https://rust.facepunch.com/blog/devblog175/
Changelog:
Fixed occasional occludee related errors
Fixed new explosions not affected by fog
Fixed lighting going dark sometimes; e.g. mining ores
Fixed cave entrances sometimes closed in low graphics quality
Fixed texture memory leak from paintable signs
Fixed various bugs with the roof side walls
Fixed bradley getting stuck by turning around in tight areas
Moved props from launch site that were getting the APC stuck
Fixed Bradley lights on gibs
Fixed Bradley lights on during day
Fixed NRE's when using 'spawn bradleyapc' command
Fixed Helicopter muzzle flash always aiming up instead of at target
Bradley coax actually aims directly at targets now
Disabled engine-side dynamic batching
Stripped some unused assets
Optimized coroutine yield instructions
Adjusted some memory pool buffer sizes
Optimized file storage system
Optimized texture processing library
Optimized storage container hashing
Optimized paintable signs
Tweaked decor spawns
Improved Oil Fireball effect
Improved Explosion effect for Heli/Bradley
Improved Debris effect for helicopter damage
Improved helicopter searchlight visuals
Bradley health doubled
Bradley heals after 5 minutes of no damage
Bradley loot table updated - far fewer explosives
Learnable recoil patterns for Thompson/SMG
Damage effects for Bradley