• V0.62 Changelog:


    Fixed home icon not going away if trigger is active while it gets destroyed
    Fixed crouch mode inverted when opening options menu
    Fixed procedural bridges not registering damage when hit
    Fixed tree sap collector ghost construction hammer position
    Fixed error in multiplayer when hitting bushes or water zones with arrows
    It is now possible to jump when placing ghost buildings with a gamepad
    Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
    Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
    Improved differentiation between green & blue overlay icons color in world
    Fixed birds not being set on fire when shot with flare gun
    Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
    Fixed animals not reacting to being struck by thrown rocks or low damage weapons
    Fixed birds sometimes flying underneath the ground
    (UI) Grey panels in options now light up when hovered
    Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
    Fixed spears and arrows not sticking into fig trees
    Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
    Improved collision mesh on logs
    Improved selection mesh of bone armour pieces in inventory
    Caves – Pass on Cave 1 holes and items placement.
    (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
    Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
    Crocodiles can now attack players standing directly behind them, and will generally attack more often
    (Multiplayer) Fixed repairing structures on Large Raft launching player into air
    Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
    Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
    Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
    (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
    Replaced old repair & log needed display with a new circular widget
    Fixed player stats being affected by armsy knocking down trees
    Fixed boars not moving at all after being hit
    Caves – Pass on Cave 4 holes and item placement
    (UI) Updated look of MP screen to match the new UI design
    Fixed boar attacks sometimes not connecting properly with player
    Fixed some cases of sfx not playing when using repair tool at distance from structures
    Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
    Fixed excessive snapping distance when placing procedural walls & fences near other walls
    Fixed plane axe using wrong icon during hanging scene
    Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
    All animals now explode into chunks when hit by explosives
    Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
    Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
    (Multiplayer) Fixed gun ammo respawning on client cache when loading.
    (Multiplayer) Fixed clients not seeing trapped fish in caves.
    Effigies now properly use the new light fire icon
    Included missing dust effects in most structures
    Effigies can now be repaired (preserving the on fire state)
    Arrow and bone baskets can now be placed on tables!
    Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
    (Multiplayer) Trapped fishes are now synced correctly between players
    (Audio) Updated physics sfx on items in endgame area.
    (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
    Contents of catapult’s basket is now saved
    Repairing catapult no longer clears out the content of its item holder
    (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
    (Translation) Added Chinese, German and Russian (all keys)
    (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
    After destroying a weapon rack, stored items are spawned and can be picked up
    Suitcases no longer disappear when host is in cave and clients out
    Player is no longer launched into the air, when destroy a bridge
    Players next sleep time is now synced in multiplayer
    Fixed some incorrect USE/TAKE naming on various inventory items
    Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
    Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
    Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
    (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
    Fixed some loose ropes in overworld being placed floating above items
    Fixed babies not getting bloody when struck
    Improved look of cannibal village huts and added variation in wood construction
    Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
    Arrows stuck into fishes and are now retrievable.
    Removed old beach towels.
    Removed unbreakable boxes – now only breakable box will spawn
    Removed loose flares in the world, replaced with more openable flare boxes
    Fixed tree house branch clearing being undone when tree was cut
    New small decorative prop added: captains hat
    Fixed Large raft repair and destroy issues
    (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
    Fixed issues with dock sometimes being hard or impossible to place even in a valid location
    Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
    Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
    Added new backsplash texture to loading screen hint
    Fixed destroying animal trap leaving trapped animals inactive on spot
    Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
    (Multiplayer) Added new hair variations to multiplayer character type
    Added a 15% opacity dark backing behind options to improve readability when background is bright
    Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
    (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
    (DS) New config file options: veganMode <on|off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
    (DS) New admin commands: /treeregrowmode <on|off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
    (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
    (Performance) Lowered CPU usage of building placer system
    Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
    Fixed lighter in inventory using old version of lighter art compared to held version
    (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
    (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
    (Multiplayer) Fixed foundation built in caves not working properly for clients
    (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
    (UI) Increased size of the main UI font asset (improves crispness)
    Fixed chainsaw missing icon in the weapon rack UI widget
    Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
    (Optimization) Improved CPU performance of the on screen tutorial messages
    Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
    (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
    Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
    It is now possible to add items to the catapult by choosing which item through the UI like other holders
    (DS) Fixed catapult not working at all in dedicated servers
    Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
    Repair log requirements must now be fulfilled before performing the repairs with the repair tool
    (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.