Devblog 180

  • https://rust.facepunch.com/blog/devblog-180/


    Changelog:


    Added Workbenches
    Added Blueprints
    Added ice lake monuments to the arctic biome
    Added new road generation algorithm
    Improved world serialization file format
    More efficient world serialization compression
    Improved water map encoding
    Can no longer block ladders with certain barricades (concrete, stone and sandbag)
    High external walls and gates require some space between parallel walls
    Vending machine + shopfront cost reduction
    Locked all items other than default blueprints
    Improved bus stop and power substation spawn rules
    T-shirt/longsleeve much cheaper don't require sewing kit
    Can only repair items with blueprint
    Fixed problems with drinking water from rivers and lakes
    Invisible body no longer casting shadows on viewmodel
    Fixed ambient occlusion around vegetation
    Fixed player shadow projection noticeable on ceilings
    Fixed sky reflection intensity mapping
    Fixed motion blur ignored around on holosight reticle border

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.