Alpha 16.2 Is Out!

  • Hey Survivalist,


    We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs. More more fixes coming soon.


    Official Alpha 16.1 Release Notes!


    Added

    RWG prefab size check optimizations
    RWG changes for hash getting from toString to toCultureInvariantString
    RWG hub cell pregen blocks spawning the player and chunks until finished
    RWG hub cell download blocks spawning the player and chunks until finished
    Recipes for oil and paper
    One level deep backup system for player data files
    Added more stealth/debug introspection under F3 menu.


    Changed


    it is not possible to pick up blocks in other player’s land claim area any more
    Molotovs do less damage to players
    Increased the drop chance of quests and treasure maps
    Increased damage on auto turrets
    Increased low end damage of the iron fireaxe
    Lower resource cost for basic wood building blocks
    Animals do not drop gore blocks
    Increased shotgun damage, mostly on lower quality guns


    Fixed


    Animal gore blocks are not being cleaned up on servers
    When you focus on the centre of a wood frame and try to place another, you loose the frame
    water under navezgane mine
    Offline players will have a bedroll icon if someone picks up their bed
    Molotovs hit client players when walking/running backward
    Electrical traps can be found in the traps crafting tab
    Wrong open sound on eviscerated remains
    Traders do not carry compound bows and parts
    Wrong upgrade sounds on blocks upgrading to poured concrete
    Dysentery description does not mention that it is lethal
    Crafting/repair costs of sod and other dirt types are inconsistent
    Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
    Blooddrawkit dupes if suicided by overuse in backpack.
    Player ID text is blurry.
    Waypoint search limited to active page.
    Allow scrolling through waypoint pages.
    Recipes aren’t updating “live”, ie missing last item and then gaining it.
    Disappearing POI’s
    32 bit client crashes on RWG creation
    Ram usage may be too high (, Alloc)
    Zombies bounce off trader’s outer walls or are being teleported upon approaching them
    Game Unsticks player to the surface when underground
    Minibike location icon will not show if missing the padlock
    Insta health on medkit not applied when healing others
    Not all drinks extinguish all kinds of fire buffs
    Direwolf can still clip into player
    Weathersurvival off does not deactivate on leaving a game
    Players are unable to pick up small stones, plays land claim sound
    Feral Radiated Spider has wrong limb damage and animation rules
    Block ID 613 will suck player up into it
    Fixed not being able to bind mouse scroll wheel
    blade traps not doing damage properly when placed on a wall
    You can not shoot through security gates
    Vultures fall through the world when killed high in the sky


    Known Issues


    On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    Smell is not working with the new stealth we will revisit it in a17
    Too many Airdrop crates spawning and crates spawning underground
    Throwing rocks does not distract zombies
    GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    Wet concrete not drying
    Sleeper spawning issues continue
    Farming of crops other than yucca and hops affects performance
    Zombies rotate on the ground before standing up
    Precipitation and cold temp going through windows, glass blocks, doors, and hatches
    Excessive use of trigger plates may cause servers to lag during hordes.
    Bears may not attack properly on slopes
    Running zombies may be airwalking after ladder usage


    Quelle: http://7daystodie.com/alpha-16-2-is-out/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.