https://rust.facepunch.com/blog/devblog-184/
Changes:
Added Bradly APC to Materials Extraction monument (Hapis)
Added Savas map markers
Added new icebergs and ice sheets to the arctic biome
Added medium levels of radiation to Materials Extraction monument (Hapis)
Added north and south recycler on Savas
Basic crate added to supermarket/gasstation/warehouse
New procedural map biome layout
Military Tunnels spawn 2 elite crates
Stance recoil added - less accurate when standing/moving vs crouching
Added Nailgun + Nailgun ammo default BP
Fixed various Hapis exploits
Improved skinning on player model elbows/wrists
Fixed player preview blinking backwards
Fixed shading on multi-layer materials; e.g. icebergs
Garage door sound scales with audio volume
Improved player bone scaling and skin colour variety
Updated Hapis map markers
EAC SDK update
Network encryption optimizations
Removed sand from the arctic coastline
Crates always spawn one component with 40% chance of WB item
Candle hat default BP
Metal Window Bars cheaper to research
Airdrop always drops 2 weapons + ammo, and 2 armor pieces
Disabled Halloween Content