http://rust.facepunch.com/blog/devblog-166/
Changlog:
Misc sound polish
Sound mix improvments
Updated to latest Facepunch.Steamworks
Debris and ragdolls no longer prevent picking up items behind them
Doubled dropped item base despawn time
Increased despawn time multipliers on rare items
Seeds despawn much faster
Burned meat despawns much faster
Dropped items have more friction
Optimized grass displacement refresh
Holding down LMB with hammer hits continuously
No longer have to press a belt hotkey twice to consume an item
Tweaked grenade physics (no sliding, less bounciness)
Tweaked grenade mass and throw velocity
Mining Quarry cost reduction
Resource nodes only drop ores specific to their type instead of a bit of everything
Increased despawn time on a number of items
Fixed rotation of grenade explosion
Fixed slight grass displacement choppiness
Fixed bootstrap not updating the loading screen text
Fixed wood world model collider rotation offset compared to visuals
Fixed rare false positive with server side weapon cooldown verification
Can no longer put items into loot containers
Storage containers drop their items in an item pouch when destroyed
Corpses drop their items in a backpack when destroyed
Item pouches and backpacks despawn as fast as the slowest despawning item they hold
Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
Ore stage change sounds
Dropped items displace grass around them
Added new explosion effects across the board
Resource nodes have a 'finishing bonus' of about 20% of their total
Resource nodes have new state change effects