https://rust.facepunch.com/blog/devblog-168/
Changelog:
New feedback system
Optimization pass across environment art
Rock collectibles are larger
Improved main menu loading time
Improved skinnable warmup time
Updated asset bundle splits
Retired some unused physics and rendering layers
Disabled the 2 east lifts in launch_site [Temporary]
Stairs and foundation steps use more accurate colliders
Stairs and foundation steps use more accurate shadow casting proxy meshe
New barrel gib and impact sounds
Sound mix tweaks
Fixed some item skins being forced into the main content asset bundle
Fixed water showing on launch site underground gate