http://rust.facepunch.com/blog/devblog-165/
Changelog:
Fixed bright code lock lights even when off and inside
Optimized entity query when leaving a network group
Optimized GC allocations from client side entity group switching
Lowered maxtickspersecond to 300 (from 1000)
Increased maxpacketspersecond to 1500 (from 1000)
Added updatebatchspawn convar (faster receiving data on spawn and respawn)
Added fully asynchronous texture loading for skins
Added more details to combat log when rejecting attacks