• https://rust.facepunch.com/blog/devblog175/


    Changelog:


    Fixed occasional occludee related errors
    Fixed new explosions not affected by fog
    Fixed lighting going dark sometimes; e.g. mining ores
    Fixed cave entrances sometimes closed in low graphics quality
    Fixed texture memory leak from paintable signs
    Fixed various bugs with the roof side walls
    Fixed bradley getting stuck by turning around in tight areas
    Moved props from launch site that were getting the APC stuck
    Fixed Bradley lights on gibs
    Fixed Bradley lights on during day
    Fixed NRE's when using 'spawn bradleyapc' command
    Fixed Helicopter muzzle flash always aiming up instead of at target
    Bradley coax actually aims directly at targets now
    Disabled engine-side dynamic batching
    Stripped some unused assets
    Optimized coroutine yield instructions
    Adjusted some memory pool buffer sizes
    Optimized file storage system
    Optimized texture processing library
    Optimized storage container hashing
    Optimized paintable signs
    Tweaked decor spawns
    Improved Oil Fireball effect
    Improved Explosion effect for Heli/Bradley
    Improved Debris effect for helicopter damage
    Improved helicopter searchlight visuals
    Bradley health doubled
    Bradley heals after 5 minutes of no damage
    Bradley loot table updated - far fewer explosives
    Learnable recoil patterns for Thompson/SMG
    Damage effects for Bradley

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.