Devblog 166

  • http://rust.facepunch.com/blog/devblog-166/


    Changlog:


    Misc sound polish
    Sound mix improvments
    Updated to latest Facepunch.Steamworks
    Debris and ragdolls no longer prevent picking up items behind them
    Doubled dropped item base despawn time
    Increased despawn time multipliers on rare items
    Seeds despawn much faster
    Burned meat despawns much faster
    Dropped items have more friction
    Optimized grass displacement refresh
    Holding down LMB with hammer hits continuously
    No longer have to press a belt hotkey twice to consume an item
    Tweaked grenade physics (no sliding, less bounciness)
    Tweaked grenade mass and throw velocity
    Mining Quarry cost reduction
    Resource nodes only drop ores specific to their type instead of a bit of everything
    Increased despawn time on a number of items
    Fixed rotation of grenade explosion
    Fixed slight grass displacement choppiness
    Fixed bootstrap not updating the loading screen text
    Fixed wood world model collider rotation offset compared to visuals
    Fixed rare false positive with server side weapon cooldown verification
    Can no longer put items into loot containers
    Storage containers drop their items in an item pouch when destroyed
    Corpses drop their items in a backpack when destroyed
    Item pouches and backpacks despawn as fast as the slowest despawning item they hold
    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
    Ore stage change sounds
    Dropped items displace grass around them
    Added new explosion effects across the board
    Resource nodes have a 'finishing bonus' of about 20% of their total
    Resource nodes have new state change effects

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.