Devblog 167

  • https://rust.facepunch.com/blog/devblog-167/


    Changelog:


    Full surface of small and medium cave rooms now buildable
    Forest dead branch prop collider shouldn't block movement above itself
    Airfield Updated with tunnel network
    Improved monument terrain anchoring
    Improved monument terrain adjustments
    Junkpiles only spawn next to roads and powerlines
    Adjusted ore spawn rules so they really only spawn near rock formations
    Grass LOD falls off with 3D distance instead of 2D distance
    Adjusted temperate biome ore distribution to have more stone
    Barrels have a much beefier impact/death sound
    Autocomplete no longer prevents accessing command history
    Fixed weird player spine rotation in the distance
    Fixed Cave Ores having old loot tables
    Fixed ores not giving completion bonus under some circumstances
    Fixed a dozen invisible barrels near dome
    Fixed Sand/Snow Ores giving 1 hqm instead of 2
    Fixed Static Repair Bench NRE
    Fixed Helicopter disconnect exploit
    Fixed in-stock exploit with vending machines
    New terrain grass implemented
    Added monument terrain blend map support
    Launch Site monument added
    Driftwood can be harvested for wood
    Barren has roads
    CraggyIsland has some roadside
    Pressing tab to the console quickly autocompletes current command
    Barrels have a much more satisfying gib
    Item Pickups play a world sound when picked up
    Vending machines show their available contents on the map
    Added Eye Bone to Helicopter Optics for spectating
    Added Hobo Barrels to Launch Site and Lighthouse
    Added 'Elite' loot crate at Launch Site

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.