http://playrust.com/devblog-159/
Changelog:
Dangerous NPC footsteps audible from a bit farther away
Optimized environment volume lighting updates
Fixed lighting issues inside some monument sewers
Fixed lighting issues near some trees and rocks
Disabled fog inside underground systems (proper darkness)
Can pick up ladders inside building privilege with hammer
Can pick up window bars inside building privilege with hammer
Can pick up shutters inside building privilege with hammer
Can pick up embrasures inside building privilege with hammer
Upgrade, rotate and demolish building privilege checks work similar to placement
Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
Adjusted locker deploy / prevent building volumes (exploit fix)
Can put code lock on tool cupboard
Tool cupboard has same protection properties as wooden door
Can only place tool cupboard on player constructions
Fixed bucket lift issues in caves
Fixed door animation issues in monuments
Fixed research tables in some monuments
Fixed some cave culling issues
Added “skipqueue” admin console command
Removed “antihack.enabled” convar (toggle protections individually instead)
Added last violation type to anti hack kick messages and server log
Fixed occasional rubber banding when jumping up things
Fixed blurred tunnel mud texture
Semi Auto weapons properly detect all mouse presses
Semi Auto Weapons refire rate adjusted to compensate
Spear attack rate very slightly increased
Spear duration between click and attack significantly reduced
Spear melee attack range increased
Crossbow reload time reduced by 0.8s
Fixed Crossbow Viewmodel scope being parented to the arrow
HV arrows show up as having a metal tip (temp)
Lowered cost of metal hanging signs by 90%
Wooden sign costs reduced
Flamethrower can now damage AI
Mailbox implemented
Rifle Body takes 250 Scrap to craft
Map crafts in 5 seconds
Note crafts in 5 seconds
Drinking from the world is slightly less glitchy
Auto Turrets have less of a server performance impact
Ceiling lights can be deployed on angled surfaces
Food crates spawn 3x as much food
Ration boxes no longer spawn scrap
Added Water Jug - large capacity container with lid found in food crates/boxes
Fixed riot helmet using bucket helmet protection
Heavy Plate Helmet now has slightly higher protection than facemask