https://rust.facepunch.com/blog/devblog-181/
Changelog:
Upgraded to Unity 2017.1.2
Added debug.log convar to toggle log output
Miner / Candle Hat provides protection
Caves have a good chance of spawning stone tools
Added toggled map grid coordinates (off by default)
Added Debris Field marker on map when heli/bradley is destroyed
Boonie/Bandana/Cap provides minimal protection instead of none
Miner hat has emissive blinding flare
Added radial map marker (mod support)
Pickaxe vm - Fixed hands intersecting when aim running
Fixed launchsite exploit allowing to hide in the wall
Big cleaver vm - Fixed hands intersecting when aim running
Satchel charge wm- Fixed wrong texture appearing when thrown
Satchel charge vm - Fixed arms clipping when thrown
Beancan grenade vm - Fixed arm clipping when thrown
Bone club vm - Fixed popping from throw cancel to idle
m249 vm - fixed arms clipping at max FOV
Fixed packet exploit to bring down servers
Fixed stone ore scarcity
Sawnoff shotgun vm - Fixed arm clipping at max FOV
Fixed indoor shadow issues introduced by viewmodel shadow chan
Fixed missing viewmodel shadow feet
Fixed node hotspots invisible during med-high fog
Fixed some water reflection artifacts
Fixed not being able to pick up items outside of any TC
Fixed Vending Machines not displaying if item for trade is a bluepri
Fixed Steam Inventory Items not unlocking their blueprint
Miner hat no longer emissive to other players when switched off
Fixed workbench status everywhere exploit
Fixed candle hat having a 30m light radius (!)
Fixed peacekeeper turrets not firing
vm hierarchy and folder structure
new vm arm mesh
All viewmodels set to use base mesh vessel, all anims contain ani
Bow vm - anim tweaks
Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl
Water jug vm - removed static left hand in view when thrown at m
Sawnoff shotgun vm - Removed wobble at end of deploy anim
Ak47 vm - Updated base pose, transition additions
Increased speed of outro anim blend on ironsights
vSupply signal vm folder restructure
Only allow drinking when water has certain depth
Improved water intersection test performance
Added process memory usage to system info
Tweaked high external wall and gate deploy volumes
Reduced scrap tier of many decorative items
Can now pick up research / repair benches
Broken items now have a minimum recycle yield of 10%
Items now remove attachments/ammo when recycled
Sewing kit is made of less rope (less recycle yield)
Lantern and Tuna Can Lamp provide more light
Lantern costs 25 Metal Fragments (was 40)
Less fuel / hqm in caves
Small/Medium wooden signs default blueprints
Stone Spear default blueprint
Workbench radius tripled
Workbenches can be rotated with hammer
Radsuit leaks small amounts of radiation at NPP/LSR
Lowered HQM yield from heli/bradley gibs
Satchel has slightly less chance to be a dud
Flamethrower Requires Workbench Tier 2
Hoodie/Pants require 75 scrap to research ( Was 250 )
Snow Jacket/vagabond more common and much cheaper to make
Elite crate spawns half as much stuff
Elite crates spawn every 2 hours instead of 20 min at LSR
Bradley drops elite crate loot
Cluttery deployables drop as blueprints instead of full items
Bradley begins healing much slower
Bolt rifle vm - removed unused anims