Devblog 173

  • https://rust.facepunch.com/blog/devblog-173/


    Changelog:


    Updated EAC API & SDK
    More garbage collection optimizations
    Larger coastal player spawn areas
    Better resource spawning
    Fixed duplicate ore nodes around radtowns (requires two server restarts)
    Reduced spawn density of wooden logs by around 30%
    Added "authtimeout" server convar
    Reduced distance fog density by at clear weather conditions by 25-50%
    Removed "gc.interval" convar
    Fixed material LOD pop-in on cliffs and rocks
    Updated multiple item descriptions
    Removed max draggable from items (except liquids)
    Fixed show texel density exploit
    Fixed fuzz in cloth shaders
    Fixed OSX/GL gamma darkening bug
    Terrain texture aliasing/shimmering when aniso=1
    Bone armor requires Cloth instead of Rope
    Plate armor protection increased
    M92, AK47, P250 Aimcone reduced by 80%
    M92, AK47, P250 Have learnable recoil patterns
    Riot Helmet no longer requires Sewing kit
    Removed Recoil Compensation for pattern weapons
    Fixed player names not appearing on skulls
    Added flare to Ceiling Light

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.