

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.