Devblog 168

  • https://rust.facepunch.com/blog/devblog-168/


    Changelog:


    New feedback system
    Optimization pass across environment art
    Rock collectibles are larger
    Improved main menu loading time
    Improved skinnable warmup time
    Updated asset bundle splits
    Retired some unused physics and rendering layers
    Disabled the 2 east lifts in launch_site [Temporary]
    Stairs and foundation steps use more accurate colliders
    Stairs and foundation steps use more accurate shadow casting proxy meshe
    New barrel gib and impact sounds
    Sound mix tweaks
    Fixed some item skins being forced into the main content asset bundle
    Fixed water showing on launch site underground gate

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.