Devblog 181

  • https://rust.facepunch.com/blog/devblog-181/


    Changelog:


    Upgraded to Unity 2017.1.2
    Added debug.log convar to toggle log output
    Miner / Candle Hat provides protection
    Caves have a good chance of spawning stone tools
    Added toggled map grid coordinates (off by default)
    Added Debris Field marker on map when heli/bradley is destroyed
    Boonie/Bandana/Cap provides minimal protection instead of none
    Miner hat has emissive blinding flare
    Added radial map marker (mod support)
    Pickaxe vm - Fixed hands intersecting when aim running
    Fixed launchsite exploit allowing to hide in the wall
    Big cleaver vm - Fixed hands intersecting when aim running
    Satchel charge wm- Fixed wrong texture appearing when thrown
    Satchel charge vm - Fixed arms clipping when thrown
    Beancan grenade vm - Fixed arm clipping when thrown
    Bone club vm - Fixed popping from throw cancel to idle
    m249 vm - fixed arms clipping at max FOV
    Fixed packet exploit to bring down servers
    Fixed stone ore scarcity
    Sawnoff shotgun vm - Fixed arm clipping at max FOV
    Fixed indoor shadow issues introduced by viewmodel shadow chan
    Fixed missing viewmodel shadow feet
    Fixed node hotspots invisible during med-high fog
    Fixed some water reflection artifacts
    Fixed not being able to pick up items outside of any TC
    Fixed Vending Machines not displaying if item for trade is a bluepri
    Fixed Steam Inventory Items not unlocking their blueprint
    Miner hat no longer emissive to other players when switched off
    Fixed workbench status everywhere exploit
    Fixed candle hat having a 30m light radius (!)
    Fixed peacekeeper turrets not firing
    vm hierarchy and folder structure
    new vm arm mesh
    All viewmodels set to use base mesh vessel, all anims contain ani
    Bow vm - anim tweaks
    Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
    Water jug vm - removed static left hand in view when thrown at m
    Sawnoff shotgun vm - Removed wobble at end of deploy anim
    Ak47 vm - Updated base pose, transition additions
    Increased speed of outro anim blend on ironsights
    vSupply signal vm folder restructure
    Only allow drinking when water has certain depth
    Improved water intersection test performance
    Added process memory usage to system info
    Tweaked high external wall and gate deploy volumes
    Reduced scrap tier of many decorative items
    Can now pick up research / repair benches
    Broken items now have a minimum recycle yield of 10%
    Items now remove attachments/ammo when recycled
    Sewing kit is made of less rope (less recycle yield)
    Lantern and Tuna Can Lamp provide more light
    Lantern costs 25 Metal Fragments (was 40)
    Less fuel / hqm in caves
    Small/Medium wooden signs default blueprints
    Stone Spear default blueprint
    Workbench radius tripled
    Workbenches can be rotated with hammer
    Radsuit leaks small amounts of radiation at NPP/LSR
    Lowered HQM yield from heli/bradley gibs
    Satchel has slightly less chance to be a dud
    Flamethrower Requires Workbench Tier 2
    Hoodie/Pants require 75 scrap to research ( Was 250 )
    Snow Jacket/vagabond more common and much cheaper to make
    Elite crate spawns half as much stuff
    Elite crates spawn every 2 hours instead of 20 min at LSR
    Bradley drops elite crate loot
    Cluttery deployables drop as blueprints instead of full items
    Bradley begins healing much slower
    Bolt rifle vm - removed unused anims

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.