https://rust.facepunch.com/blog/devblog-173/
Changelog:
Updated EAC API & SDK
More garbage collection optimizations
Larger coastal player spawn areas
Better resource spawning
Fixed duplicate ore nodes around radtowns (requires two server restarts)
Reduced spawn density of wooden logs by around 30%
Added "authtimeout" server convar
Reduced distance fog density by at clear weather conditions by 25-50%
Removed "gc.interval" convar
Fixed material LOD pop-in on cliffs and rocks
Updated multiple item descriptions
Removed max draggable from items (except liquids)
Fixed show texel density exploit
Fixed fuzz in cloth shaders
Fixed OSX/GL gamma darkening bug
Terrain texture aliasing/shimmering when aniso=1
Bone armor requires Cloth instead of Rope
Plate armor protection increased
M92, AK47, P250 Aimcone reduced by 80%
M92, AK47, P250 Have learnable recoil patterns
Riot Helmet no longer requires Sewing kit
Removed Recoil Compensation for pattern weapons
Fixed player names not appearing on skulls
Added flare to Ceiling Light