https://rust.facepunch.com/blog/devblog-167/
Changelog:
Full surface of small and medium cave rooms now buildable
Forest dead branch prop collider shouldn't block movement above itself
Airfield Updated with tunnel network
Improved monument terrain anchoring
Improved monument terrain adjustments
Junkpiles only spawn next to roads and powerlines
Adjusted ore spawn rules so they really only spawn near rock formations
Grass LOD falls off with 3D distance instead of 2D distance
Adjusted temperate biome ore distribution to have more stone
Barrels have a much beefier impact/death sound
Autocomplete no longer prevents accessing command history
Fixed weird player spine rotation in the distance
Fixed Cave Ores having old loot tables
Fixed ores not giving completion bonus under some circumstances
Fixed a dozen invisible barrels near dome
Fixed Sand/Snow Ores giving 1 hqm instead of 2
Fixed Static Repair Bench NRE
Fixed Helicopter disconnect exploit
Fixed in-stock exploit with vending machines
New terrain grass implemented
Added monument terrain blend map support
Launch Site monument added
Driftwood can be harvested for wood
Barren has roads
CraggyIsland has some roadside
Pressing tab to the console quickly autocompletes current command
Barrels have a much more satisfying gib
Item Pickups play a world sound when picked up
Vending machines show their available contents on the map
Added Eye Bone to Helicopter Optics for spectating
Added Hobo Barrels to Launch Site and Lighthouse
Added 'Elite' loot crate at Launch Site